Happy to see level fun back and better than ever!
Crumbzee,
We are happy to see you here, enjoying our efforts.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
noah rabe,
Cody and I will thank you in advance.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
What a read! This was so beautifully executed and is so unique and interesting. I love myself some good lore. Even if the UFT thing isn’t true, it sure as hell did with all of the detail you provided here! I love how you connect it to so many other pages, which a lot of our other pages lack.
The connections to conspiracy theories and weird history mysteries is EXACTLY the kind of content I love to see on the wiki, because it just feels so very fitting for internet horror, and not even to mention how you completely subverted expectations with the cruise ship move(which is also strangely fitting?).
You both did absolutely FANTASTIC with this!! I will definitely be nominating it for this month’s features!
ReyDay,
You words make us blush and weep tears of joy. We write for enjoyment… your enjoyment…
We create pages that readers love! THANK YOU for your kindness.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
This review is what inspires confidence in me despite the reactions we've gotten so far. We knew that partygoers and Level Fun were controversial. We just hadn't ever received reviews quite like we have for these pages before. Thank you from the bottom of my heart for saying such kind words!
The cruise ship idea was actually mine. I figured since Robert was the person who debunked the Philadelphia Experiment in real life, that we could use that here in a new spin on the Level. This makes it so that the level doesn't just exist because of partygoers. The ship is full of its own mysteries, and I'm happy with how it turned out.
thiagoalonso,
Finally, indeed. My grandson Cody and I wrote our tails off for this collaboration.
THANK YOU for taking the time to read our page!
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
You bet it is! We made sure it cruised right on back to this wiki!
Come on!!! Level Fun is back. I was thinking about making a sort of "Remnant to the Party" which is an abandoned version of this level, which I mainly took from the Fandom.
I want to create it as a companion to the level A Long Forgotten Exclamation, I hope it can turn out well.
Error012,
Tell me when your page is ready and I will give you your 500-character crit to get it posted. Promise!
THANK YOU, my friend and colleague, for your support.
Cody and I appreciate it. We worked hard on this one.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
Go for it! I love seeing all these fun ideas coming to life! (Pun not intended). I love seeing people enjoying and using our ideas in their own pages. And people's work that create their own canons are just as fun to read!
Crabs the Tubular,
Both of these made us smile =).
Your friendship,
Your +1 upvote.
(sigh)
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
That cake is very yummy, until you see what it is =)
We had our cake and ate it too with this one!
Level ss fun is even funnier than level fun.
Can I steal a party hat?
aster_argyle,
I tease Cody all the time:
"Why is that bird wearing a dunce hat?"
He is less than amused.
Maybe your +1 will cheer him up.
Thank you!
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
There's party hats-a-plenty where that came from! I'm glad you enjoyed our take on the level! =)
June 13th will mark the two year anniversary of posting my first article on this wiki.
Level 365 - "Your Worst Enemy"
http://backrooms-wiki.wikidot.com/level-365
This is a hall of mirrors from Hell.
What a wild, wonderful ride this has been!
http://backrooms-wiki.wikidot.com/goerman
Taking a moment to thank all of my blessings, my friends and readers, here.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
Almost two years already?!
The Level 26 slot has finally been filled with something actually good.
Not only that, but Level Fun has returned as well with the goal to… haunt my dreams lol.
I also think that putting Level Fun on a ship was very unexpected but I don't mind that at all, in fact I think it makes the page standout.
Goerman and Cody are cooking hard with the Partygoer stuff that's for sure.
+26-25 btw
pnn wepm,
I feel like I have been writing Partygoers stuff for 1000 years! Readers fall into 3 categories:
1). We love Partygoers!
2). We hate Partygoers!
3). We want Partygoers to be like this, (insert description).
Downvotes run 20-25%, which can be a little discouraging. Nothing else that I write tips the scale like this. Nearly all of my other work is highly regarded.
I digress. THANK YOU for your very welcome support! It means so much.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
The ship was my idea, believe it or not. I thought since Robert was the one who debunked the Philadelphia Experiment in real life, it would be amazing to see him incorporate that into our lore. Plus it's just fitting and a really neat twist on the concept.
Glad you enjoyed it!
This is the textbook definition of "good idea bad execution." There wasn't much to work with regarding the original level fun, and this is objectively better than the original. It was a pretty low bar to clear. Just because it's better, however, doesn't mean it's good.
First off, the elephant in the room. Turning level fun into a cruise ship… why???? I'd be willing to overlook it if it made the article better, but I've looked at this page a few times now and I can't understand what the reasoning behind that choice was. It creates a ship of Theseus issue that I take an issue with regarding most rewrites. I believe rewrites should try to stay true to the original and expand upon the already established concepts. If new ideas are added, they should serve to compliment or expand the original ideas. In this case, they're replacing them, which I don't think is good. If this were a level by itself, it'd be fine, but the fact that we're labeling this as a level fun rewrite is my issue. This isn't a rewrite, it feels like alternate universe fanfiction.
