Phenomenon 8 - "Doodletrapping"
Description
Doodletrapping is a phenomenon that occurs in the backrooms when someone falls asleep on a piece of paper. Many events may happen based on the specific piece in question, but mainly transport the wanderer to a different room which is inaccessible otherwise.
Teleportation events
- Paper with The M.E.G. logo- Violent transportation to level 1, which hurls the wanderer to the end of an exterior vent at Base Alpha. Usually ends in the destruction of the vent or the wanderer.
- Paper with a smiley face symbol- Violent Gentle =) transportation to A Party! =), always ending up going through a table and cake. Come visit some time! =) Our party is yearning for the life. +)
- Paper labeled with a squid- Transportation to Level 5, within Entity 18’s domain.
- Paper with a cracked egg symbol- Transportation to inside of an unhatched, vacant egg within the hive. Walls of the egg are always thin enough to break with your bare hands, thankfully.
- Paper labeled with a skyscraper- Transportation to Level 11 at an altitude of 200m.
- Paper labeled with a monitor- Transportation to Level 4, with no further setbacks.
- Paper labeled with an NES controller- Transportation to the entrance of The Hub.
Paper Realm Events
- Blank lined paper- Transportation to a paper realm which consists of blue handlebars going horizontally. Gravity is below and the air is breathable. Transportation immediately wakes up the wanderer in a position where they are able to grab hold of the handlebars. The edges of this realm emanate great levels of heat and can melt anything that touches them.
- Blank grid paper- Transportation to a paper realm that is a small blue box. Gives the wanderer feelings of loneliness and paranoia similar to Level 0. Attempts to break the walls of this realm are impossible. Eventually, if not taken out in time, senses of hope will leave the mind and the wanderer will give up, attempting to take their own lives.
- Blank computer paper- Transportation to a paper realm that is devoid of breathable air and gravity. This realm does act like space, but doesn’t have a vacuum. Although things like oxygen tanks work and seemingly never run out in these realms. Computer paper is considered to be “The most fun to explore if done right.” Drawing specific things on this piece of paper can have different effects. These include;
- Objects with lines drawn in them- Generate gravity.
- Objects with an X drawn in them- React as if gravity is below them
- Lines that have been drawn heavily over- Stay in place, no matter the force put on them.
M.E.G. team “After-Sketch” quote “Just messing around” after the recent edition of their new member, Lawrence.
Paper Realms
A Paper Realm is a room that exists inside a blank piece of paper. The version of the realm depends on which type of paper it is. All paper realms have some things in common; When you fall asleep on a blank piece of paper, you will awake as a stick figure on the piece of paper. Any defining clothes you are wearing will show up on you. (Ex. Oxygen mask, powerful boots, etc.) Any objects drawn on the piece of paper you will be able to interact with. Exiting is simple, if you are not alone. Your out-of-paper partner must draw a door on the paper, exiting through the door will take you to the closest door to the paper. Things that have been drawn can be taken out, but function strangely.
Dos and Don’ts
Do:
Check for paper before you fall asleep. Draw a door for stranded wanderers. Explore at your own risk. Experiment with things. Report any new findings to M.E.G.
Don’t:
Sleep on the smile. Ever try without a partner. Lose hope, someone will find you soon.
Additional Info and Experiments
M.E.G Team "After-Sketch"
Remaining standby members:
S████ D.
C███ B.
D█████ R.
Team "After-Sketch" is a M.E.G team focused on researching this phenomenon and it's capabilities. Originally, this team consisted of 9 people. But the missions have been more deadly than expected. The people who didn’t die left. Leaving the three that still work on it today.
Operation 1: Another Exit
Objective: Break the edge of the paper realm.
Results: Failure. Even the most powerful tools of the backrooms could not break the edge.
Operation 2: Oxygen Aplenty
Objective: Create oxygen in the computer paper realm.
Results: Moderate success. Oxygen can be created but not enough to sustain humans. Ended in the termination of a member.
Operation 3: A Narrow Escape
Objective: Escape an entity with a M.E.G. labeled paper and heavy sedatives
Results Failure. The human body can’t physically fall asleep that fast. Ended with the termination of a member.
Operation 4: Call To Arms
Objective: Take a gun from the paper realm into the real world.
Results: Success. Although bullets proved to be ineffective.
Operation 5: Life Itself
Objective: Create a person in the paper realm and take it to the real world.
