The Society of Mad Lads, Gamer Chads, and Him-Bros
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Profile: The Society of Mad Lads, Gamer Chads & Him-Bros STATUS: ACTIVE

[NAMES]:

1. Madison "Mad" Ladlowe
2. Chadwick "Chad" Thompson
3. Bradley "Brad" Stevens
4. Thaddeus "Thad" Duke
5. Vladimir "Vlad" Nikolaj
6. Cadmus "Cad" Wright
7. Jad Kingsley
8. Ahmad Sharma
9. Addison "Ad" Earle
10. Chadwick "Chad 2" Boston
11. Bradley "Brad 2" Williams
12. Thaddeus "Thad 3” Graeme
13. Yadiel "Yad" Sanchez
14. Milorad "Rad" Aleksandrei
15. Tadashi "Tad" Daisuke
16. Bayblade "Blad" Johnson

Location(s): Level 11 (M.E.G. Base Beta)

Known affiliations: The Major Explorer Group


The Society of Mad Lads, Gamer Chads, and Him-Bros are renowned for their success in integrating into life in the Backrooms in spite of (and due to) their hyper-masculinity.

Description

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Society Members (from left to right) Tad, Brad and Jad pose for a photo.

The Society of Mad Lads, Gamer Chads, and Him-Bros (TSoMLGCaHB, or simply the Society) consists of 16 males in their early to mid-twenties whose names all contain some variation of the suffix “-ad”. They are characterized by their expertise in ‘manly’ labor, extreme hyper-masculinity, and cavalier attitude towards the clearly malevolent nature of the Backrooms.

Though the M.E.G. (which they erroneously refer to as "the Mega Force") has offered them membership within their Operative Corps, the Society insists on remaining a distinct, autonomous group. Under an exclusive employment agreement, they currently provide the M.E.G. with an auxiliary source of manpower for security, logistics and labor-intensive tasks. In exchange, the Society receives gaming paraphernalia, gym equipment, beer, and residency within the M.E.G. Base Beta Municipal District 41 on Level 11.

Origin

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The Society's infamous sofa, photographed in their home on Level 11.

The four founding members — Madison, Bradley, Chadwick and Thaddeus — were initially close friends and undergraduate students of the University of Cornell, New Jersey.

According to their account, the four men entered the Backrooms on a Friday in the summer of 2017, as they prepared for a gaming session in their rented apartment. Just as they were about to begin, the four men simultaneously flopped down onto their sofa, in a swift, synchronized motion. Without warning, the sudden weight caused the sofa, themselves, their large bowl of Cheetos, and their entire gaming set-up to no-clip through the floor, landing them in Level 0.2

Unfazed by the sudden and surprising change of location, the group refused to let their preparations go to waste. The four men stated that they carried their sofa for several hours through Level 0, till they successfully located a working power socket. They proceeded to plug in their gaming console and television to resume their gaming session.

Against all plausible odds, the four men insist that they accidentally performed the exact same motion as before – sitting down on their couch simultaneously – only to no-clip again in the exact same fashion, ending up next to Tom's Diner on Level 1. The Society further alleges that this occurred on four additional separate occasions, eventually landing them in Level 11 where they currently reside.

The incredibly far-fetched nature of this account suggests that it is greatly exaggerated – if not a total fabrication. Attempts to intentionally reproduce the ‘sofa no-clip’ have been entirely unsuccessful. Even so, anecdotal evidence suggests that the story of "these dudes who fell through the ceiling on a sofa" had been circulating an urban legend prior to the group receiving official M.E.G. recognition.

Behavior

As their name would suggest, the Society is fixated almost obsessively on activities considered masculine. Members are known for their extremely large appetites3, and their preference for beer, energy drinks, or protein shakes over other beverages. Members have also been observed to frequent gyms, bars, and recreational sports facilities. Additionally, the Society has developed a rather inconvenient (though certainly unsurprising) proclivity towards disruptive, dangerous, or otherwise disorderly behavior.

Most notably, the Society is characterized by a collective ignorance towards the existential and practical implications of being trapped within liminal space. Society members continually exhibit a lack of awareness and/or understanding of the properties fundamental to the Backrooms, such as non-Euclidian Level geometry or the act of 'no-clipping'.