Regarding the rest of the article, there are SOO many ideas that could've been interesting, but all of them fall short due to improper focus and execution. If you introduce an idea or detail, you should be asking yourself "why is this here and why should the reader care about it?" I fail to see the answer to either question for the majority of the details in this article. Like, what happens when the cruise ship enters a level? Do the partygoers fight? How does it go for the humans? Can the enter it physically instead of noclipping? How is the partygoer society in SS fun? What entices wanderers to go there like the old level fun? They seem to be just mindless monsters as opposed to the very intelligent and malignant beings they once were, so what do they do? The original concept, while underdeveloped, was very straightforward and easy to understand. Motivations? Turn people into party goers. How? Trick them into thinking it was a fun place using their intelligence and hacking the wiki. This rewrite makes everything too complicated and not in a good way.
The writing and flow is also just really confusing in general. The opening block about the location and narrator made very little sense, especially when I'm expecting an expanded version of the old iteration. The implications of the SS fun on the Backrooms as a whole are also not explored at all. Something like the metro, which appears across numerous levels in the Backrooms, spends a lot of time explaining how it works, why, and what happens when you get in. This fails to explore or acknowledge the similar implications at all, and leaves a lot of potholes and questions. I also just hate how dumbed down the party goers are. I liked it much better when they were intelligent and malignant beings that knew exactly what they were doing. They killed for the fun (pun intended) of it and planned out how to do it. Planned attacks on 6.1, the fun war, the end invasion, numerous examples across the wiki establish the partygoers as incredibly intelligent and terrifying beings with a lot of power. This new version completely contradicts all of that and fails to expand on or even acknowledge these preconceived notions. In fact, I'd argue this screws up most partygoer representation on the wiki, and is a very irresponsible detail to overlook.
Don't get me wrong, there is some gold in here. The Philadelphia experiment was really cool. There's also a lot of cool ideas and implications that come from a hivemind being controlling childish monsters that wanna kill you. But it's all so underdeveloped!!! It's like you baked a cake and then instead of frosting it, you dumped a big pile in a bowl on the side and served it that way.
Overall, not only is this rewrite incredibly disappointing, I believe it is completely unfaithful to the original, blatantly and irresponsibly disregards any previous partygoer representation currently on the wiki, fails to understand the implications it creates for the backrooms as a whole, leaves so many questions unanswered and doesn't explore the concepts it sets up, and is frankly a terrible rewrite and a subpar article as a whole. I was very excited for this rewrite, but seeing the final product has massively disappointed me to the point I felt the need to write this post despite being basically retired.
This article really dissapointed me because it takes this fun traveling ship idea and paints it with a coat of partygoers, and then doesn't deliver on either premise in a satisfying way. Where's the meat!?
Single: ❌
Taken: ❌
Gamer: ✅
email: moc.liamtoh|7891dogxes#moc.liamtoh|7891dogxes (Business Inquiries only)
Precisely. The entire article introduces a lot of things that could be cool, the ship being the biggest example, but don't develop it enough to be cool or interesting or to justify its existence
I won't do a post by myself since I agree with what you presented overall. very good ideas with the nature of the level and the Philadelphia experiment, but the article is very lackluster and each bit therefore seem very bland and surface-level.
It's not really the concepts in itself that are the issue. In fact, I really enjoy those and may use them in the future. However, it's really the excecution that wasted the potential of such good ideas.
I'd be curious to ask what we could have done with this page to harness that potential. I see a lot of talk of wasted potential, but no one saying how or why. In our lore, a lot of things are still unknown. The Level has only been spotted a few times in a few different places, and most of their information is from a hacked partygoer website, outside observations, or from the account of the one known survivor and escapee. In the lore back when the Partygoer page was made, this level's existence was just a rumor. Timeline-wise, not a lot has happened yet with it, which leaves a lot of potential for future stories to use it and do some crazy things with it. After the Fun War, it may even do stuff unrelated to partygoers. We'll have to see where it goes. Rn, partygoers found it, and are simply using it as a home base. The Level itself technically has little relation to them other than present-day events.
I'm glad you liked the ideas we came up with at least. I don't know what you found lackluster about it. Feel free to give your thoughts in more depth if you'd like. We just wanted to tell the story of its discovery and the horrifying encounters that have taken place so far in the lore. The level is new enough in-lore that the entire page could be like one big discovery section, in a weird way. The lore bits are really cool, and act as the current explanation for it. Though with how it behaves, it's as close to confirmed as it ever will be. I'm sure pre-partygoers, the ship has been spotted several times in far off places from M.E.G.-explored territory, but not much was really known about it. You could do some interesting stories with that.
Thank you for taking the time for this. It is always interesting to see how other authors would write our article. You are all free to create a tale, et cetera, and add all the details that you desire.
Let us, please, my dear friends and colleagues, simply agree to disagree, and move on. With Partygoers and Level Fun now rightfully returned to this Wiki, articles of every sort can now be written, by all manner of Backrooms authors. I look forward to reading your creativity!
