Not a bad level, just very occasional SPaG errors, but they're barely noticeable. A decent contender for Classicon.
+1
CharaDotArchivist
The demon that comes when you call her name.
Not a bad level, just very occasional SPaG errors, but they're barely noticeable. A decent contender for Classicon.
+1
CharaDotArchivist
The demon that comes when you call her name.
Thanks for reading!
I'm glad you liked the Level at least and I'm sorry for the SPaG errors. May I ask what ya found so I can fix them real quick?
After re-reading the article, I realized that I had misread a few sentences, so in reality, there are none that I can spot.
Oops.
CharaDotArchivist
The demon that comes when you call her name.
Actually, there are some SPaG errors that I noticed.
So, you were right. It's just not where you thought, apparently.
I just did a quick skim of the article (and I'm quite busy), so I'm not going to point out where they are(although I could go right back to the article and find them, since I remember where they were located).
My apologies that I can't help at the moment. Maybe I'll visit this tonight once I finish homework.
A perfect blend of that classic linear horror with some good old mystery and story. +1!
Apollo >:3
I love how this turned out in the end. Uses a lot of elements found in older articles in an interesting way and some nice impending doom horror
Let me take a guess about what the plastic statues look like, they are normal colored (if the hair is color yellow, then the hair remains white) but the bodies, clothes, and hair are made out of shiny plastic, and the eyes are white with no irises and no pupils
Well, I was trying to take the guess on what the plastic statues look like
They sorta just look like whatever the thing was before it was plastified but now plastic. So it's possible one of the statues looked like that.
The level and its narrative are consistent with itself, with all elements having a utility, like the two mentions of a police station that might at first sound useless but are actually part of the building-up to the mystery. Most elements also do make sense (like the reason why Miracle Serum isn't seen everywhere in the Backrooms despite its utility), and the building up to the explanation is well done, as we get the clues one by one, completing the previous ones. And even with the explanation, we still don't get everything. What's the source of it? Is it the level? Or something in the clock tower? You reveal just enough for us to get into the mystery. There is just some weird sentences sometimes, but not enough to be complained about. Great job!
By the way, don't forget to set your parent page as the contest.
Edit: Would you be fine if I go and edit the SPaG errors?
Yeah you can edit any page if that's for correcting grammar mistakes (unless they are clearly intentional or something)
Whilst most of the buildings have completely empty rooms, and some buildings contain a staggering amount of detail, looking more akin to buildings found in the Frontrooms; these buildings can be found listed below.
This is really strangely worded. You should really break this up and it will look a lot better.
You also repeat words several times.
A lot of your wording is confusing in the logs and journals. I would suggest rereading everything you have written.
You also connect your article to M.E.G.
At first I thought that this was going to completely break the logic of the Backrooms by giving people infinite food and a literal Jesus medicine, but then I got to the Discovery section and something… clicked. You managed to subvert my expectations pretty damn hard right there.
It lures you in with the promise of infinite food and a literal cure-all, but stay too long there and you'll never want to leave, nor could you. A Level pretending to be a normal town, but it's just too perfect. It feels… uncanny. Unsettling. It feels liminal, but in the way that mannequins feel liminal.
Great job, you just gave me a new favorite Level (and maybe a couple nightmares, too). Well done, +1.
"By excluding the human factor, aren't we risking the kind of personal detachment from a history that may, heaven forbid, lead us to one day repeat it? And in the end, isn't the human factor the only true difference between us and the enemy we now refer to as 'the living dead'?" -Max Brooks, from World War Z: An Oral History of the Zombie War, written by Max Brooks
interesting concept, dull execution.
-1
