(That's a cat not a camera reading a book)
Meow meow m- oh yeah right the author page.
Greetings flesh person!
For those who don't know me, I'm Praetor3005. I've been a fan of fictional worlds for years, and it was only natural that I was drawn into the dizzying world of the Backrooms. I'm currently an author and admin for TS, but also an author and translator for the French Branch. It's with great pleasure that I invite you to discover the articles I made, as well as the translations I've made.1.
Have a nice trip!
Articles
1: Phenomenon 9 — "Blue Consumption" (33 (+37, -4))
My first page on TS, published for the Phenomenon Contest. I went for my classic love for lore relevancy here, adding on the one of The Blue Channel, which is a crucial part of the overall universe that really deserves more love and development in my opinion. I also decided to use the Remodeling Company as the "narrators" of this article, mostly because of their interesting link with the Backrooms, as its natural reconstructors, almost a force of nature by themselves, using other phenomena of this place for their work. Although I like to see the Remodeling Company more like this natural element of the Backrooms essential to its ecosystem, I still tried to keep a corporate aspect to them, mixed up with the comical nature of the group. Even if the article was far from winning, I had a lot of fun with the formatting and concept alike!
2: Unnumbered Level — "Oneiroscape" (30 (+30, -0))
If someone told me just six months ago that I would one day write for the Pantheon canon, I wouldn't have trusted them lmao. This canon always felt… out of place to me. Although I enjoy stuff like Greek mythology and collaborative writing, the overall vibe of the canon wasn't really for me. I disliked (and still do) the lack of overall Backrooms involvement in the story, as well as the gap between the overall vibe of the Backrooms and that of the Pantheon. However, as I got to discover the canon and its community, I'll have to admit I started to appreciate its lore. Oneiroscape represents the first iteration of my vision of a Backrooms god, being just this eldritch being dreaming of the universe, a style of character highly inspired by the Old Gods of WoW or the Eldrazi of MTG. I also liked the idea of an avatar wanting to give up his godhood, collaborating with the enemy to escape a place that, even with pure omnipotence towards it, doesn't feel right to him. It was also one of my first narrative writing for the Backrooms, which was an interesting exercise. The classic liminal, almost dream-like vibe of the level was also something I wanted to use in this canon, as a tentative to "reconcile" the Pantheon with the overall core canon of this universe. I got some help from awesome people for this page, and I look forward to continuing Morpheus's story!
3: Person of Interest — "Callum Andrews" (30 (+31, -1))
Oh well looks like I did a Pantheon thing again. This time, the page is heavily linked to The Iron Fist, a rather important group of the canon. In this universe, Backrooms Robotics actually is one of the team of the IF, Sol. It started as a community of craftsmen during the antiquity, but shifted to a technology-based company after some events in its history. The idea of Callum actually came first from another Pantheon canon member, with the base concept being a corporate leader inspired by the silicon valley CEOs of our world. I went with a biography article- quite litterally actually, as most of the page had been written as an article from a Backrooms journal. Like your usual success story, Callum managed to overcome the obstacles of life to get more and more power, starting as a simple B.N.T.G. collector, to become some years later the CEO of Backrooms Robotics. Since this page isn't as Pantheon-related as some other articles like Oneiroscape, I tried to use the core canon as much as possible, with some mentions of the Industrialization canon alongside it. It was also the perfect page to create a small timeline of events, which is something I like doing when writing about groups or individual characters, like with the Ariane Circle on the -FR branch.
5: Entity 19 — "The Disease" (47 (+52, -5))
Although this rewrite came in November, it actually started back in… probably April if I recall correctly. For context, out of all the early entities of this wiki, this one was probably the article I hated the most. Not only did it feature a fungi image for a virus (yes this is VERY RELEVANT in my opinion), but it also was terribly cliche in its gore aspect, while also having horrible inconsistencies in its own page. I thought this page could use some more scientific development, while also updating it with newer information from other pages. My plans were divided into two parts.
