W A R N I N G
PLEASE DO NOT TOUCH THIS PAGE WITHOUT STAFF PERMISSION.
This is a template page used internally by the Backrooms Wiki.
Tread carefully, wanderer. This place is just as much a grave as it is a threshold.
This is what it looks like!
The Preview component was originally created by
This component is used to display a preview text for the page when searching it up using the CROM bot! This text will not be shown on the page itself, the text will only show on the CROM embed.
Here’s how to use it:
=====
[[include component:preview
text=Preview text goes here!
]]
=====
And here’s what it looks like!
This MUST be at the top of the page, or else it will not work. And that’s it! Pretty simple, right?
This is a component which lets you link to translations of your page on international language wikis!
It has three parameters you can set:
|lang= This should be set to the languages you want links displayed to, seperated by spaces.
To show all of them, you would set |lang= ar cn de en es fr id it ko pl ptbr ru th tok vn (those are all the valid language codes, set as many as you want)
|style= which adds CSS to it. A good use of this is to give it |style=float:left; and then after that put the rating module to the right to display them next to each other on the top of the page!
|title= which changes the default "Languages:" title. A good use of this is in other branches where they can make their local component link to this directly after changing the title! This will default to “Languages:” if not specified.
The flags are taken from Iconfinder.NOTE TO STAFF — The flags are sorted by alphabetical order. Please keep it this way when adding new ones.
Demo:
[[include :backrooms-wiki:component:translations
|lang=ar cn de en es fr id it ko pl ptbr ru th tok vn
|style=float:right;
|title=Languages:
]]
Info
Original Backrooms concept from this post on 4chan
This entry was adapted by Reddit user u/Deveyerr, and rewritten by DivineAtlas, Robert Goerman, & DrAkimoto
A big thanks to our Greenlighters:
r a t i f, [Anonymous User], BlueSignet, ForestIsWatching, ReyDay, Sky3, InspectingCritters, & Liurnia
And to the countless critics and community members that offered feedback, fixes, and patience over the iterations of this article.
Another massive thank you to Alfarex on the TS Discord for providing us the CC Compliant Level 0 Render! It's licensed under CC BY-SA 3.0!
And another massive thank you to Bob Mazza for releasing the original image into the public domain.
If you'd like to see more works by the authors:
You awaken to the grating sound of buzzing fluorescent lights and the rancid stench of soggy carpet. A barren, sprawling maze stretches before you, insidiously yellow, frustratingly random. You blink—the halls have changed their positions, still clinging to their vacant stillness.
Tread carefully, wanderer. This place is just as much a grave as it is a threshold.
- Safe.
- Secure.
- Unconfirmed Entities.
How to use:
[[include :backrooms-wiki:component:level-class
|class=ClassName
]]
You can choose a ClassName from list below:
| Standard Class | 0 | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|---|
| Special Class | habitable | deadzone | ||||
| unknown | pending | |||||
| n/a | omega | |||||
| amended | [1-5]e | |||||
Each preset class has a special symbol and three lines of description.
Customize
You can customize the component with following parameters:
[[include :backrooms-wiki:component:level-class
|class=ClassName
|color=#000000 (Hex code with hashtag.)
|image=(URL to image or A Preset Symbol)
|one=First Line
|two=Second Line
|three=Third Line
]]
Here is an example:
[[include :backrooms-wiki:component:level-class
|class=My Custom Class
|image=unknown
|one=Maybe Safe
|two=What
|three=No
|color=#96A5D4
]]
And this is how it looks like:
- Maybe Safe.
- What.
- No it's NOT SAFE.
Additionally, use |white=enabled to make the text and symbol white. This would be very helpful if you choose a dark color.
[[include :backrooms-wiki:component:level-class
|class=0
|color=#333333
|white=enabled
]]
- Safe.
- Secure.
- Unconfirmed Entities.
