Level 108 - "Fertile Grounds"
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Written by DrAkimoto.
Critique by:
Praetor3005
Yesserning
DivineAtlas
Magnileak
Greenlit by: DivineAtlas
| Levels: |
Level 24, Level 77, Level 79, Level 102, Level 108 Level 116, Level 117, Level 406, Ataraxia |
| Entities: |
Entity 2, Entity 51, Entity 70, Entity 88 |
| Objects: |
Object 52 |
| Phenomenon: |
Phenomenon 51 |
| Tales: |
:), Crossroads |
| Other: |
B.N.T.G. Hub, Akirooms |
|
Warning: If you have entered this level unexpectedly, please read this Survival Guide before continuing to read this file. Your immediate safety may depend on it.
F.O.R.E.S.T. Safety Protocols
The following outline is intended to help you survive Level 108, it is recommended to read this before completing the file if you have entered this level unexpectedly. Always remember the F.O.R.E.S.T. Safety Protocols.
F — Filters First
Always wear a respirator or mask with replaceable filters. Exposure to the mist will lead to severe and irreversible mutations to your body. If they are not available any fabric can help prevent exposure.
O — Only Trust Sealed Supplies
Do not eat or drink anything from the level. Sealed almond water and packaged rations are recommended.
R — Remain Aware of Your Surroundings
Look for trail guides and established paths—while far from lacking in potential threats, they are typically the safest zones to travel. When exploring newly discovered areas, using tree markings and/or rope lines is recommended.
E — Evade Hazard Zones
Avoid flooded areas, Anthosia patches, and any other entity habitats you may encounter. These areas, as well as the Hauntwoods, are extremely hazardous for inexperienced wanderers.
S — Skin Coverage
Cover exposed areas of your body whenever possible even basic coverage stops contagions, parasites, and other harmful factors.
T — Take Shelter
Seek refuge at New Hereth if possible. Teal trail guides lead toward the outpost, which can provide filtration, medical support, and security.
SURVIVAL DIFFICULTY
CLASS 4
Exit: 3/5
Difficult to Exit
Environment: 4/5
Extreme Environmental Risk
Entities: 5/5
Hostile Infestation
Description
Level 108 is dominated by a verdant, primeval forest, beyond which lies the fractured remains of the once vast level. These unique areas have been designated as the stable zone, Craterwood Forest, and the outer limits, known as the Hauntwood Expanse.
Craterwood Forest
Craterwood Forest is an estimated three hundred thousand square kilometers of unbridled growth. This zone has a temperate climate, with higher elevation areas having a generally lower temperature. Level 108 displays a non-standard diurnal cycle comprised of twelve hours of daylight and eighteen hours of darkness. This is not the only cycle to affect Level 108, as the forest floor exhibits cyclical vertical lift on a scale of centimeters over hours, producing a slow, rhythmic movement.
There are flooded areas of the forest that form around fissures in the forest floor that radiate from the central crater. While some areas have shallow footing, the cracks they form around have depths of nearly three hundred meters. It is highly suggested to avoid these areas when traveling on foot. The water found here is not safe to drink due to containing a vast array of pathogens, bacteria, parasites, and other entities.
The vegetation in the Craterwood Forest grows larger the deeper you travel towards its center, with some trees measuring nearly two hundred meters high. With the increase in size and density comes a corresponding rise in the biological diversity, forming a unique and complex ecosystem.
At the center of the forest lies the titular Craterwood Crater, from which a mutagenic mist is released in synchrony with the subtle movements of the level. Due to the abundant presence of hostile entities, the mist, and an unexplained electronic interference, investigations of the crater and its immediate surroundings have been limited.
The Hauntwood Expanse
The Hauntwood Expanse is an ever-changing landscape of hardwood trees stuck in a spatial superposition. Colloquially known as "Schrödinger's Forests", the topography of this area exists in several orientations simultaneously and only "chooses" a position when directly observed by a nearby individual. This can be extremely disorienting to those who have not experienced it before. Though the location of individual objects and features of the Hauntwoods changes, the biome's position within the level does not shift. If you find yourself lost within the Hauntwood Expanse, the best course of action is to pick a direction and do not change course—eventually you will exit the zone, either into the Craterwood or to another level entirely.
Most of the vegetation in the outer limits lacks the verdant vibrancy found in the Craterwood Forest, with most being in a dormant or decaying state. Entities have been reported to exist here, but the unpredictable landscape and dense mist make the likelihood of encountering any low. Despite the desolate nature of the Hauntwood Expanse, there have been pockets of unique biomes discovered among the layers of withered forests. Of the several dozen biomes reported, few have adequate documentation due to the inherent difficulty in finding them.