First, the narration part. With this entity, I wanted to tell a story. A tale of an old group that saw the (somewhat) birth of this disease. This part shows how groups were before the rise of factions like the M.E.G, very scarce and with little communication. Yet some people tried to run institutions to help wanderers. Obviously, they weren't really good, which explains why the disease uprising was such a terrible event for them. Because they didn't know how to deal with it properly, they unfortunately spread it on other levels. For the format of this part, I decided to use several archive formats, like mails, journal notes… to vary the different tone and writing structures to make the narrative more evolved. I also used some purely narrative parts with the thoughts of a simple man who witnessed the events. And finally, I linked all of this to the M.E.G. (kind of, people from the FR branch may know Katya from another group), using the group showed on the Level 109 page as a lore element
Then we got the clinical M.E.G database part. I always wanted to try to create a Backrooms disease with scientific roots to make it more believable, while still keeping the original tone of the page. Needless to say, the latter didn't really work, as a lot of things changed for its behavior. Old symptoms didn't make any sense, and I therefore had to remove most of them, keeping the one that made sense with the mode of operation of the species. It even became a bacteria, as opposed to a virus. But as I wanted to make sure I made no contradiction to any other page, I checked every article mentioning this page in order to keep the elements it showcased, but also by mentioning the links of those pages in the rewrite. I'm proud to say that all pages that linked entity 19 when I made the draft are mentionned on the rewrite! It was quite interesting to see how people developped such a bland and boring entity in their own writings. I also tried my best to keep this page friendly for people who didn't care about scientific explanations, mainly by showcasing the effects separated from how the entity worked.
Overall, I'm quite happy with how it turned out. It may have taken almost six months and… a lot of people to crit it, but the final render was great! I really liked working on this rewrite, and I hope to do it again, as lore expansion is one of my favorite things to do on this wiki.
Also fun fact about this one I translated it in french at the same time I wrote it to "save some time" and actually had to apply the crits to both original and translation during those six months to keep both up to date and… yeah I'm not doing that again lmao.
6: Level 5.3 — "Promethei Bibliotheca" (35 (+38, -3))
One of the many pages I made whose idea started as a random thought while I was working on something else. The idea has always been a library with seemingly infinite knowledge, but who starts taking yours if you spend too much time there. With time however, the idea started to take form in both concept and format.
The sub-section was a perfect opportunity to expand on one of if not the least used group present in the Terror Hotel, the Lost Hall Society. I always loved to expand those small and seemingly unimportant groups with some bullet points on their parent page, as using their potential and linking it to other Backrooms elements has been a ton of fun every time I did it (Homely Hotel and Housekeeping mainly). Out of the four groups mentionned on the Level 5 page (Housekeeping, Homely Hotel, The Originals and the Lost Hall Society), this one is the only exctinct faction, long gone from ancient times (not as old as The Lost however). They spent their time in the past collecting information and tales in the Backrooms, using the properties of the library to their advantage. There was a place with a gimmick, and this gimmick had consequences for the wider universe. This library had implications.
This sub-section is also my first page on EN where I used both the Ariane Circle and my characters from the Hermes Saga. French readers of the FR wiki will be quite familiar with Anthony Kelvin, Katya Hall and Charlie Drake, as they have seen them evolve over the years as the Hermes Team and the broader Ariane Circle started to spiral down from the golden years of the group. However, I never really used them over there outside of slight mentions here and there, and a sub-section of an English page was a great way of finally doing so. The love of Anthony for history clashed with his extreme coward nature, but he managed to overcome it for the first time, which is the start of his character arc regarding bravery. After its discovery, it lead him to a regular use of the Library, for example in For Christmas or in The Archipelago arc.
I also got to make some more links with existing Backrooms elements, for example the use of the Backdoors chatting application, or the mention of Anemophosis, my entry for the Tradicon2024 on the FR branch. Finally, the bit with the Gentleman of Level 5 was a way to make the stakes open-ended, but that hasn't been developped too much, outside of the fact the Beast met Anthony Kelvin later on, and seem to take a particular interest on the situation. Perhaps I'll develop this more in the future. Overall, while this isn’t a big page or a big project by any mean, it allowed me to set some worldbuilding elements for other projects, while still being able to set up a story developing my own series.
