Entities
There are no dangerous entities in this Scene.
Recorded Civilisations
This Scene has been classified as uninhabitable due to its properties. However, we have still tried to establish setlements to accommodate more wanderers.Wanderers have discovered a series of buildings in the Scene, listed below.
Report A - Hospital
The Hospital is a collective term for a type of white building with a non-Euclidian interior space. The Hospital cannot be directly entered, instead, wanderers need to define their surroundings as the interior of the space and step out of the interior to get to the Hospital.
The Hospital is bright inside, but its interior contains a large amount of blurry noise, similar to smog particles enlarged hundreds of times. The Hospital typically has four to five floors and a circular courtyard in the middle, but all records show there is nothing above the courtyard. Though blue light redicate from the sapce above, pictures taken display nothing.
No entities or survival data have been discovered in the Hospital. All devices cannot start in a normal manner and all closed doors cannot be forced open. Due to the fact that this area is actually the exterior area of the Scene, it is impossible to traverse this area by walking around to the back of the Hospital (or to say, there is no back area). Wanderers have to backtrack to leave the Hospital.
After returning to the interior, the Hospital will turn into a white texture, and wanderers can only see the Hospital moving away from themselves in whichever direction they move.
Report B - Metal
The Metal is a cavity comprised of cross-sections with a metallic luster, with its interior located in another interior of the Scene (like a space within a space). When a wanderer enters the Metal, its exterior becomes metallic and constantly approaches the wanderer, but if the wanderer stays still, the area will remain stable in the long term.
The Metal appears to be a distorted factory, composed of many metal frames. 500 meters away, one can occasionally see devices such as moving conveyors or sorting machines, but they are actually more than 50 kilometers away from wanderers' actual positions. The longer wanderers stay in the Metal, the more metallic its exterior becomes. Wanderers will feel the space collapsing towards their sights until the Metal is completely absorbed by their sight. When this happens, wanderers will be returned to the exterior.
Report C - Roadception
Unlike common roads, the Roadception is a type of road that is between a collapsed and uncollapsed state. When wanderers walk on this type of road, they will unconsciously step on another completely different road, and suddenly realize their predicament. Due to the abstract nature of the Roadception, wanderers cannot return to the previous road and have to step forward, which leads to more Roadceptions until they step on a road marked "-0000010xC01" that leads to ##*null014MiLITaRyHosPItAL.
Report D - ##*null014MiLITaRyHosPItAL
##*null014MiLITaRyHosPItAL
##*null014MiLITaRyHosPItAL is, unlike the aforementioned Hospital, a group of the same hospitals. Due to its non-Euclidian nature, wanderers will see many superimposed hospitals in their sight, which is the main feature of ##*null014MiLITaRyHosPItAL. WandereRs can reach the exteri0r of tHe ext#rior of the Sceпe aпσ fIпσ д fact#ry thдT c^п Bэ $эæπ !n sIGht, thэ##π æиtEr !ts e×Teя!0R t0 ENNn#π⊥er ##*null014MiLITaRyHosPItAL. The%и, w^nĐэreRz f@e^&>BEAUTIFUL, SERENE, PERFECT.
Report fff0ff - [ENCRYPTED]
Access and Egress
How To Enter
- Finding a distorted autorefractor in Scene-00.14444444-£÷¥π÷ππ^÷¢|}≠{=/~ and aligning your eyes with the aperture, waiting for the test image to slowly turn clear will lead you to this Scene. However, according to some reports, there have also been wanderers arriving here after using an autorefractor in hospitals in various urban levels and even in the real world.
- Finding a painting named Le faux miroir in Scene-00.8 and no-clipping into it leads to this Scene.
How To Leave
- There is a chance that a mirage of a red-tiled and white-walled house will appear at the end of the Road. Finding and entering the house leads to Scene-00.14444444-£÷¥π÷ππ^÷¢|}≠{=/~.
- There is a chance that a mirage of a bell tower will appear at the end of the Road. Finding and entering the tower leads to S@ce&ne-0#1.1!.
- There is a chance that a mirage of a red-tiled and white-walled house will appear at the end of the Road. Finding and entering the house leads to Scene-01.8.
