Level 14-ID - "Land of Earth"
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SURVIVAL DIFFICULTY:

Class 2

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The first photo taken from inside Level 14-ID.

Level 14-ID is the 15th level of Backrooms Indonesia.


Description

Level 14-ID manifests as a lush and humid non-linear plateau, warm during the day and cold at night. The terrain is similar in topography to the rice paddy systems found in the Frontrooms, which dominate the majority of Level 14-ID. The entire surface of the level is covered by the plant Oryza Sativa, commonly known as swamp rice. This rice can be cooked. It contains low levels of toxic gases, but remains safe for human consumption when consumed in reasonable quantities.

The level features an inconsistent day-night cycle, with the day lasting approximately 3–6 hours and the night lasting 12–16 hours. Some reports indicate the level can complete a full cycle in as little as 11 hours. Temperatures within the level vary from 23°C to 29°C during the day, plummeting to between -3°C and 12°C at night.

Regardless of the geography and topography of Level 14-ID, a haze that covers the entire landscape of the level will manifest during the nighttime. This haze is generally harmless and does not cause prolonged negative effects on the body. It is during this nightly haze that the highly dangerous entity, the Scarecrow, begins to activate.

The availability of pure water is severely limited within this level. However, Almond Water is readily available at the Garga Survivor Base, which is considered the second-best location for a natural supply of Almond Water, after the Nirvana Survivor Base.


Entity

Natural Animals are entities that frequently appear in Level 14-ID. These are fauna commonly found in the Frontrooms, although they are dominated by endemic Indonesian animals that appear to have undergone genetic and biological mutations. Common physical mutations include abnormal physiological forms, e.g., Komodo Dragons of gigantic size1, or double-headed Sumatran tigers.

Entities from other levels, including the Skin Stealer, Smilers, Clump, Wretches, and more, have been reported to reside in Level 14-ID. An unique entity that inhabits Level 14-ID is the Scarecrow. Scarecrows are extremely hostile to humans; they are only active at night and attack upon observation. If a supply of Almond Water is unavailable, avoiding the rice fields is highly recommended. Sheltering near the nearest base is highly recommended during the nighttime or until the haze clears from the landscape.


Phenomena

Pacêklik

Pacêklik is a non-periodic phenomenon during which Level 14-ID experiences a severe drought, extending the daylight cycle to approximately 4–9 hours. When this event occurs, the sun is positioned closer to the level's surface, resulting in a prolonged drought lasting one full month. The widespread death of vegetation due to the drought triggers a massive release of harmful gases, causing the toxic gas levels in the atmosphere to become abundant, consequently posing severe health risks.

It takes approximately 1–2 months for the level to fully regenerate all the rice in the plains, and three months total for the rice to mature and become ready for consumption.

Blackout

This phenomenon is claimed to be a fundamental anomaly of Level 14-ID, causing space-time coherence to be halted in a static state during the nighttime. During a Blackout event, the haze changes composition into a cold gas similar to hydrogen, causing the air temperature within the level to plummet to -30°C. All existing life ceases, and visibility is severely reduced.

Methods for survival during this event include seeking shelter in nearby bases (which appear to possess special anomalous properties), or avoiding physical interaction with the surrounding space using any feasible method. This anomalous phenomenon continues to occur consecutively for eleven days.

Evidence of this phenomenon is recorded in two old documents, designated as The Lost Records, dating back to 1960 and 2014, respectively. The content of these records describes a Blackout event in the Level 14-ID landscape that was only discovered by members of the Nirvana Survivor Base in 2020.


Bases, Outposts, and Communities

Garga Survivor Base

  • This is the main survivor base consisting of 255 people.
  • Tasked with helping and teaching newcomers how to survive in the Backrooms.
  • Currently fighting against the Cult of Mautilus.
  • It is recommended for newcomers to come to this base as soon as possible.
  • This post has some facilities as well as sufficient resources to inspect and keep the survivors safe.

Nirwana Survivor Base

  • This is the second base of the survivor.
  • It aims to harvest the rice in Level 14-ID.
  • The number of members of this base is kept secret.
  • A gathering place for traders from all around Backrooms.
  • Has a rudimentary community infrastructure.
  • Currently at war against the Cult of Mautilus.

Mautilus Cult

  • A very dangerous cannibal community, avoid as much as possible2.
  • Its permanent members are unknown, but it is estimated to be 300 people.
  • Worship a god named "Mautilus".
  • Will pretend to be kind to newcomers, but after the newcomer is persuaded to follow them, they will guide the newcomer to their place3.
  • The recent attack by the Garga Survivor Base, has revealed that this community apparently lives nomadically.
  • Usually dressed in red robes, if you see people with the exact same description, avoid them.

Entrances and Exits

Entrances

  • One of the entrances to access Level 14-ID with a noclip is only possible for 80% of Indonesians.
  • Some of the wells in Level 10-ID will connect to a well in this level, approximately one kilometer from the Garga Survivor Base.
  • One of the doors in the Level 11-ID building leads to the Nirvana Survivor Base.

Exits

  • Re-entering the well will lead back to Level 10-ID.
  • Noclip into the banyan tree near the abandoned Mautilus Cult base will result in entry to Level 3-ID.


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