7: Tale — "Another Day At The Job" (23 (+25, -2))
Did I ever say I loved the Terror Hotel? Well, if I didn’t I think my writing makes it quite obvious. Level 5 has been my favorite level of the main 12 since basically forever. Everything from the aesthetics of the place to the groups present there was interesting to me and still is to this day. And this included the Terror Hotel staff. What an amazing canon this is! And you’re telling me my only contribution to it at the time, Level 5.3, was only loosely connected to it? Surely we can do better than this.
During Canonicon2024, my choice of canon was clear, but the theme wasn’t exactly. Our team went through some ideas for a series, but it is VivamusLudio who gave the idea we stuck to immediately. A murder mystery with the staff being the suspects. There was born the No Laughing Matter series. And boy, saying it was an incredibly fun experience is an understatement. I got to work with amazing people in a big collaborative series with new and old characters, using the preexisting lore to give the Terror Hotel canon a storyline like it never got before. Basically my dream of what the wiki can potentially create. Collaborative stories using preexisting foundations from other people, something the wiki is craving, seeing the goal of the broader Backrooms wiki project, yet doesn’t get a lot. While we got quite pressured by the time, which didn’t allow us to make the best out of each of our tales, I am nonetheless extremely proud of the story we made and the entities we created for the occasion.
In addition to all of this, this was the opportunity to use The Gentleman of Level 5, one of my favorite characters on the website, being the perfect “Gentleman who can kill you” trope I love so much in fiction. I’m happy I got to use him in the first part of the series. He truly is the best murderous squid in existence.
8: Room — "The Office Market" (32 (+33, -1))
Okay, this page is a special one. It was supposed to come out for the Return to Roots event (which is why it uses so many Hobbytown images), but due to IRL difficulties, coupled with difficulties in defining the format, I never managed to get the concept going let alone the page posted.
But here it is at last! For promptcon, the page uses the prompts "Peace", with secondary themes being centered around the prompts "Friend", "Family", "Travel", "Liminal", "Encounter" and "Safety".
The concept was to fill a gap within the universe. How could people get their hands on stuff from all over the Backrooms? How does the Backrooms monetary system work? What would a social place in the Backrooms look like? and most importantly, how did the MEG and the BNTG better their diplomatic relationship since they splintered?
The format was something I wanted to try for a while. I’ve been trying to find a way to make clinical more appealing since the start of the year, and this was one of the ideas I had. A journalistic writing style can hopefully be more catchy and therefore more interesting. Logically, this is also a Daily Rooms article, a GOI Red-eyes Dragoon and I are slowly but surely working on. It also features the character of Dan Abbolt as the author, a name that might feel random but which is actually linked to a POI I’m working on, a liminal photographer whose overall story intertwines with the long-gone era of the antiquity Iron First, although it is not relevant here. Dan isn’t the only character to get namedropped too, actually. I tried to use characters that already existed, such as:
- Katherine Zimals that you already know of
- Aster, a member of Amor Incrementum and a former friend of Kain Petrie
- Anthony Kelvin, historian of Team Hermes of the Ariane Circle featured in a lot of FR pages as a part of the Hermes Saga
- Antoine Talor, a scout from Housekeeping present in Level 5.3
- Sebastian Muller, an entomologist working in Housekeeping and featured in Firemoths
Tried to display some other pages in a natural way, such as Level 304, Level 718 or Level-159, the two latter being connected to Level 4. Same with objects, I tried to showcase some real-world things and some anomalous stuff to make trading feel more linked to the universe. The Object 85 trading comes directly from its page!