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
I will say a few things. The original ideas were never replaced. Instead of it being a level of endless party rooms, it is a cruise ship filled with endless party rooms. In terms of concept, this is just an expansion with a lot more implications. To put it simply, in this point in the lore, the ship is an incredibly new discovery. No one has attempted to board it yet, though I imagine you can do so normally if the terrain allows for it or you make a way up there before it disappears (so yes, it is possible to board physically, as is implied in the entrances section). Even if they could, right now it's way too dangerous to do that. In fact, the M.E.G. is approaching this with a mentality that it is far too dangerous to attempt, so they observe it from a distance and use any sources of information that turn up.
In terms of what a rewrite is, I believe a rewrite should try to create new ideas and make it more interesting. If it was the same old idea just with better writing, it wouldn't be the rewriter's creativity. No matter how you spin it, we have to agree to disagree on that point. If I rewrite something, I intend to try new things, while keeping the core concepts as a part of it, like a kind of remix of the ideas.
Third of all, this does not contradict anything on-site. Older written entrances to Level Fun still would work. They'd just take you to the party room part on the inside. Exits are the same way. They refer to the inside parts. Partygoers are still the same murderous party mascots with intelligence and trap-setting capabilities. That much is made clear on their page. This page focuses more on the level than the entities, due to an in-lore lack of information on the relationship at this time. All they know is that they've set up shop here, and commit many atrocities here. The level has never no-clipped near a major settlement as of yet, so we can't know if they'd attack if they did appear near one. (What do you think the Fun War is going to be? I bet you can guess based off of that)
It is definitely not unfaithful, as 1kd herself can attest to. We kept the original appearance and behaviors of partygoers themselves and added onto it. For Level Fun, we kept the party room idea and added onto it. Yes there is way more to it, but that does not ruin the original ideas that are still present. If anything, it adds a lot more potential, which we have some future plans for as well.
Change will inevitably happen, and old events in the lore will not happen the way they did before. Robert and I thought the fun war was ridiculous, but we happened to set up circumstances that can be used as a substitute for the original fun war in a way that isn't so ridiculous. The End is under rewrite, and the rewriter may not even want partygoer involvement. You have to consider things like that too. Some people hate partygoers, and we choose to respect that. There is nothing stopping coordinated attacks on Level 6.1, for example. We've established that partygoers travel throughout the Backrooms. Not all of them stay in the ship. The lore of each page does not contradict the other. If you take the context of both into account, it means there must be scouts all throughout the Backrooms who turn, eat, torture, or kill for fun the people they find. Now, no one knows for sure how the relationship between where the ship lands and where partygoers end up works. I imagine they use a lot of the typical exits on other pages, as well as disembark the ship and begin wandering off as it reaches new places. In my mind, older lore is a factor here.
As for partygoer behavior and motivations, every single one of those questions is answered in the partygoers page. Level Fun is not a substitute for that, and is instead an addon to their lore. They are not mindless murder monsters. The Partygoer Zero POI page also adds to the reason behind the motivations, though all the key information is in the proper entity page. In that page, in describes how they work together, use tools and machinery, set traps, and have an ultimate goal to subjugate humanity. I don't think these things need to be restated in the level page, since the entity page already says these things. They are a horrifying threat, which is exactly why the M.E.G. is acting on the safe side. They are most certainly malignant being who know what they are doing.
Another thing, the ship itself is realistically something the M.E.G. will advise wanderers to avoid at all costs, and no one is going to just wander aboard anyway (so that may not even be necessary). People have a chance to no-clip into the party room interior sections when they touch party-related things, so they trick people into the level that way (which is explained in the partygoer page through their use of things like posters, and shown in action with the escape section collapsible in this very page). They set up areas with party decorations and do various things to indicate that those places are safe. Look, if we said specifics, this page would easily be a 100k+ word document. Being intelligent beings, they can set up all kinds of traps and do extremely creative things. I don't think all of that is necessary on either page. Just the idea that they are able to set up traps, and make it a habit to lure wanderers to their doom.
You do have a good point with there being potential for so much more. But when it comes to the other points, a lot of these are things that are either not true, are already mentioned on the entity page, or things I fundamentally disagree with. I get that some people aren't content with how this turned out, but this does not need to be a page exclusively talking about partygoers either. There are plenty of people who think that the level the fun war used to take place in should not have revolved around the fun war, and that should have instead been a separate page. Partygoers are definitely a part of the lore of the level, of course, but I want it to be able to also stand as another big mystery of the Backrooms. So little is known about it, sure, but answering every question in that one page takes the point of the mystery away. Even in sections about partygoers, many mysterious properties of the level were revealed, such as the spontaneous generation of rooms and objects in the non-Euclidean interior. Tons of details about it were shown.
To add to this, I don't think the M.E.G. would want to send in people to explore it even if they could fight the partygoers safely, since the level may not even be there when they go to leave. The fact that it changes location very frequently to anywhere in the entire Backrooms, possibly even unexplored territory, means that going aboard could cause you to be forever lost. It is a huge risk. I think we have a very valid reason for them not to have seen the inside all that well. This is honestly an idea we should explore. The ramifications are actually really interesting.
And one more thing to say about the boarding thing, no one can predict where the ship will pop up next, so it's impossible to plan a boarding expedition with a team.