Level 442 - "Forget Me Not"


rating: +24+x

SURVIVAL DIFFICULTY:

Class T-1

  • Unknown Safety
  • Unsecure
  • Extreme memory hazards
Missing alt text.

Photo taken by an anonymous wanderer, the whereabouts of them are currently unknown.

Level 442, also known as Forget Me Not, is an expansive, grassy plain extending as far as the eye can see. This level shows few environmental risks and has been generally categorized as nonhostile. Initial assessments suggest that the level’s layout and stability remain consistent, with no recorded fluctuations or structural anomalies. The field’s unusual properties seem limited to psychological effects, which gradually intensify over time.

This place holds no threats, no lurking claws or fangs, nothing that ought to frighten those who wander too deeply. Instead, it offers emptiness that quietly unravels what they hold close. you wanderers say the field feels still and secure, a safe place. But wanderer if you find your memories blurring, if you forget your purpose here, would you even notice? No, you will only drift deeper, and deeper still. Stray long enough, and your mind will empty into the grass beneath you, forgotten and silent.

Description

Level 442 is a large, open field primarily composed of soft grass with scattered patches of wildflowers of various types. The terrain is generally flat, offering ease of movement with no notable obstructions. The level’s atmosphere is calm and neutral, with no immediate environmental hazards or hostile creatures present. The sky above remains consistently overcast. This lack of variation in the environment creates a sense of stillness that may affect travelers over prolonged exposure. While the level is not inherently dangerous, wanderers have reported a gradual onset of disorientation, particularly after long stays.

How serene this place must seem to your fragile mind. But in truth, peace is an illusion, something you cling to in a world you do not understand. You see this place and believe it harmless, but it is time that will gnaw away at you here. The endless expanse of grass is not peaceful, it is a vacuum where memory dissolves, where purpose slips like sand through your fingers. You think the clouds, fixed in place, grant you comfort but they do not move because they are waiting, waiting for you to forget them entirely.
It is not the physical dangers you should fear, but the erosion of your mind, the slow fading of yourself. In this place, you will lose more than your bearings. You will lose the sense that you ever had a direction at all. Walk, wander, rest under the heavy sky none of it matters. The field watches, and you will leave it in pieces, scattered like the wildflowers beneath your feet.

Phenomena

Level 442 displays an unusual phenomenon where memories begin to gradually fade the longer a wanderer stays within the field. This effect is subtle, beginning with trivial details, times, places, or minor events then escalating to more significant memories if exposure is prolonged. The field itself appears to amplify this effect, creating a mental haze that makes it difficult to focus or retain information. Any attempt to record this level in the future should be recorded as soon as possible to ensure accuracy, as recalling details from time spent in the field becomes unreliable.

What a curious attachment you place on memories, as if they grant you substance. Memory, you say, is identity; you believe that forgetting is a loss of self. How quaint. In this place, memories are but leaves drifting across an endless field. One by one, they detach, falling until they merge with the grass and disappear. You try to hold onto them, inscribing, documenting, believing that words can hold back forgetting. But as you record your little thoughts, have you noticed? How even those words begin to slip, how they become shadows, until you can’t remember what you wrote… or why.
Those who enter this field are left to confront what is already inevitable. Hold on, if you wish; clutch at these brittle thoughts. Here, they are nothing but fading echoes. And in time, even you will be left wondering who it was that first entered this field.

Bases, Outposts and Communities

No known bases, outposts, or permanent communities exist within Level 442. Due to the effects on memory and the general absence of reliable landmarks, it’s exceedingly difficult to establish or maintain any fixed structures in this area. While the level is safe and free from hostile entities, the gradual memory erosion creates a natural deterrent to long term habitation. Explorers are advised not to remain in the field for extended periods and to avoid relying on others to maintain orientation. Temporary groups or partnerships can sometimes help counteract the effects of disorientation, though no lasting gatherings have been documented.

There are whispers here, though you may choose not to listen. Those who wander too deep are often seen walking beside ghostly companions figments, fragments of those who thought they could stay, memories that float and blend until nothing remains of them at all. I have watched you humans try to resist the pull of forgetfulness, grasping for your fragile communities, as if they might shield you. But tell me, wanderer when your memory fades, who do you suppose will remember the others who walked here with you?
Your M.E.G cannot protect you from this place’s nature. Attempt to build what you like, leave your marks if you must. In time, everything you construct will be devoured, your traces wiped clean. My home tolerates only one type of company, the quiet kind, the kind that leaves nothing behind but faint, fading impressions in the grass.

Entrances And Exits

Entrances

  • A weathered stone archway, surrounded by high grass, can lead to Level 442 from Level 10.
  • A rusted metal gate, with no clear signage, sometimes links Level 94 to Level 442, especially at twilight
  • A narrow dirt trail, bordered by broken fence posts, connects from Level 713, although this trail disappears upon entry.

Exits

Ah, you think you can just leave? Wanderer, how amusing it is to see you try to map the boundaries of a place that remembers none. In this place, the path you entered upon has likely faded already, swallowed by grass that shifts and rewrites itself with every step you take. Those who enter believe they might escape by will alone, by carefully counting paces or landmarks. Foolish. This place keeps what it wants. And when it releases you, it is only because you have left behind the pieces it desired.
So, walk if you must search if it gives you comfort. For a fortunate few, the exit will appear just as mysteriously as the entrance once did. But know this: those who leave do not depart whole. They carry a void, an absence they cannot explain. You may find your way out, but pieces of you will remain shattered, faded, like a trail of breadcrumbs that you yourself have forgotten.










































[[/=]]






















































Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License