By all reasonable estimates, the Society’s sheer cluelessness, combined with their penchant for reckless behavior, should have quickly sealed their doom in an environment as perilous as the Backrooms. Despite this, the Society has not only managed to survive, but confoundingly quadrupled in size. The Society dismisses their success as a natural result of their 'Gigachad Aura' — a concept which itself demands elaboration further on in this article.

Although their rowdiness and physique may initially appear intimidating, Society members are actually friendly and outgoing in disposition. Members are usually available and cheerfully willing to help those in need. The Society is particularly helpful in situations requiring heavy labour, and members are also surprisingly skilled in engineering and wood/metal craftsmanship.

'Dares':

The Society is infamous within Base Beta for their consistent episodes of unruly conduct, including 'dares'. 'Dares' usually consist of juvenile, risky, or dangerous activities which are performed deliberately (as such, the equally numerous 'accidental' incidents caused by the Society do not count as 'dares').

The process by which 'dares' are initiated is surprisingly complex. According to the Society, a ‘dare’ is initiated when a Society member issues a verbal challenge to another Society member, in the presence of at least three additional members.

The remaining Society members then assess the challenge, and vote to either validate or shut down the 'dare'. A majority vote will always pass, unless it is vetoed by Madison Ladlowe, the Society's leader and self-appointed 'Ultimate Mad Lad Master'.

If the 'dare' is invalidated, the victim may choose to issue a ‘counter-dare’ to the initial challenger, as a penalty for “a lame or dumb idea”. If the 'dare' is deemed valid, it must be enacted within one week. Failure to follow through on a valid 'dare' results in a Society member being jokingly labelled a 'sissy' for the next week. A botched attempt to follow through on a valid 'dare' results in the victim being jokingly labeled a 'clown' for the next week.

Notable recent ‘dares’ have involved the following:

• Conducting a ‘hound rodeo’

• Ordering (and finishing) thirty-two Extra Large pizzas

• Prank-calling the M.E.G. Emergency Hotline to ask Overseer-B out on a date (successful)

• Climbing up the M.E.G. Command Tower with suction cups while screaming the phrase, "I’M SUCTION CUP MAN" (apparently role-playing an animated character created by Youtuber Michael Pitts)

• Unintentionally summoning a demon after ingesting a stick of Babel balm

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The Society appears genuinely unaware of the danger their 'dares' pose, and even consciously attempt to avoid endangering other Wanderers with 'dares'. Firm but polite confrontation has proved somewhat successful in stopping 'dares'.

The 'Gigachad Aura':

The Society is notorious within Level 11 for the incident reports, safety violations, and costly property damage they generate on a regular basis. Nevertheless, the Administration of M.E.G. Base Beta has unanimously voted to retain the Society’s employment and residence indefinitely, due to their purported 'Gigachad Aura'.

The apparent absurdity of the previous statement notwithstanding, there is an abundance of well-documented evidence that the Society’s presence is capable of warding off hostile entities.

The Society themselves collectively assert that they hardly ever make contact with dangerous entities, regardless of the Level. On many occasions, members have been observed casually emerging nearly unscathed from Levels with a Survival Designation of Class 4 or higher, including Levels well-known for entity infestations. Furthermore, they claim that entities which they do encounter tend to actively flee from their presence. In an interview, Society member Yadiel "Yad" Sanchez made the following remark:

"I really don't see what's so scary about Level 3. Yeah it's got some spooky vibes but, like, we literally sat in the open and played our Xbox for four hours, and nothing happened. There was this one kid in pink pajamas who came in and stared at us for a bit, but when we offered her a controller, she started screaming and ran off. Weird. Anyway, did you know Level 3 has the best internet? It's smooth as butter."

The Society claims that their 'Gigachad Aura' is produced by simply having such a dense population of 'Gamer Chads' constantly together in one place, amplified by their consumption of 'manly drinks', their excellent physical fitness levels, and their constant exhibition of 'mad skillz' to 'assert dominance'. The M.E.G. refuses to accept this as a valid explanation, simply because it sounds incredibly stupid.

Though inexplicable, the Society's 'Gigachad aura' is a highly valuable asset. Since their settlement, entity attacks within Base Beta5 have plummeted by 68%, while almost no entity attacks have been reported in the past year in the block of the Society’s residence.

The M.E.G. is currently discussing putting the Society to use as test subjects for Level exploration and/or study of entity behavior, as well as shifting their residence to Level 3 to improve the currently deficient safety of Base Gamma.


Annex

The most recent Annual Incident Log Folder available has been included here for reference.

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