Further Customize
By using module CSS, you can even go further:
[[module CSS]]
.sd-container {
/* Text */
--sd-font: "Poppins", var(--body-font), sans-serif;
--sd-font-size: 16px; /* This size must be set to 4*n */
/* Background Color */
--sd-background: var(--swatch-background);
/* Border Color */
--sd-border: var(--gray-monochrome);
--sd-border-secondary: 0, 0, 0;
--sd-border-deadzone: 20, 0, 0;
/* Icon Color */
--sd-symbol: var(--sd-text);
/* Text Color */
--sd-bullets: var(--sd-border);
--sd-text: var(--sd-border);
--sd-text-secondary: 255, 255, 255;
/* Color for Classes */
/* Why didn't they add a "sd-" prefix for these variables?? */
--class-0: 247, 227, 117;
--class-1: 255, 201, 14;
--class-2: 245, 156, 0;
--class-3: 249, 90, 0;
--class-4: 254, 23, 1;
--class-5: 175, 6, 6;
--class-unknown: 38, 38, 38;
--class-habitable: 26, 128, 111;
--class-deadzone: 44, 13, 12;
--class-pending: 182, 182, 182;
--class-n-a: 38, 38, 38;
--class-amended: 185, 135, 212;
--class-omega: 25, 46, 255;
}
[[/module]]
Often nicknamed "The Yellow Hell", Level 0 presents itself as a labyrinth resembling the back rooms commonly found in offices or retail outlets. It has earned its moniker from the sickly color of the wallpaper and mildew-ridden carpets that decorate the level.
[The first known photo of Level 0 and the Backrooms]
Description:
Those unlucky enough to slip through the soft creases of reality might find themselves lost in the aberrant passages of Level 0. This is the first level of the Backrooms, and often the last for those who find their way in. Many are caught unprepared as they stumble through mile after mile of randomly segmented rooms, hallways, and stairs, each as grueling as the last. This becomes a torturous endeavor considering the mind-numbing monotony of the journey.
Infinity is incomprehensible to the human mind. And yet, it encapsulates every aspect of Level 0, from the variations in its architecture to its sprawling size. It feeds into its shattering emptiness, infecting the mind with malignant delirium, which slowly consumes one to their very core. The dark echoes of liminality grip one's heart, feeding the madness.
Those who enter become wanderers, trapped in a sea of isolation and paranoia, their lives often cut short by dehydration or starvation.
Aberrations:
Level 0 is labyrinthine in nature—traversal can be a challenging endeavor due to the massive expansiveness of the level and the fact that the maze will change and shift as one progresses. The longer one spends amongst its haphazardly arranged halls, the more likely one is to encounter anomalies in the architecture. There is no sure-fire way to escape these haunting corridors; perseverance is one's best chance to make it out alive.
Structural
Despite the all-encompassing mundanity of Level 0, there exists a myriad of variations in its architecture. While this is not an exhaustive list, these are the most common structural abnormalities.
[Arch Variation]
The first notable differentiation is pale walls with archway holes decorating them. While not particularly notable beyond aesthetics, they generally show up in dead ends or adorn transition rooms. Carpet depth is notably extensive in these sections, making traversal potentially more challenging depending on exhaustion and how much fluid is trapped in the carpet. Some archways can be just wide enough for a small person to rest on, if only briefly enough to grant a reprieve from the wet floors. Archway rooms are the most stable; they tend not to shift or change behind you, which can help wanderers orient themselves.
"…It felt like I had walked for days—maybe I had. It's hard to say. There's so much damn sameness that after a while, it all just blends together into one big yellow blur.
All I know is my feet ached more than I thought possible, and those arches were the first and only respite I had before I eventually tumbled into Level One. My feet were swollen, I was dehydrated, and I had a sinus infection that wouldn't quit for weeks. But I survived, for whatever that's worth…"
Noises
There is a plentiful amount of ambient noise permeating Level 0 at all times. The major source of this is the buzzing lights, the volume of which can fluctuate severely and randomly. At times the noise becomes loud enough to cause hearing damage if exposure is prolonged. During these spikes, wanderers should cover their ears and keep moving to escape the sound.
Wanderers have reported other anomalous sounds, such as indistinct whispering and familiar voices calling out to them. One may also hear scratching sounds from behind the walls, as if something is sharpening its nails. The sounds can follow one down long hallways, but there have been no reports of anything causing it; one is advised to ignore it and move along. Whether or not these audible anomalies are a result of hallucinations or an undiscovered phenomenon is unknown.