The Boneyard - A biome comprised of trees and shrubs made from the skeletal remains of thousands of different animals, entities, and humans.
Neon Grove – Little is known about this enigmatic biome. All photographs and videos of the area are heavily corrupted. The features described by witnesses have been contradictory.
The Mutagenic Mist
The pervasive mist is a phenomenon that originates from the Craterwood crater and radiates in a wave across the level, eventually coalescing in the Hauntwood Expanse. Testing of mist samples revealed the presence of a previously undiscovered microscopic entity. The contagion is capable of drastically altering its hosts' DNA, causing significant mutations in both the flora and fauna of the level. This, in conjunction with an increased growth rate and apparent bio-indefinite mortality, has led to the creation of millions of unique organisms.
Another key aspect of the contagion is the acceleration of reproductive processes. Upon reaching maturity, organisms will produce far greater offspring than what would be considered normal for comparative genuses. This mutation occurs in almost all organisms through either syngamy, fission, budding, fragmentation, or parthenogenesis.
Though capable of affecting both plant and animal cells, the mist has a different effect on each. The contagion causes extreme mutations in the physiology of non-floral entities. Alternatively, plants typically only have increased reproduction cycles, accelerated growth, and more subtle physical/behavioral deviations from baseline.
Exposure to the mist and the microorganism it contains will cause irreparable damage to wanderers. The effects of the contagion are immediate and irreversible—extreme caution is advised when traveling within the level.
Entities
Unique entities found within Level 108.
The mutagenic mist transformed what is assumed to have been an already diverse ecosystem into a breeding ground for millions of divergent evolutionary lines. Some mutations have lead to predatory amalgamations, amorphous masses, chimeric entities, and other biologic oddities. Just as often, these creatures are grotesque vessels of reproduction—living short, painful lives before birthing an abundance of new aberrations. Despite this diversity, there are several stable species that have developed to fill niches in the ecosystem, examples of which are described below.
Dendroids
Dendroids are amorphous tree-like creatures found in most non-flooded biomes, ambulating around using dozens of branching appendages to drag, swing, and climb throughout Level 108. Their bark-like skin is fairly resistant to external damage, often taking significant force to crack or chip its surface.
During their sleep cycle, Dendroids extend root-like tendrils into the soil to gather water and nutrients in a similar manner as trees. Despite this feeding method, they have been seen killing and consuming wanderers or entities that happen to cross them. Their hunting tactics can vary depending on their age, with older members using ambush tactics by laying motionless on the ground to mimic a dead tree.
Though Dendroids do pose a very real threat, they do have an aversion to fire—which can be used to neutralize them. Lighting small brush fires or using a torch is typically enough to drive away a pursuing Dendroid.
The Anthosia
Anthosia are brightly colored flowers that can be found all over the Craterwood Forest, with each colony featuring a homogeneous appearance. They are highly adaptive and will grow on nearly any surface, often creating thick clouds of toxic or mutagenic pollen in the populated areas, which attracts insectoid entities.
Anthosia patches in bloom.
Grimshells
Grimshell attack in a flood plain.
The mutagenic mist has caused widespread carcinization, leading many organisms to evolve into crab-like creatures of various sizes and shapes known as Grimshells. Most commonly found in flooded areas, they form mating pairs and claim large nesting areas as their own. They are highly territorial and will kill and consume any threat within their nesting area. In cooperation with their mate, they will rid their biome of all competitors, including other Grimshells, before migrating to a new area to repeat the process.
Due to their inherent danger, it is highly recommended to avoid flooded areas and Grimshells whenever possible. If contact is unavoidable, you can use trees and tight spaces to stifle their movement, climbing a tree and waiting for the entity to lose motivation is another viable method—though it is not recommended due to the risks involved.
Craterwood Super-organism
"Cass" collecting the skull of an unknown predator.
Colloquially known as "Cass", the Craterwood Super-organism is an omnivorous, moss-like entity with an unknown level of intelligence. Unlike a typical colony of moss, Cass does not consist of many individual plants but instead a singular contiguous entity. The Craterwood Super-organism covers approximately six hundred square kilometers, grows at a rate of about ten thousand square meters a day, and weighs an estimated fifty thousand tons. It is the largest entity discovered within Level 108 to date.
