Level 911 - "The Slynk"
rating: +31+–x

KamHam <k.hamilton@thebackrooms.com>Sat 12 Apr, 9:16 AM
to Robert Hemel ▼
It is my impression that Jason Campbell and P. Stewart were reporting directly to you at the time they went missing three months ago. In that case, I find it my duty to inform you of this new development, shocking as it may be, had you already made peace with the idea of never hearing from them again. In the early hours of the morning, a page for a new level was submitted to the database using their credentials. However, I must warn you… well, you'll understand.
Level_911.html



Level 911 - "The Slynk"

SURVIVAL DIFFICULTY:
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  • {$two}.
  • {$three}.
A picture of something greasy or crispy, probably food, called "rumo and riggies"

Empty boxes of rumo and riggies are common in the level.

Level 911 is an infinite slynk located below a gripsy wumble. The level first came to the attention of the M.E.G. in early 2020 following a series of Backturn posts.1 However, the level had previously been inhabited in the 20th and early 21th century, with countless empty boxes of rumo and riggies still present to remind the wanderer of this fact.

Description

Although the infinite slynk comprising the majority of the level is currently despecatulate, earlier reports describe it as "tungly" or even "grommy". The reason behind this change is unknown, but it has been theorized that the level is returning to its natural state before the arrival of the Grenglers. The slynk is divided into four distinct quadrants, each containing a single "dreppo" (drepositor) and visually separated from the rest by a change in the blingle of the tremes. Each of the dreppos has a distinct appearance matching that of the surrounding quadrant; additionally, their blingle consists of several sub-blingles consistent with those of the surrounding tremes.

The wumble located above the slynk is accessible solely through a network of toves. Though slithy, the toves have been observed to gyre and gimble in the wabe caused by the wumble. The intensity of the wabe has been noted to vary depending on the time of the year, matching closely to the amount of gripse emitted through the toves. Experiments have suggested that the crangulations of the dreppos are responsible for gripse coming from the wumble, but the mechanism behind this remains unknown. Wanderers are recommended to avoid the toves, especially when not slithy; their gyres and gimbles have already led to several injuries.

Outposts and Communities

The level is currently inhabited solely by a small outpost manned by M.E.G. researchers,2 who do not accept new members. The researcher Peter Stewart has been able piece together the level's history from evidence and notes left behind.

  • By the 1950s, the level had been settled by a group of wanderers calling themselves the Grenglers. They were most likely from Level 11.
    • Initially, the Grenglers ignored the dreppos, considering them merely a nuisance.
  • By the 1960s, the Grenglers were aware of the way to exit the level. A few Grenglers left, whereas the rest stayed behind. Experiments with gripse originating from the wumble were common during this time period.
  • By the 1970s, the Grenglers were intentionally causing the dreppos to crangulate in order to gather more gripse.
    • Rumo and riggy packaging from this era is the most prevalent kind in the level. This suggests that the standard of living was high and the inhabitants were engaging in trade with other levels.
  • By the early 1980s, many of the Grenglers were residing close to the dreppos, as confirmed by the packaging left behind.
  • By the late 1980s, the Grenglers had divided into factions, each associated with one of the dreppos. Diary entries paint a picture of animosity and power struggle. Descriptions of the slynk as tungly are common.
  • By the early 1990s, the Grenglers may not have been a unified group anymore. Instead, factional identification based on the dreppos and their associated blingles was prevalent, as shown by graffiti on the walls. Often, the same graffiti was painted over multiple times by different factions.
    • During this time period, the intensity of the wabe grew to dangerous levels, perhaps due to intentional crangulations of the dreppos. Diary entries report gyring and gimbling of not only the toves but also of the hallways. Each faction seems to have blamed the others for the strengthened wabe.
  • By the late 1990s, only two of the original four factions were left. The disappearance of the others may have been caused by armed struggle in addition to the wabe. Weapons from this period are common, with empty boxes of rumo being used for storing firesalt.
  • The early 2000s show comparably less evidence of human habitation. It is likely that armed struggle continued, though in lesser magnitude. One of the two factions seemed to be having internal trouble, not much of which is known about. Perhaps history was repeating itself due to the group now controlling two dreppos.
  • Almost nothing is known about the mid 2000s. The only sign of life from this period are two graffiti, reading "Forget the dreppos / remember our love" and "Forgive and be forgiven" Perhaps there was a final attempt to restore unity among the factions.
  • No evidence exists of human inhabitation in the 2010s.