Results: Success. Lawrence Von Sketch was born.
Operation 6: A Sustained Civilization
Objective: Create a real-world civilization out of multiple paper realm people.
Results: Failure. One spark and the entire population went up in flames. Documented as “Incident 18597-B”. Multiple members left the team and one died trying to put the fire out.
Lawrence Von Sketch
Lawrence Von Sketch is a stick figure come to life. He is very laid back but generally unprofessional and naive. He has an anomalous effect on reality, within 5 feet of him, everything looks like a sketched image. After originally being a successful experiment by M.E.G Team "After-Sketch", Lawrence was a very valuable operative, helping The M.E.G understand more of this phenomenon. But, after the tragic loss following incident 18597-B, Lawrence left Team "After-Sketch" for good. He can be seen now wandering Level 57, and occasionally, Level 4. An interview with Lawrence has been recorded below.
Log Start
Operative: Hello, Lawrence
Lawrence: Oh hello, can I help you?
O: Yes, actually. I was wondering if I could ask you some questions.
L: Of course, give me one second.
The audio gets shut off for about 5 minutes.
L: There we are. Sorry that took so long.
O: No problem at all.
L: Now, those questions you had for me?
O: Oh yes, first question. What is your day to day life like? Do you need any sustenance or sleep? Does your body get physically exhausted?
L: That seems like more than the first, but whatever. I do require things like food, but not as much as people do. I do get exhausted after a while, but can “recharge,” so to speak, quickly.
O: Okay, next question. What was your “creation” like?
L: Can you elaborate?
O: What were your first moments like? After you got drawn?
L: Ah. Well, it was strange. When I was first created, I had no memories, no experience, but I knew how to walk, talk, and navigate. It was like my mind already knew what to do.
O: Hm, good to know. Next question. What was it like before your creation?
L: Well, it’s hard to put. It’s like bits of your mind caught in a tornado. They come and go with rapid succession, none of it makes sense. Until, it all started condensing. Before I knew it, I was standing in front of my own creator.
O: Okay, this will be your final question. What is your experience with incident 18579-B?
L: *deep sigh* It was tragic. Seeing your own kind and the one who brought them to life all perish… I feel like leaving the team that day is justified. It still haunts me now, but I am trying to move on.
O: Y-yeah. That was a hard day for all of us. Thank you for your time, Lawrence.
L: Of course.
End Log
Experimentation with Phenomenon 8
Experiment 0: Door Shape
Operative draws multiple different shaped doors on the paper.
Subject walks up to doors, opens them all in order.
Each door the subject opens links to the same exit.
Results: The shape of the door does not matter.
Experiment 1: Firepower Test
Operative draws multiple weapons and a training dummy.
Subject picks up gun, tries shooting the dummy.
The dummy spins, but does not break
Subject blows up dummy with Firesalt ingot.
Results: Firepower seems to be very underpowered. New subject hired.
Experiment 2: Get Real
Operative cages hound and draws firearms and a door on the paper.
Subject takes firearm and walks through door.
Subject tries exterminating hound. Hound only reacts slightly.
Subject shoots self in arm.
Results: All firearms taken out of the paper realm look like they are sketched. Bullets from these guns have the same pain level as a pinprick and do not break skin. New subject hired. Hound terminated.
Experiment 3: Sustenance
Operative draws a slice of pizza and a door.
Subject takes pizza and walks out door.
Subject eats pizza.
Subject is monitored for the next 24 hours.
Results: No physical or mental gain is taken from eating doodlefood. It also tastes very bland. Further experimentation was abruptly ended.
Cite this page as:
-
"<a href="https://backrooms-wiki.wikidot.com/phenomenon-8">Phenomenon 8 - "Doodletrapping"</a>" by LookItsACasey, from the <a href="http://backrooms-wiki.wikidot.com/">Backrooms Wiki</a>. Source: <a href="https://backrooms-wiki.wikidot.com/phenomenon-8">https://backrooms-wiki.wikidot.com/phenomenon-8</a>. Licensed under <a href="https://creativecommons.org/licenses/by-sa/3.0/">CC-BY-SA-3.0</a>.
Name: After Sketch
Author:
LookItsACasey
License: CC BY-SA 3.0
Source Link: https://i.postimg.cc/Gmq0vkV9/20-F96635-C834-4-E44-9477-EBCE72232151.jpg
For more information about on-wiki content, visit the Licensing Master List.