Despite appearing like moss, the Craterwood Super-organism has many attributes not commonly associated with the genus or plants in general. The outermost layer of the super-organism is covered in a thin, razor-sharp leaves capable of causing minor lacerations upon contact. When fully engulfed by the entity's mass, these leaves will grind flesh and other organic matter into a digestible liquid slurry. Cass has been witnessed collecting the skeletal remains of its victims and storing them within its mass.
The underside of the super-organism has densely interwoven, prehensile tendrils that allow Cass to ambulate and even manipulate objects it has stored. On occasion, the stored remains are partially reconstructed into crude, shambling skeletons that are uncoordinated and fragile, but have been witnessed wandering the Craterwood. The purpose of these actions is unknown, but suggest a behavioral complexity beyond simple predation.
The Black Goat
The Black Goat watching a photographer; the Craterwood.
The Black Goat is a singular, enigmatic entity found exclusively in Level 108, most commonly wandering the central regions of the Craterwood Forest.
Although impossible to confirm, witnesses claim the goat stalked them throughout the level, wanting them to follow it deeper within the forest.. Furthermore, the same wanderers report having strange dreams in the days and weeks following their encounter, in which the Black Goat will lead them to the crater found at the center of Level 108.
Of the fourteen individuals that followed the Black Goat to the center of the Craterwoods, none have returned. Due to the electronic interference that occurs near the crater, it is unknown what happens during these encounters.
Bases, Outposts, and Communities
During the late 1800s, Level 108 was home to a small village known as Hereth, whose population thrived until around 1906, where records indicate their disappearance. It was rediscovered in 1987 by a group known as "Zenith Corp", who constructed a research compound over the overgrown remains of Hereth, dubbing it "New Hereth". The group would eventually trade the compound and their Level 108 Level Key to the B.N.T.G. in 2022, allowing the latter to map multiple exits and entrances to the level.
New Hereth
New Hereth is located about two kilometers from the eastern Hauntwood border. Despite its age, New Hereth is currently the safest place on Level 108 thanks to having been constructed partially underground, allowing for an adequate air filtration system and security from the various entities found within the level.
Though owned and operated by the B.N.T.G., the compound hosts two other groups, namely the U.E.C., and the I.M.B.H.. In total approximately 35-40 individuals live within New Haven at any given time.
The B.N.T.G. | Medicinal Research Group
An eight-person research team led by Dr. Melissa Sims, a pharmaceutical botanist. This group uses the vast array of plants, fungi, and bacteria found within the level to develop medicine for the B.N.T.G. As the acting executive on the level, Dr. Sims also manages the administrative and maintenance teams, consisting of two and four members, respectively.
Homeland Defense Force | Training Squad Agoge
The U.E.C. uses New Hereth, and by extension the harsh conditions of Level 108, as a training ground for intermediary recruits. This team is responsible for the security of New Hereth and the researchers that call it home. Using the outpost's extensive security system, the group responds to any and all threats that wander too close to the base. They are essential to most work done on the level, as they also accompany researchers on excursions into other biomes. The squad consists of approximately sixteen members, with new recruits rotating in every three months.
The I.M.B.H. | Biology and Anthropology Department Outpost K3
The I.M.B.H. has many outposts throughout the backrooms that are necessary for the collection and redistribution of information, resources, and artifacts. Comprised of twelve researchers, the I.M.B.H. team on Level 108 uses the base as a temporary repository for information on preexisting human settlements and biological research. Due to its connection to other levels with pre-industrial civilizations, the group often leaves the New Hereth on expeditions elsewhere. The team's biologists often cooperate with the B.N.T.G.'s medical research group.
Old Hereth
The restored Church of Rosmerta.
Despite the best efforts of the I.M.B.H. to restore and collect data, the only near-fully intact building of Old Hereth is the small church found at the town center. Luckily, much of the town's records were held within this church. Though many were damaged due to time, what was recovered gave much-needed insight into the town and life therein.
At the time of their disappearance, Hereth had a population of thirty-eight people, four dogs, twelve chickens, and six cats. While they did participate in minor agriculture, mainly growing wheat and barley, the Herethians would also forage the surrounding forest for various food and herbs. The people here lived simple lives in unison with the level around them.
The records of Old Hereth describe Level 108 in a drastically different manner from how it appears today, lacking the diverse biomes and abnormal ecosystem and entities. It's believed the change in Level 108 occurred after the population's disappearance in 1906, possibly due to Level evolution or other external factor(s).
Church of Rosmerta
As the only remaining building in Old Hereth, an I.M.B.H. restoration team went through considerable efforts to preserve the building and both the municipal and religious artifacts within.