Entrances And Exits

Entrances

  • The level is accessible from most levels containing glinks. Standing on top of one and turning it on typically causes wanderers to noclip through the glink, ending up in Level 911.
  • Networks of toves in Level 11 have been known to lead to this level.

Exits

  • During periods of intense wabe, certain tremes may temporarily turn off. Wanderers who stay next to them tend to noclip to Level 67 or rarely other levels lacking tremes.

Robert Hemel <r.hemel@thebackrooms.com>Sat 12 Apr, 11:16 AM
to Kamilla Hamilton ▼
This is bizarre. Are we really sure it's by Campbell and Stewart? The page reads like an amateurish prank of some kind, or perhaps even something more nefarious, like intentional sabotage of the database or a result of entity intervention. Though weirdly enough the page seems rather harmless due to being unintelligible. If it is actually written by the two lost researches, my only idea would be to try asking people in Αρτοποιείο Desire, since that's mentioned near the end.


KamHam <k.hamilton@thebackrooms.com>Mon 14 Apr, 9:13 AM
to Robert Hemel ▼
The plot thickens. Everyone who we interviewed (well, those who were willing to speak to us) seemed to remember the existence of a group of people called the "Grenglers", who would enter Level 67 and transport "gripse" for the purposes of trade. Upon being asked about their lack of presence nowadays, one even spontaneously remarked that they "must've crangulated the dreppos too hard" despite subsequently not being able to explain the definitions of the words she had used. Neither could anyone else provide more information about "gripse" or the "Grenglers," as if they had all had their memory wiped.


KamHam <k.hamilton@thebackrooms.com>Wed 16 Apr, 10:56 AM
to Robert Hemel ▼
Similar news from Level 11. People would talk about the Grenglers taking "rumo and riggies" into the "tove" network and then be confused when asked to elaborate. No useful information has been retrived; it's rare for the Backrooms to throw such a curveball at us. I just hope Jason and Pete are safe and "our" outpost in the level is doing okay. That's the least I can wish for, and the only thing that matters, if my curiosity cannot be satisfied.

Still: What are the dreppos? There's been a lot of speculation among the public, but we are no closer to giving them an answer.







Reading people discuss the good old Slynk online, your mind tries to return to those days of your youth, to bring forward a few flashes of the half-forgotten. Grenglers, you know you knew that word. Were you not one, when people still cared about each other more than they cared about rumo and riggies and the gripse they'd get those with? And was she not a Grengler like you, to the day they ceased to be? Not the day people stopped calling themselves that, mind you, but the day they started adding "true" and "false" before it.

And so you were a false one, to her family and those staying near their dreppo, and she was false to y'all. Things got ugly real fast. Looking at the burns on your hands, you realize how grateful you can be for having survived. Neither true or false Grenglers could, once the division was in place. What a waste of life; even when a faction achieved a victory over a dreppo, they'd split up and a new conflict would appear. Yet as the numbers had dwindled, the fights had become pitiful and cowardly. One day you realized you didn't want to die protecting a drepositor and neither did you want her to. But how could you contact her before the dreppos would claim their next victim?

The dreppos? As you repeat that word, your mind draws a blank. What even were they?

You don't know. Nobody does.

Yet after looking to your side, and seeing her face, after all those years…

You don't care.







A picture of a bland brick wall, with the graffiti "Forget the dreppos / remember our love"




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