Worldbuilding-wise, the events of the Bakcrace leading to the BNTG and the MEG getting closer is inspired by how the “Ping-Pong Diplomacy” which led to the USA and China bettering relations between the two countries. I tried to adapt the idea with images of Hobbytown, which led to the whole toy car race thing, which sets up some interesting worldbuilding about what kind of hobbies Backrooms people are up to. In a place where so much stuff gets handmade, it’s only a logical outcome, isn’t it?
You can also see two unexisting links on the page, one for the BackWeb and the other for the GPD trading scale. Both are in-universe elements I’d like to expand at some point as they are interesting parts of the universe.
And that’s… Basically it! I hope you liked the page. I also want to thank Greggita Mahayfaio,
Spectre48 and
Super-Robot14 for the reviews they provided on the page. Y’all are great people!
9: Canon — "Frontrooms" (30 (+32, -2))
The Backrooms are by essence self-contained. It's a one-way threshold to an infinite dimension filled with anomalies and torment. But what would happen if all of a sudden, Earth gained knowledge of this place, and people could enter and leave it as they wish?
This idea isn't revolutionary. Two years ago, the French content creator AlterHis made a video showcasing a similar scenario. Video that turned out to be my first contact with this fictional universe, and the reason I'm here today!
The start of the canon was supposed to be written for slcon2024, taking the form of the Bermuda Triangle, a Frontrooms sub-section. Unfortunately, lifeTM made me unable to finish it in time, and as such it fell down in my priority list of stuff to write.
Yet, the canon still holds incredible potential. What if things of the Backrooms could influence our world and our cultures? What if Earth could have free access to an anomalous world full of resources? I've seen a lot of people show interest in the canon, and I hope we'll be able to do justice to such an interesting scenario, using preexisting elements of the universe.
10: Level 1.2 — "Concrete Garden" (45 (+46, -1))
This page has been a ton of fun to write! At its core, it was a Christmas gift for Nikuchan (check her author page here!), showcasing one of her characters I really enjoyed and always wanted to use. I wrote it in less than a month, comissionned some renders from the incredibly talended
LaundryFan_04 and got it critted and GLed by
LiminalDoctor.
Seeing I was using Olivia, the page was also a great excuse to use some early M.E.G. worldbuilding. It was something I've been conceptualizing for a while on the M.E.G. rewrite Discord server with other authors, but doing so in the focus of a group member allowed me to showcase the information in an interesting manner that I'm very happy with. Stuff like the remnants of The Leaders database being used by the M.E.G., the mapping of Level 1 some months after the creation of the group, or hints at the structure of Base Alpha, were things I really liked adding to the narrative, making the world feel more complete. Even the ending block, being the M.E.G. mention of the place in the database, is a part of the Level 1 rewrite, linking the articles together.
This page is also one of the few liminal works I made. The concept was simple, being an area that litterally steals your memories to grow them into flowers, before turning you directly into a plant. Yet, the use of Olivia made this random idea I had for a while shine incredibly well thanks to her nature as a rather careless botanist, doing her best to help the people she cares about. Her actions allowed me to describe what the level was about without using a clinical tone, something I wanted to try for a while. If you liked reading about Olivia here, I heavily advise you to check the rest of her lore! From her childhood to her avatarhood, she had a really eventful and interesting life spanning multiple themes and canons.
The only thing I haven't explained on the page was the creation of the sub-section, something that couldn't be known by any of the characters used. Yet, I do have my idea on the topic, although it isn't exactly canon per se. Back during antiquity, Level 1 looked like an indoor merchant site, copying the liminality of the time. Similar to today, people lived there, and entities too. As such, when one day an entity attack destroyed an entire camp, massacring everyone there, the goddess of love Philia, another character of Niku, took their story in pity. Wishing their memories were never forgotten, she made the place bloom with their lost thoughts, creating an artificial garden where these memories could live and be remembered forever. Centuries after, the sub-section thrived, amalgaming some careless wanderers who trespassed this floral grave. It's a metamorphosis concept similar to the ones I used in Anemophosis, and one I really enjoy worldbuilding-wise.
