Object 24 - "Wall Masks"
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Wall Masks are theatrical masks that can be found in various levels (most abundantly in a stage/theater environment) of the Backrooms. Depending on a certain wanderer, they could be incredibly dangerous when worn and should be avoided at all costs.

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An Arlecchino Wall Mask.

Description:

Wall Masks are theatrical masks that are generally found stuck on the walls of certain Levels, the most significant being Level 0, Level 68, Level 74, and Level 177. These masks come in various designs, and despite how small or large a mask is at first sight, upon wearing it will contort itself to fit the wanderer.

Often, a wanderer will find these masks bolted to the wall which requires a tool to remove it. Conversely, some can be found on the floor, usually paired with the carcass of a wanderer. There are many types of masks - and one may find quite a few grouped together - yet, depending on a wanderer's sanity and mindset, they can only feel drawn to or away from one of them. Once worn, the wanderer will have a sudden urge to go out and kill, whether it be other explorers or entities.

Mask Types:

There are multiple variants of Wall Masks that cater to a wanderer's sanity level and personality. A wanderer may only resist the urge to put a Wall Mask on if they have a high sanity level or drink Almond Water upon sight. As such, the following variants are marked based on a wanderer's sanity level and their ability to hide or "mask" their true personalities.

Colombina Mask (High Sanity, Outstanding Mask): One of the most visually appealing mask types, Colombina Masks cover half of a wanderer's face and are very elegant and colorful. Those who wear this mask will hardly act any different than how they normally act but will tend to be more secretive than they already are. Wanderers who wear it kill more stealthily, usually targeting the victims when alone, and attempt to discard the body when human.

Volto Mask (High Sanity, Basic Mask): Volto Masks have a white base that covers the entire face and is usually covered in gold swirls. When worn, explorers will seem more deceitful and suspicious, but will still overall act like their normal selves. Those who wear it are just as stealthy as Colombina Mask wearers but do not hide the victim's body.

Buskin1 Mask (High Sanity, No Mask): This mask has a white base, with black sockets and a dramatized frown. Besides whatever personality an explorer has, they become irritable, impatient, and very prone to complaining. Buskin Mask wearers are a bit more violent and less clean with their kills than Colombina and Volto Mask wearers.

Note: According to the results of experiments run by the M.E.G., explorers with high sanity levels seem to put on the mask by choice, rather than simply being physically or mentally forced to by the object alone - despite the fact that they have every ability to refuse.

Bauta Mask (Medium Sanity, Outstanding Mask): Bauta Masks lack a mouth area and are in a rectangular shape, mostly in one base color and covered in swirls. Wanderers who wear this mask become somewhat aggressive and will refuse to talk about the issue when asked. Frequently, Bauta Mask wearers have the tendency to use blunt force in attempts to murder the victim.

Kitsune2 Mask (Medium Sanity, Basic Mask): Kitsune Masks are beautiful, colorful masks of a fox, which usually covers about half of a wanderer's face. When worn, explorers become increasingly sneaky and almost mischievous, often flirtatious but reticent when asked about something personal. Kitsune Mask wearers will lure their victims to their death and are quick with their kills.

Oni Mask (Medium Sanity, No Mask): These masks represent that of a Japanese demon, known for its acts of evil and kindness. Wanderers who wear it gain a very strong sense of opinion (lest they already did prior to putting the mask on) and don't seem to be afraid of stating their view on certain things. Oni Mask wearers seem to target those who did more wrong than good, and when caught alone, will be killed whilst being yelled at by the Oni Mask wearer.

Note: These wanderers can still take these masks off, however, they will need a substantial amount of willpower to resist their effect on them.

Pantalone Mask (Low Sanity, Outstanding Mask): This mask features a sizable hook nose similar to that of a beak, which covers half the face and bears slanted eyes. Wanderers who put this mask on will act suspiciously and despite their very forceful attempts at seeming normal, their changes in personality are extremely distinct. Pantalone Mask wearers will spout many facts about the Backrooms in attempts to drive a wanderer's mind away from them. When questioned, they are overcome with paranoia and will attempt to escape the conversation. Should they be followed, the wanderer will try to kill said follower. As such, it is recommended that one should let the Pantalone Mask wearer leave.

Arlecchino Mask (Very Low Sanity, Basic Mask): Arlecchino (or Harlequin) Masks are colorful, normally with a short nose and arched brows. Rarely, the mask includes a large headpiece and/or collar, paired with bells. Those who put this mask on become incredibly giggly at random times, more often than not unable to explain their amusement. Arlecchino Mask wearers will make brash, out of place decisions, constantly coming up with various excuses for their actions. Their way of killing is peculiar - they will walk up to a wanderer, alone, and tell them a joke. If they fail to react to the Arlecchino Mask wearer's satisfaction, they are killed.

Sock3 Mask (Extremely Low Sanity, No Mask): The most dangerous mask, represents a design similar to the Buskin Mask, with the only noticeable difference is that the frown has been turned upside down. Should a wanderer encounter one wearing this mask, they are to be avoided at all costs. They become extremely wild and violent, and derive pleasure and entertainment from hurting and killing other explorers and entities alike. They target any wanderer who doesn't smile or laugh within sight range. Their kill methods are messy and can be found laughing hysterically as they do an explorer in.

Defense Against A Wall Mask Wearer:

There are three known ways of ceasing the attacks of any Wall Mask wearer, but be wary that these methods will depend on a wanderer's physical strength, caution, and alertness.

Method 1: Attempt to convince the wearer to take it off on their own. This method is recommended only for wearers with medium to high sanity. Choose your words carefully and be mindful of anything that could set the wearer off. With luck, they will take it off and the effects of the mask will wear off.

Method 2: Forcefully remove the mask from a wearer's face. This may be a difficult task, so take caution when attempting this. This method is recommended for wearers with low sanity to high sanity.

Method 3: Terminate the wearer. This method is recommended for wearers with extremely low to low sanity. There is no persuading these wearers, as they are no longer sane enough to comprehend any thought other than "Kill." At this point, eliminate them through any means necessary.


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