The Carpets
Almost the entirety of the floors within Level 0 are covered in a tight-knit, Berber-style carpeting. Though appearing yellow in photographs—likely due to the harsh lighting—the color is closer to a brownish beige when viewed in isolation. The fibers of the carpet are composed of an unknown synthetic material and feel somewhat abrasive despite the persistent moisture. Although changing texture and shading slightly throughout the vast level, the flooring is seamless, consisting of a single continuous piece of carpet.
Little is known about the origin of the fluids inundating the carpets of Level 0. Samples have demonstrated a wide variety of liquids such as salt water, brackish water, Almond Water, Liquid Pain, formalin, and even slurries containing human and non-human DNA. Notably, the carpets are not edible and the Almond Water is tainted, so it is advised to not bother with consuming chunks of floor, even in desperation.
"… We see it all the time in Base Alpha—people will barely make it out of there alive, then come stumbling into the base half-delirious, severely dehydrated, and starving. Imagine surviving the Yellow Hell just to die from some unknown carpet-borne illness or a blockage caused by the fibers. Please, don't eat the carpets…"
Isolation
A phenomenon aptly named the "Isolation Effect" has been observed by those trapped in Level 0. Even if two individuals enter Level 0 side by side, they will never be able to find one another. All attempts to communicate—be it shouting, leaving notes, marking paths, or damaging the walls—will be met with failure. This level is truly an obstacle one must face alone.
This effect is persistent throughout the level, which can be extremely psychologically taxing as wanderers press on. There is one exception—a small room in which people can see one another—but the ever-changing layout of Level 0 makes encountering the room highly improbable.
Entities:
It is unknown whether or not entities exist in Level 0. If they do, they are also likely subjected to the Isolation Effect. While none have been directly reported, wanderers have claimed to have seen dark figures stalking them between the corridors and experiencing scopophobia as they wander the Yellow Hell.
Entrances and Exits:
Entrance
Falling out of reality is the most frequent way of entering Level 0, though there are many entrances hidden away throughout the greater whole of the Backrooms.
Exit
Survive long enough to find a flickering wall to throw yourself through. This will lead you to Level 1 and to the fragments of humanity still inhabiting this world.
Almost every wanderer remembers the moment they realized the halls never end, the buzzing never falters, and the rules of the world they came from no longer apply. Level 0 is not the worst place in the Backrooms—it's just the first. Despite how it may seem, there are countless more terrible places you can, and likely will, find yourself in.
If you've made it this far, you've already crossed the threshold—welcome to the Backrooms.
This component is from the SCP Wiki, and was uploaded there by
CityToast. It is licensed under CC-BY-SA 3.0. It has been modified for this wiki by scutoid studios.
The license box is an easy way for people to know how to credit you as well as an easy way to properly source images. License boxes are a requirement for all pages on the wiki.
Component Base:
[[include :backrooms-wiki:component:license-box]]
=====
> **Filename: (Optional)**
> **Name:**
> **Author:**
> **License:**
> **Source Link:**
> **Derivative of:** (If applicable)
> **Additional Notes:** (Optional)
> **Filename: (Optional)**
> **Name:**
> **Author:**
> **License:**
> **Source Link:**
> **Derivative of:** (If applicable)
> **Additional Notes:** (Optional)
=====
[[include :backrooms-wiki:component:license-box-end]]
How to Use the License Box
Step 1:
At the bottom of the page, below the wikiwalk footer, put this piece of code:
[[include :backrooms-wiki:component:license-box]]
=====
=====
[[include :backrooms-wiki:component:license-box-end]]
If you have footnotes, add [[footnoteblock]] above the licensebox code like so:
[[footnoteblock]]
----
[[include :backrooms-wiki:component:license-box]]
=====
=====
[[include :backrooms-wiki:component:license-box-end]]
Step 1.5 (optional):
If you have images or other forms of media, put this block of code between the equal signs:
> **Filename: (Optional)**
> **Name:**
> **Author:**
> **License:**
> **Source Link:**
> **Derivative of:** (If applicable)
> **Additional Notes:** (Optional)
If you have more than one piece of media, you'll do this multiple times.