And finally, it's also worth saying that Broogli has made a video out of it! Of course, the narrative wasn't touched on as usual with him, but I'm still happy to see him showing some love to articles with a more diverse format.
I think this page is a good example of how author can take different concepts and ideas they are working on and mash them together to make something still focused, but which also feels realistic and engaging. I really liked using the format, the characters and the lores presented here, and I hope I'll get the opportunity to use these amazing parts of the universe again!
11: Level 248 — "A Threshold to Every Dimension Ever That May or May Not Result in the Inevitable Collapse of Reality" (24 (+25, -1))
A draft start that had been rotting for a year before a random contest revizalized my wish to finish it. This was supposed to be Level 17-FR, and the concept was basically to have a very short and bland clinical liminal space (took hotel corridors because they are overused), leading to a huge narration showcasing a level that was far more than initially thought.
And it stayed this way conceptually! Although from the initial offset 0 (that was everything I had up until that point), only the clinical draft and BRC announcement were left mostly untouched, the rest basically changing purpose and POVs. I used Rey's self insert at the start due to him having the perfect hot-heated mindset that would clash with Katya later on, but the real star of the article is obviously Nyx, a character from Mel-Raspberry and the focus of the contest team I was a part of. Using an alien not used to the human world was a really interesting challenge, because I had to think about the expressions, tonality, mindset and actions someone still rather oblivious to our world would have. The use of Ale Venrick, an old M.E.G. character used in the Hub that I repurposed in Level 1.2, allowed for me to add an obstacle to Nyx, as their rather undeciding and fearful nature (something clashing with his team leader role) would make collaboration between the two difficult.
Collaboration? Yes! The page is a part of my ongoing Hermes Saga, an anthology of articles from the POV of three Hermes members (Anthony Kelvin, Katya Hall and Charlie Drake), narrating the overall descent of Team Hermes into inneficiency due to their difficulties to collaborate. Both "duos" have been created in a way that force them to either work together or doom the Backrooms as a whole. Katya's careful and calculating nature clashed with Rey's rushing temper, while Nyx and Ale have trouble working with someone they don't really understand. The article is sort of a foreshadowing of how bad the lack of collaboration of the AC will get over time. While these four characters (meggies and AC operatives) managed to overcome their difficulties, it will not be the case of the overall Team Hermes, and you will see this in later pages.
As for the writing, turns out making a nearly 10k words article in only six weeks is hard! Especially when your plans aren't completely set in stone. In the first few weeks, I had to change a character and tone down Ale's fears for example, which looked too much like agressive xenophobia. Plot holes have been patched as details were included (for example, the name of the Level 7 ocean being "Styx", taken from C-Graph rewrite draft, a detail that allowed me to make a parralel with Nyx's planet, also named Styx, and therefore make a misunderstanding making Ale's fear grow). I also unfortunately had to scrap a good 1/4th of the page, which would have focused on Katya and Rey's character devlopment. The action kinda feels rushy in consequence seeing the importance of the plot, and that's something I'm rather disappointed with unfortunately. Maybe I'll make a sub-section to detail this part of the story, I'm not sure.
But overall, I'm still very happy of what I made! This was the first time I actually started and finished a complete story arc in the same article, which allowed me to work on all narrative aspects of a story, as well as using the universe and its characters to make it feel cohesive. It might not be perfect, but I'm glad I had the opportunity to take a previously rotting draft of mine and make something complete and interesting out of it, using a lot of lore elements I care about in meaningul ways.
12: Level 165 — "Lying Bliss" (24 (+28, -4))
I like hills. They're my favorite types of liminal spaces. Which makes it surprising I only made one page about hills across both EN and FR. Welp, here's the second one I guess!