The entire population of Old Hereth were members of a religion known locally as the "Way of the All-Mother". Their religious practices centered around the titular "Rosmerta the All-Mother", a fertility goddess that is believed to be connected to a larger polytheistic religion worshiped at the time.
Of note, it would appear that there was a large ceremony or event orchestrated by the Way of the All-Mother that coincides with the disappearance of the town's population. The last record from Old Hereth comes in the form of a journal written by what is presumed to be a child at the time.
Dear diary,
Today we got a new pet
Papa wont let me give it a name
he calls it "the goat".
He went into the woods
he was gone a long, long time
and when he came back he had our new pet.
They brought it to the church
everyone was so happy to see the goat
they all sang a song to our god Rosmerta.
I did not like the song
it made my tummy hurt
and the church smelled like old pennies.
After church Papa was very excited
he said that our new pet was God's messenger
And the goat was going to help us meet Rosmerta!
Dear diary,
Papa said that God is coming soon
and we are going to meet her
but I wonder what she's like.
He says that she's like my Moma
that she is like all the Momas
I don't get what he means.
I can't remember her well
Papa said she was taken by the smiling monsters
back before he found this place.
Is that why he wants to meet Rosmerta?
To ask her to bring Moma back?
That would be nice.
She would be safe here
its much better than the hallways
she can pick flowers with me.
Dear diary,
I had a weird dream last night
it was kind of scary
Papa said it means God has chosen me too.
The goat was in the dream
we were in the woods and there was a big fire
the goat danced with me.
The others were there too
they were dancing just like us
it made them laugh and cry.
When we finished everyone was different
the church people looked very scary
and Papa wasn't himself anymore.
The goat thought it was funny
it laughed and laughed
then god fell from the sky.
Dear diary,
Today we went to a huge farm
there were lots of sheep there
but we did not get another new pet.
Papa talked with the nice old man
he gave the old man a bag
and the man gave him a barrel.
The old man seemed confused
but Papa was very happy with the barrel
it smelled like the church.
On the way home he talked about the goat and God
I asked him if Rosmerta would bring Momma back
he told me he didn't know.
My question made him sad
he didn't talk the rest of the way home
I think Papa misses Momma too.
Dear diary,
I had another dream last night
the goat brought me to the big stones
deep in the woods.
The goat spoke to me
it had a very soft voice
it said god will give me my Moma.
It told me God's real name
Shub-Nozurath
but that's not what we call her.
When we reached the center of the clearing
my Moma was there
the goat said she was a better Moma.
It's hard to remember
but I think she looked like this.
Dear diary,
Papa took me to the clearing today
the one from my dreams
it looks different during the day.
The trees did not dance
and there was no fire
it was really quiet.
The goat was there too
it didn't dance
and it wouldn't speak.
Papa gathered all the church people,
he told them that Rosmerta is coming tonight
everyone was very happy.
They drew lots of silly pictures on the ground
there was lots of shapes and circles
it made the field smell like pennies.
Dear diary,
Last night I saw God and she was very pretty.
Rumors
Recovered records indicate that the people of Old Hereth knew the location of an ancient, pre-Lost ritual site somewhere in Level 108. Unfortunately, attempts to locate the site have been unsuccessful.
In recent years, there have been several sightings of other groups operating within Level 108. Notably, the Iron Fist has been spotted multiple times, leading to rumors of a possible outpost on the level. Members of the Amor Incrementum have also been seen exiting and entering the level. These sightings coupled with the mysterious nature of the Craterwood Crater and the recovered evidence from Old Hereth have led to many theories regarding the area, and what may lie underneath.
Entrances and Exits
For security reasons the B.N.T.G. entrances to Level 108 are a closely guarded secret and only divulged to internal affiliates.
It is theorized that any forested area could eventually lead someone to Level 108. Notable levels on which this has occured include, Level 32, Level 35-ID, Level 39, Level 48, Level PL-53, Level 77, Level 116, Level 249, and Level 415
Any wanderer who needs help exiting the level will be assisted by the residents of New Hereth. Purple trail guides also mark the known exits of the level.
Cite this page as:
-
"<a href="https://backrooms-wiki.wikidot.com/level-108">Level 108 - "Fertile Grounds"</a>" by DrAkimoto, from the <a href="http://backrooms-wiki.wikidot.com/">Backrooms Wiki</a>. Source: <a href="https://backrooms-wiki.wikidot.com/level-108">https://backrooms-wiki.wikidot.com/level-108</a>. Licensed under <a href="https://creativecommons.org/licenses/by-sa/3.0/">CC-BY-SA-3.0</a>.
Name: Drawing, Study of a Goat
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Notes Removed color.
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