These are required in the license box.
- "Name" is the title of the media.
- "Author" is whoever created it. If you made it, put your wikidot username.
- "License" is the license it's under. Put it exactly as it says. If it says CC BY SA 2.0, then put CC BY SA 2.0.
- "Source Link" is where you found it. If you created it, put the URL of the page it's on.
These are optional in the license box.
- "Filename" is the title of the file as you named it when uploaded on the wikidot, if you used a different name than the source name
- "Derivative of" If you Photoshopped a variety of images to create a new image or did something similar, you would list them all here.
- "Additional Notes" If you cropped an image or edited it somehow, you would list those changes here.
You can also use this handy box-ify-er to make the process simpler:
Notes:
- Once put all together, it should look like the component base.
- You cannot use some modules, including CSS, HTML, and listpages, inside the license section. You also cannot use collapsibles or tables.
- If your footnotes are appearing after the license section, remember to add [[footnoteblock]] above the license template.
- Do not copy or move the ===== elements. Only have one pair, and place that pair below and above the includes.
Step 2
Add the _licensebox tag to the page.
Step 3 (optional):
You can change various aspects of the default message of the component with a few parameters! These are the customizable features:
- author= This allows you to change the name of the author that appears. This is great for co-written pages or translations. This defaults to the person who created the page.
- license= This allows you to change the license of the page if need be. Note that this can only be changed to variants of the CC BY-SA License. This defaults to 3.0.
- url= This allows you to change the url that appears in the message if this page is a derivative of another page. Once again, very useful for translations. This defaults to the page link.
- origin= This is the first part of changing where the message says where the page originates. Again, useful for translations or derivatives of other works. This defaults to “Backrooms Wiki”.
- origin-link= This is the second part of the where the message says where the page originates. This defaults to a link to our site’s homepage.
[[include :backrooms-wiki:component:license-box
|author=Text here
|license=Text here
|url=Text here
|origin=Text here
|origin-link=Text here
]]
Handling Derivatives
An image becomes a derivative once you add something to the original.
- This can range from adding a black square on a face to collages of multiples images.
If you image is a derivative, you must license your image, not the original. This means putting the name of the editor and the License they want to put.
Keep in mind that if the image license has the "SA" ("sharealike") denomination (such as in CC-BY-SA-3.0), it means you should license the derivative with the same license as the original
Derivatives in the Licensebox
>**Name:** Name of the wikidot file (optional)
>**Name:** Name of the derivative file
> **Author:** Name of the person who made the derivative
> **License:** Same license as the original in the case of a SA licensed image
> **Source Link:** Source of the derivative, often the wiki file link
> **Derivative of:** [link of the original Title of the Original] by Author of the original licensed under License of the original
> **Additional Notes:** (Optional)
If there are multiple original images used in the derivative, separate each with a comma.
Example
Original image on the left and derivative image on the right.
In this case, the image on the right is being licensed, with the information of the image of the left, and the image added to it, in the derivative of section.
Name: Balpha Auditorium
Author:Light_Nate
License: CC BY 2.0
Source Link: https://www.flickr.com/photos/niftyniall/12748036163/
Derivative of: Synergy-2 81-717 interior - computer room (3) by Xenotron licensed under CC 0 1.0, M.E.G. Logo by Kosef licensed under CC-BY-SA-3.0
What if I didn't add anything?
Image modifications, such as changing the color hue, blurring the image, cropping it… are different than derivative images. These changes are listed under Additional notes And the original image has to be the one licensed, as it is not a remix.
Original image on the left and edited image on the right.
In this case, the image on the left is being licensed, with an additional notes line containing the nature of the changes and who did it.
Name: Hotel corridor - Couloir hotel
Author: mkepto
License: CC BY-SA 2.0
Source Link: https://openverse.org/image/d5397b0c-ccc4-431e-b18d-7809432f196a?q=hotel+corridor&p=16
Additional Notes: Color edited byPraetor3005 on Photomosh
This is the actual component, ignore it:
Here's the font — nice?
Here's the font in italics — stylish?
Here's the font in bold — impactful?
Here's the font with some monospaced text in — do they match?