Not much to say about it seeing it was part of a small blitz challenge during this year's anniversary even, aiming to write short clinical pages, which still felt unique and interesting. There are two things I wanted to try on this one:
- First, the C.L.I.P.P. Protocol. For a while I've been thinking about a way for a Backrooms level's introduction to create as much interest and curiosity as what the SCP wiki can do with its containment procedures. By giving instructions without first showing the context or the reason for said procedures, their weird and unusual nature usually makes the reader curious, making them wonder what sort of SCP could warrant these kinds of procedures, incentivizing them to keep reading. The C.L.I.P.P. Protocol here is meant to try to simulate a similar vibe, where the security procedures are given before the actual context; it makes sense after all, seeing that's the first thing a wanderer would need to know when they read the article after having entered the level.
- Secondly, a more vibe-ey approach to clinical. I've been trying different tweaks on the classic clinical tone, which never really worked for the Backrooms, for a while now, and as such, similarly to Level 1 (which used a more informal tone by talking directly to the wanderer), I tried here to have a tone that felt more alive, almost like a narrative description.
Obviously, my experience writing short pages is limited. I mainly enjoy working on complete stories or deep worldbuilding documents, so this was also an opportunity to try something new length-wise. Of course, the page isn't perfect; it tried a lot, between the first block creating a mystery, the clinical being here as a wanderer guide, and then the ending acting more like a cliffhanger. It tried a lot and didn't really succeed at any. Still, I'm happy with how it turned out, as an attempt for me to leave my comfort zone and try different approaches that I wouldn't have normally.
13: Tale — "A wanderer Journal" (18 (+18, -0))
If you've been in the community in 2022/2023, you know that this wiki has struggled to collaborate for a while. It makes sense, of course, with things like the non-canon policy incentivizing people to work on their stuff and ignore what others have created. However, this created a very negative community space where people often argued about what felt like the Backrooms, what didn't, and since people came here for vastly different reasons, it made it real tough for any of them to build something together.
For a while now, we've been trying to fix that, and this little project of mine was a part of it. Starting over on the Discord, the rules were simple: someone would write a journal entry for the character, then ask someone else to write the next part, and so on. 2000 characters at most. Simple, right?
Here's the catch. While each member had complete freedom on what they wanted the character to do, they had to make sure none of what they wrote contradicted what was made earlier. If someone wrote about the character being a girl, or if someone wrote about them being born in the Backrooms, then the writer had to keep it in mind and not contradict it, but instead add to what was already established.
Did the project succeed so far? I'd say yes, actually. Each author obviously had their own take on writing, their own style, their favorite subjects to talk about… Yet people made sure to read everything and ask questions if needed while still keeping their writing something that defined them.
If you're interested in making an entry for this collaborative journal, feel free to ask over on the Discord! It's always interesting to have different authors give their take on a collaborative page while still acknowledging what came before.
14: Level 1 — "Habitable Zone" (115 (+120, -5))
Good lord.
Level 1… Where do I even start with this one? Atlas and I worked on it for 15 months, after all.
It started in November of 2023. Despite Level 5 being my favorite Main 12 level, I always held a soft spot for Level 1. If Level 0 was the entrance to the rabbit hole, Level 1 was the hole itself. It was so simplistic, yet it held so, so much of the universe within it. For such a vital article, both for the wiki and the universe, it was a shame it was so underdeveloped, barely explaining what it was, let alone what it held inside. Sure, it was a classic article, but it was also a bland one and a horrible introduction to the modern wiki for me.
Back when I presented a rough draft to get the rewrite permission, the writing was far blander. I had only been writing here for around a year, and the clinical showed it well. Too many overexplanations and purposeless journal bits cutting between each database section. While I got the permission nonetheless, it was clear I would have a lot of work ahead to create something good.
That's when the awesome DivineAtlas proposed to collaborate with me. Their narrative expertise has been proven many times, and it was an absolute blast to work with them, giving life to the cold facts of the database through the eyes of a newly no-clipped wanderer.
Because that's what Level 1 eventually became: an article for newcomers. I had a lot of very interesting discussions with C-Graph and
BlueSignet about clinical in the Backrooms, reader retention, which information to prioritize, and how to avoid overexplanation. Initially, I wanted to link every page using Level 1 on the wiki as a way to pay tribute to what was built before. However, the sheer number of backlinks made the original draft far too convoluted, with many different ideas going in many different directions, with even more useless facts for most readers.
