Object 47
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BackROM game system being utilized.

Object Number: 47


Location: Level 40


Threat Level: Varying


Object 47-A:

Level 40 is home to a wide variety of different arcade games, though none are as mysterious and sought after as Object 47, also informally known as "BackROM" by many wanderers who reside in the level. The game system itself is known as Object 47-A and doesn't have many abnormal effects, aside from causing a slight discoloration to its immediate proximity when functional, often making the area take on a purple and green hue. On its upper side, a small logo is imprinted with the text "BackROM" below it, though the identification doesn't aid in tying its production to any specific group of individuals.

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An instance of Object 47-B titled, "CLOWNS."

Object 47-B:

Object 47-B takes the form of small1 video game cartridges with various forms of art and lettering printed onto them. These game cartridges present no abnormal effects2 when separated from Object 47-A; however, when Object 47-B is inserted into Object 47-A, it begins to produce anomalous properties that affect the surrounding area, the individual using Object 47-A, or the object itself. Many instances of Object 47-B provide no benefits and only serve to harm its users; weathering may make it difficult to tell what game is being launched. However, the General Starflare's Space Cadets and B.N.T.G. Level 40 Resource Outpost3 are known to regularly exploit the benefits that Object 47-B produces, despite the possibility of negative effects . Listed below are some examples of Object 47-B; though, due to limited research regarding Level 40, it is vital that all new instances of Object 47-B are recorded here—for the safety of your fellow wanderers.

GAM

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A screenshot of GAM's gameplay.


"GAM" at first sight isn't very innocuous and may be unable to be easily identified. The only feature that is unique to this type of cartridge is a small dent is present at the bottom of all instances of GAM. Gameplay wise, it isn't very special; the game presents itself as a "Psychical Simulator" and allows you to manipulate several objects within a 3D environment. It seems to have been hastily put together as the environment lacks a real texture; instead, it utilizes a checkered design that can easily cause one to feel disoriented whilst playing.

Many of the abnormal effects are manifested after one has stopped using GAM, occuring for approximately 12 hours before ceasing. Listed in chronological order of when they manifest, the effects are listed below:

  • Feelings of complete uneasiness/paranoia
  • Hallucinations of large teapots replacing the heads of humans
  • An extreme desire for tea, especially Earl Grey tea
  • Rapid vomiting

After 12 hours have passed, the victim will suddenly pass out and remain unconscious; during this time, victims report to witness Blanche visit them in their dream. However, the validity of said reports are very unreliable, and one should not attempt to suffer these effects if their only goal is to speak with Blanche.


DEATH GUY!!

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A screenshot of DEATH GUY!!'s gameplay.


DEATH GUY!! IS ONE OF THE BEST AVAILABLE GAMES OF ALL TIME; IT HAS WON 999 BILLION AWARDS FOR ITS GAMEPLAY, INTERACTIVE STORY AND GROUNDBREAKING GRAPHICS. HAVE YOU EVER WANTED TO BECOME THE DEATH GUY AND KILL ALL OF THE ZOMBIE!!#! THEY HAVE STOKEN LME THE FORMULA FOR THE OUTBREAK AND DMUST BE KILLED! GET YOUR ZOMBIE-SLAYER-9000TM AND GET THEIR ASS!!!!!!!! I F YOU ADO NOT PLAY YOU ARE BAD.4


CLOWNS

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The logo of CLOWNS.


"CLOWNS" has a rather mundane cartridge; it is visually only marked with its title, a set of three arrows to the right of said title and Commodore 64 branding on its upper side. As soon as it's inserted into Object 47-A, the user will immediately appear to fall unconscious and will remain in such a state for 48 hours before awakening. According to reports from those who've experienced this, whilst in this state, they have a series of hyper realistic dreams in which they meet up with various strangers wearing clown masks before going to rob a bank. Information surrounding this experience is difficult to acquire due to how intense the effects are; many victims are unable to discuss the events that transpired without experiencing an intense emotional breakdown. The only concrete information known about the experience is that the dream ends by the user being shot, which immediately wakes them up.

It is to be noted that any items stolen whilst in the dream will manifest alongside the user in real life, though not exactly as shown in the dream. The items have been listed below along with their real world conversion:

Robbery Item Real World Conversion
Diamonds of Any Kind A Small Vial of Acid
Gold Ingots A Leather Bag Full of Sand
U.S. Currency Leaves From an Oak Tree
Weaponry of Any Kind Almond Flavored Water
ATMs A Singular Hot Tub

Totally Finished Game

Totallyfinishedgame

A photo of Totally Finished Game after a crash.


This game's cartridge appears to be heavily damaged. The cartridge is dented, slightly burned, has exposed wires, and is constantly dripping a liquid substance, presumably battery acid or some type of cooling fluid. The cartridge is labeled with what appears to be a black sharpie. The label appears to be hastily scribbled on and reads “Totally Finished Game”. On the side of the cartridge, the phrase “Full game not included” is written in tiny text. The game itself is extremely glitchy and most of the game does not function. The bugs are too numerous to include them all here, but a few significant ones will be mentioned.

  • When booting up the title screen, there is a small chance that the text displayed will change to any other text present in the game files.
  • When entering any level, the game will sometimes not load the ground, causing the main character to fall forever unless the game is restarted.
  • Beating a level may cause the game to reset to the beginning, causing all progress gained to be lost.

The game is missing a majority of its content, including a final level, bosses, a settings menu, and the majority of the game's sprites. The only sprites present in the game are the sprites of the main character, who takes the appearance of a Faceling, and a few level textures such as the ground and the background. All other sprites appear as null textures. The gameplay is similar to that of a simple sidescrolling platformer, such as Mario Bros or Sonic the Hedgehog.

If one plays the game for long enough, estimated to be around 2 hours, they will begin to experience abnormal effects. They will begin to act as if they are “glitched” or broken in some way, doing things such as pausing in the middle of sentences, using non-existent words as if they have meaning, or periodically making nondescript noises that resemble those made by a breaking computer. These “glitches” also affect their actions and movements. Wanderers have been observed to randomly fall over, make movements or actions that have seemingly no purpose, such as running in place for an extended period of time, and move their mouths and make gestures as if they are attempting conversation while remaining completely silent.

These effects will fade after a period of 5 hours, and wanderers have reported having no memory of the events that transpired. However, wanderers occasionally report having dreams about events that closely resemble those they experienced during that period.




rating: +29+x


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