Level 9007199254740992
rating: +1+x


Class 5

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The infinite terrain of Level 9007199254740992.1. (source LudoCrypt)

Level 9007199254740992 is a very dangerous Secret Level, with many strange properties, and resembles a vast empty garden. Level 9007199254740992 gets its number from the endless height and depth and is estimated to be, as you might be able to guess, 9007199254740992 miles tall. This is further justified by some colonies expressing this very heavily when asked for information about the mysterious land.


Level 9007199254740992 is very strange, it has two parts, 9007199254740992.1, or we will call Point One, and 9007199254740992.2, which we refer to as Point Two. Other Entities, such as Facelings, Howlers, and Crawlers can, and regularly, go here. It is speculated these levels are where the mating occurs and may be related in some way to The Hive. Being in Level 9007199254740992 for more than 2 months can cause lethal, auditory hallucinations can occur, telling you to eat certain things. Visual hallucinations of yourself dying, can cause high rates of suicide, and over-eating. With a steady supply of clean, drinkable water, and a healthy amount of salt, these effects can be reversed.

9007199254740992.1 (Point One):

Point One Is simply a mulch floor and a tile ceiling. It is very peculiar that it holds up because there are no known walls. In Point One there are no conventional entities whatsoever, the only entities people have noticed are light, uncommon, and not dangerous. There are, however, a plethora of skeletons lying about or deep underground. It is theorized the mulch has different heights for different seasons. u/ludocrypt along with a group of friends made a venture to Level 9007199254740992 and measured the ceiling to mulch Level. This was about 5 feet. However, they went back after 3 months and measured about 8 feet.

"It was like some demonic playground. My group had to take therapy after and was not anticipating doing round two. They said they heard their loved ones screaming for help, and them telling us to eat the mulch. The higher the mulch was, the worse it all got. After the second trip, one of our members got lost. We still miss her to this day." - u/ludocrypt.

9007199254740992.2 (Point Two):

If you find yourself in Point One and you open a ceiling tile, you will go into Point Two. It is almost exactly the same, but the mulch is now dirt, and everything is upside down. The dirt is connected in cubic chunks, about 2 feet long, repeating forever in the same fashion. The dirt stays up because it is very dense, it could crush someone if it fell on them. Given the height of the dirt, it will likely cause mounds of dirt to appear, and even almost earthquakes for the magnitude of some collapses. This area of Level 9007199254740992 is one of the more dangerous parts.

There are no known pictures of Point Two.

Other properties:

If in Point One's mulch is at a low, Point Two's dirt will be at a low as well, causing high chances of accidental falling of the ceiling. And the same goes the other way round, when Point One's mulch is at a high, Point Two's dirt goes up by roughly 15 kilometers whilst the mulch was only a few feet below the ceiling. During this era, there is a large misty fog that will engulf anything and everything. It is not safe to breathe this fog but can make almond water when put in a bag of ice cubes (or similar temperatures). This fog makes things very hard to breathe.

Colonies And Outposts:

There is only one known colony yet seems to be able to be found in multiple places, suggesting there may be something larger amidst. They call themselves the þimbians (pronounced thimbians). It is very well emphasized that they use the thorn. These seem to be nice overall, but only understand german, it is likely that these came from Germany, and got corrupted somehow, either by disease or an entity here. þimbians mostly stick together and collect skeletons for food. The þimbians have created a concoction of almond water, and ground skeleton to create edible mulch, which is their main source of food. The Almond Water comes from Point Two during misty seasons. þimbians cool it down by blowing on it for hours deep underground in Point One. They likely put this much effort into cooling it down as there is no other easy and reusable source of food and water.

Entrances And Exits:

To Enter, it's actually pretty simple. In the hub, If you head to the end of the tunnel, you can No-Clip through the wall, and potentially end up at Level 9007199254740992. However, you could also end up in Level -1 Or Level 4. It is speculated there are more efficient ways of getting to Level 9007199254740992, but none have been found yet. We have yet to find other ways. To Exit, you can only get out in Point One by placing a ceiling tile upside down and jumping into it pencil style, and other methods of No-Clip is dangerous and can cause loss of gonads (which are key for survival in Level 3 through Level 7), and can lead to Level 2 or Level 4. If you try this in Point Two you will end up in Level -1.

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