short but sweet. a wonderful addition to the wiki :]
This could find a use in one of my tales. Thank you!
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
That's a great idea! Can't wait to read them.
I like this alot. It feels inspired by worn sacks while very much being its own thing. It just feels so backroom. On paper this should be boring, just a jewel that collects items. But the way everything around it works is what makes it interesting, from how people use it as a status symbol, to how its collected, to the many fantastic images throughout the article. Overall I don't know why I like this one so much but I do. +1
when i saw the first picture i thought its something about weird fidget spinners ._.
Anyway, awesome object, felt a little overpowered at first, but the way you obtain it balanced it out
Love this, good article 10/10 <3
I am making a project which mentions the backrooms, and I just wanted to ask a few questions about Pockets!
1. Where does an unpocketed item appear, and how long does it stay there? Ex: Unpocketing a sheet of metal as a shield against gunfire. Would it stay in the air, or just fall down?
2. Pocketing something someone is holding. Yay or nay?
3. Lastly, can you unpocket something directly into your hands? Ex: Unpocketing a blade to use to cut something.
Thanks a ton! <3
Let's say I escape Level 9 with the pocket in possession, and I want to go back to Level 9 for some reason; I give the pocket to a trustworthy person to watch it for me and enter Level 9. Will The Neighborhood Watch immediately kill me even if I don't have the pocket with me currently?
I dont know maybe if it didnt know you didnt have it it might still kill you but neighbourhood watch normally kill people anyways so i would say yes and even more since you once had it on you but i geuss the other person will be immediately killed too if they enter level 9.
I think you won't spark their alert since you don't bring a pocket, but you know, they'll still kill you if they spot you.