As I learned about how to prioritize and organize information, the draft suddenly had a purpose, one of introduction. If Level 0 introduced readers and new wanderers to the Backrooms as an alternate reality, Level 1 was here to teach people about the Backrooms as a universe. It was meant to show the basics of the world, things like anomalous architecture, the presence of entities, the important groups… Lots of things that us accustomed writers know about, but which aren't as accessible for new users (and new wanderers) due to the wiki hosting so many pages.
Level 1 as a level is bland. Due to it being the second ever conceptualized, alongside Level 2, it is simplistic, with much of its uniqueness being simply the norm for most levels (human communities, entities lurking…), but the strength of Level 1 is this blandness, because it allows for a page that can take the time to explain itself and the universe all around. It's an introduction, a guide to the wider wiki. Things like the MTG Planeswalker Guides became a source of inspiration for me, basically articles giving the lorebase for users.
But of course, a database article isn't technically written for out-of-universe readers, but rather for wanderers in-universe. The information required there was the same for both parties, but the means to showcase it was a different question. How could I make it entertaining for out-of-the-universe readers, but also clear and useful for in-universe wanderers, who required the basics in order to even survive?
That's how I eventually ended up with a more informal "clinical" tone, one that talked directly to the wanderer. It was aimed to be eye-catching, easy to read, and up-to-the-point, allowing for a quick read (yes, despite the length of the page) with information availability for someone who might only have a minute to read before their demise. Not only did it allow for something interesting for the reader, it also made sense in-universe, basically a two-for-one.
Of course, the aim to pay homage to a lot of the site lore still was something I wanted to do (I'm the lore bitch, after all). Although I trimmed a lot of links that I initially had in my worldbuilding notes, a lot of relevant articles have been mentioned as ways for readers to branch anywhere. This idea of going from a small Level 0 to a huge rabbit hole where you could either choose to stick with the "tutorial" of the level itself or take one of the many natural paths of the page was something I really wanted to have. This allowed for the feeling of being able to explore anything, both overwhelming and inviting. The reason I got in this wiki was the sheer amount of information there, a challenging database I could uncover. While the content of Level 1 is aimed at giving the basics of the Backrooms, the links are here as a way to learn more and to discover new paths and storylines. A new reader can click on anything they find interesting and dive deep into the lore they want to read.
But at the end of the day, Level 1 was teamwork. Not only did Atlas outdo themself with the narration, creating immersion for the reader by giving the POV of what the typical new wanderer goes through as they venture into Level 1, reading the database by moments, but many other members also contributed in their own ways. From sending images as inspiration to creating renders, soundtracks and posters, giving CSS help, some advice on specific parts… Much like the Backrooms wiki, Level 1 was a collaborative work where everyone provided what they could to make this page the best it could be. The format of the article mirrors this as well, with the bland colors being cut by the many group colors, the ones who participated to write the in-universe article on the General Public Database.
There is so much to say about this whole adventure that I can't be exhaustive here. It was an incredible project that saw me learn so much about how to write for this wiki. Is it perfect? No, of course. Perhaps it is too long for its own good, perhaps having narration and clinical was too much, perhaps having too many colors and block formats was too distracting. Nonetheless, Level 1 is one of the articles I am the most proud of. I learned a lot through it, and I like to think that it shows what this entire community is about: people from all around the world, with different skill sets, banding together to create something beautiful, something that will be the entry point of many newcomers to the amazing world of this wiki.
I hope you had as much fun reading it as we had writing it.
translations
Phenomenon 2-FR — "Numberation"
Phenomenon 1-FR — "Noclipping" (Collaboration with
Greencell and
Stixiiee)
Nostalgia Fullscreen Theme
plz guys read translations more, international wikis do awesome stuff that are still canon in this universe sdfrzesdfgrt

