Many things in the level are 2 dimensional, rather than 3 or 4 dimensional like other locations within the Backrooms
Change the numbers to 2nd, 3rd and 4th to make it look better.
The NPCs are all 2 dimensional, and rotate to face you when you move. They are characterised by having white eyes with black outlines, which resemble "Countryballs". They also lack mouths. All other aspects are as human as possible, however, such as body proportions, clothing, etc.
There are several encounters with hostile NPCs throughout the game, which are described as enemies. These can usually either be spared, avoided or killed. Choosing between these can allow progression through Level 390 in different ways.
Many buildings in the level contain "checkpoints". If you have touched a "checkpoint", you will reappear there if you die. This can be done 3 times until reaching the next "checkpoint", after which the limit will reset. It is unknown what happens if you die more than 3 times.
I recommend that you join these three paragraphs so don't feel out of place.
The NPCs are all 2 dimensional, and rotate to face you when you move.
Here I also recommend that you write 2nd Dimension.
They are characterised by having white eyes with black outlines, which resemble "Countryballs".
I recommend deleting "which resemble 'Countryballs'." why I don't think the MEG knows much about the internet.
Many buildings in the level contain "checkpoints". If you have touched a "checkpoint", you will reappear there if you die. This can be done 3 times until reaching the next "checkpoint"
I recommend that you remove the commas.
Level 390 has a "story" that can be progressed through to several "endings". These are determined by your actions during encounters. The prelude of the "story"
I also recommend that you eliminate the commas because they are not necessary.
In each folding, eliminate commas, because they can be annoying for the reader.
I also recommend that you use ">" to make the text look better, this is an example:
> This ending is reached by defeating the bandits and
rogues of Caen, and defending Rouen's position throughout
the entire story. As many bandits and rogues as possible
must be killed by you, and none of Rouen's supporters.
This "ending" is a branch of the No Villain But You ending.
In the "No Villain But You ending" part, enclose it with commas.
most resembling features of the Frontrooms
Add a link to "Frontrooms."
These collapsibles describe them…
Delete this.
These are elements of mythology rather than of the periodic table
Final point.
This cannot be applied to the Far Reach Flier or Bourbon.
Add commas to "Far Reach Flier" and "Bourbon."
This will only work with the Far Reach Flier and Bourbon. With the Far Reach Flier, crossbow bolts can be guided towards targets with the mind. They can also be recalled if not being held by an NPC. With Bourbon, she will be able to listen to commands without speech.
This works with all weapons except Renon's Blade. It has unique effects on each weapon when selected. With Heavy Hand's Heavy Hitter and the Bristling shield it will create an eyeglass at the centre of the weapon. When looked through, it acts as both a microscope and a telescope. When placing your ear to the glass, it will enhance your hearing. With the Far Reach Flier, the crossbow's scope will have this effect. With Bourbon, it will be her senses enhanced rather than yours.
Likewise, add commas to words that are from other weapons such as "Bourbon" or "Renon's Blade."
This is also where the first event of what many call the "story" occurs.
Delete commas.
He is the first important NPC, as interacting with him will begin the "story".
Delete commas.
insert the USBs into their right "ears" to save them.
Delete commas.
both Clermont and Wrex will act as a sort of "boss fight."
Delete commas.
They will awaken late into the "story", after the incident at the Jeweled Castle.
Delete commas.
amd will defend his actions on tje
Change "amd" to "and", change "tje" to "the."
rather than returning you to a "checkpoint".
Delete commas.
The recharging station looks like a Frontrooms hospital
Add a link to "Frontrooms."
avoided - choosing either does not impact the "story".
Delete commas.
Towards the end of the forest, "bandits" can be encountered
Delete commas.
This building is of little importance to the progression of the "story"
Delete commas.
you will have to go through a large group of "Bandits" alone.
Lowercase "Bandits" and delete commas.
This is the first area where you can choose between two "routes".
Delete commas.
where the Bandits have set up tents.
Lowercase "Bandits."
These match the crossbow bolts used in Far Reach Flier, and can be picked up.
Add commas in "Far Reach Flier."
Remove commas from other words like "Story" and "Bandits." Also add a link to the parts that say "Frontrooms."
Also in the objects section, add a ">" so that the texts look better.
Despite being a liquid, it has been described as "crumbly".
Delete commas.
PixelFruit resembles a Frontrooms red apple
Add a link to "Frontrooms."
If consumed, it will give you a boost of energy and a small boost to reaction time.[[/footnote]]
Delete "[[/footnote]]."
It seems to be intended for Bourbon, but it is possible to eat yourself. It gives Bourbon an energy and intelligence boost, but does not affect humans.
Add commas in "Bourbon."
After completing the "story"
Delete commas.