WOW!
I am so proud of you! Good thing that I did not enter this contest.
YOU NAILED IT.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
WOW!
I am so proud of you! Good thing that I did not enter this contest.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
I'm glad you like it so much :D
I adore your sepia "fog" entity that the wanderers breathe in (to avoid asphyxiation when it engulfs them) and then it over-inflates them. The Sepia Syndrome petrifies the corpse and the fog creature eats them from the inside out, leaving behind a bloated shell filled with holes. My kind of monster!
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
It certainly turned out to be a fun one, that's for sure!
Thank you for all the wonderful help in making this page! It helped make it worlds better! :D
For me, the usual dead zone levels are horrible to look at visually, but the ghost town pictures at this level, ironically, had a rather peaceful feel, and the note part was quite impressive.
I'm glad you enjoyed it! It does have a kinda peaceful vibe, doesn't it? The level is very deceptive at first glance, looking peaceful, but in reality it's lethal to any form of life. Most deadzones do tend to just be "deadly, with a visually scary or dead environment."
I worked hard with Atlas and Robert to ensure this page worked the best it could, and the notes were by no means easy to make. Thank you!
love the world-building implications, with the backrooms siphoning on perception! also nice monster design.
Everything we can imagine, it can bring to life. That will be a common idea in my writing :D
I enjoyed reading this very much. I loved the sense of loneliness expressed here. It would be devastating to start missing home and then to enter a place that is identical but completely lifeless and only the sight of familiar places. Very well done.
Where there is a choice of two evils, I choose both.
Thank you so much! That actually would be the worst time. Kicking you when you're already down, in a sense. Emotional torment to even more emotional torment. I'm sure this could get very dark in some stories.
Any particular reasons for that, or is it just not a style you like?
Now this is good. It reminds me of a Goerman page. (Huh. I wonder why?)
Atlas and I "critted" the "heck" out of this.
I think it turned out better than a "Goerman" page.
Thank you for your kindness and support, my friend and colleague.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
I definitely wrote this in the style of his pages, and having Robert to crit it really helped. Atlas also gave me some great ideas to make this stand out. They're both huge inspirations to me :D
i can tell a lot of work went into helping readers visualize the setting :>
A task as simple as ripping out a page from a notebook requires unbelievable effort, comparable to ripping a sheet of metal with one's bare hands.
overall, a fresh take on the tried-and-tired assimilation level trope. as a guy on a video essay once said, there are no bad ideas, only bad executions.
+1
One of the best modern (has of late 2024) levels.
Nailed it ;)
As his grandfather, I am so proud of him.
He is the reason that I write for the Backrooms Wiki.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
Thank you so much! I tried to make my first independent level page be closer to the original concepts, with better writing and quality. I feel that it is very reminiscent of more classic liminal pages, but looks way better overall.
