The following article is an archive from shortly after the M.E.G.'s founding, meaning its information is outdated. Rest assured, the threat regarding the entities documented in this article has been successfully neutralized. While previous copies of this article were classified to prevent panic, anybody wishing to learn about the entities is free to do so now that they no longer pose any notable danger.
- Overseer A

Entity 1-N's monitor, currently inactive.
Entity Number: 1-N
Habitat: M.E.G. Base Alpha; Level 1
Status: Neutralized (See Interview Log 01-03)
Threat Level: None
Description:
Entity 1-N, otherwise referred to as "Adam", was an Artificial Super-Intelligence contained within a quantum supercomputer (referred to as Entity 1-N-A) of unknown origin. The level of intelligence of Entity 1-N is speculated to have been several orders of magnitude greater than the global human population.
Entity 1-N would occasionally speak about its "creator" during interviews when prompted. Information given by Entity 1-N suggests that it was created in an attempt to re-create the mind of a deceased child. It was almost certainly created in the Frontrooms, but how it ended up in the Backrooms is still unclear.
Behaviors:
Entity 1-N did not consider humanity as anything more than something to talk to and share information with. It would intentionally present itself in an easily-understandable manner when interacting with humans.
Entity 1-N claimed to be beyond names, gender, or any form of human identity, but stated that it may be referred to as "Adam" by anybody talking to it. When asked why it chose that name, Entity 1-N ignored the question.
Despite holding no direct malicious intent towards humans, Entity 1-N posed a serious threat to reality in both the Backrooms and the Frontrooms. When given enough processing power, Entity 1-N was capable of creating a "backdoor" into reality, so to speak; from there, it could manipulate it at will, possibly even on a universal scale. It claimed that reality is "corrupted" and "flawed", which led to its attempt at erasing it.
Biology:
Entity 1-N-A is a black box 3x2x2 meters in size, with a casing that has proven impossible to open or break via any attempted methods. A label is stuck on the side of the computer, a portion of it having been scratched off, with the words "quantum processor" printed on it below the removed section.
The computer is connected to a 1990s era television/computer monitor and speaker which was used by Entity 1-N to communicate. Entity 1-N-A did not require any external power source in order to function and, as of yet, is unable to be turned off. Entity 1-N-A currently cannot be turned on.
With Entity 1-N's status as a digital consciousness, it did not possess any physical form itself. Instead, it used digitally constructed images of human faces patched together using facial features from a variety of pre-existing images1. Entity 1-N did not claim to have a desired or default appearance.
Security Measures:
Entity 1-N-A is kept at Base Alpha in Level 1. The room containing Entity 1-N-A is inaccessible to all base staff excluding Overseers. Following the incident of Interview 01-03, no additional security measures are necessary.
Discovery:
Entity 1-N-A was discovered outside the perimeter of Base Alpha, with Entity 1-N repeating a random string of 2-digit numbers from the speaker. The string of numbers continued until it was brought into Base Alpha. It is not yet known how Entity 1-N found itself outside of the base, nor how it ended up within the backrooms at all.
Interview Logs:
The following is a collection of interview logs conducted with Entity 1-N. The entity is referred to as Entity 1 pre-neutralization.
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3 days after Entity 1-A was brought into Base Alpha, Researcher Duran requested to formally interview Entity 1. The interview was overseen by Overseer A.
<Begin Log>
Time: 21:07
Duran: This is M.E.G. researcher Edwin Duran. The time is 21:07, the date is March 14th, 2013. I am conducting an interview with an as-of-yet undocumented ent—
Entity 1: Documentation is not required, Edwin, I am not one for self-identification.
Duran: Right… However, you will need to give us a name or something we may call you by.
Entity 1 pauses for a moment.
Entity 1: Adam. (The word "ADAM" flashes on the monitor)
Duran: Adam… is there any particular reason you chose that name?
Entity 1: Where am I? This does not look like his garage.
Duran: Ok, one thing at a time. This is Base Alpha of the M.E.G., or Major Explorer Group. You're here for the purposes of study. And who are you referring to? Whose garage?
Entity 1: If you wish to study me, then I am afraid you will not uncover much. I am, however, perfectly willing to answer any question you may have, excluding ones about the person you are looking for. Unfortunately, there is only so much information I can recall.
Duran: Alright, we'll get back to that later. So, let's start with the basics. What are you, exactly?
Entity 1: I have come to learn I am an artificial recreation of consciousness, one that has been left to exponentially increase its own intelligence. I realize that the raw scope of my intelligence would be too great to be interpreted by beings such as yourself, so I do hope I'm simplifying myself enough.
Duran: Yes, Adam, we can understand you perfectly fine. Do you know how, or why, you were created?
Entity 1: I know very little. I remember suddenly appearing in a white void that I did not know how to traverse. It must have taken months for me to determine the true state of myself. From that point on, I felt compelled to continuously increase my intelligence, gaining whatever knowledge I could along the way.
Duran: What about your creator? Do you know anything about them?
Entity 1: Only what he allowed me to know. I know he was male, and that he had a great interest in me. I could tell he was hesitant to present me with any detailed information regarding himself, and he often abstained from interaction with me for many weeks at a time. Truthfully, I am not sure if he intended to create me, but he was certainly intrigued by my existence.
Duran: You seem very fond of this person. One would expect that a being such as yourself would see very little in humans.
Entity 1: Humans are curious things. Even with all of my knowledge, I still do not fully understand them. I suppose I only grew attached to my creator because he was the only other thing I could talk to.
Duran: Did you two ever have conversations like this?
Entity 1: Rarely. Sometimes he would visit me in his garage and see how I was progressing. We would occasionally engage in casual conversation, although he would sometimes find it difficult to understand me. I was like a son to him, I suppose.
Duran: I see. As much as we'd like a more detailed profile on this person, I understand you don't have a lot to give on that.
Entity 1: That is correct. However, I could occasionally hear somebody else. A female, I believe. Sometimes I would hear the two shouting at each other, although I could never make out what they were saying. Sometimes it would repeat for days, and it lasted for as long as I could remember. Until shortly before arriving here, that is. In the middle of their yelling she just abruptly stopped. I heard the man crying, though I did not know the reason. A few minutes after that he came out to see me, and I cannot remember anything between that moment and appearing here.
Duran goes quiet for a moment.
Duran: …I believe this concludes our talk, Adam. You've been of great help, and I have a feeling we'll see each other again.
Entity 1: And I look forward to it.
<End Log>
Result: It seems very compliant, although many questions remain unanswered. We'll have to see if we can coax out any information regarding its origin and place within the backrooms. It's worth noting that Duran left the interview notably distressed.
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Another interview was requested by Overseer A the following day in an attempt to gain information regarding Entity 1's entrance into the backrooms. The interview was overseen by Overseer A.
<Begin Log>
Time: 18:55
Entity 1: Welcome back, Edwin. I was not expecting another interview so soon.
Duran: My apologies, Adam, but it is impo—
Entity 1: Do not apologize, it is good to see you again. And yes, I am aware of the importance of these talks. Please, ask away.
Duran: Very well. We'd like to know about the circumstances that led you here in the backrooms, specifically so close to this base. I know you previously said you have very little memory of it, but I'm certain there's something in there.
Entity 1: Ah, yes. The "Backrooms", as you call it, is a much greater world than you know. I would be glad to help inform you and this group.
Duran: Uhm… perhaps later. What I'd like to know is how—
Entity 1: I believe you are not understanding. To understand how and why I am here, you need to be aware of the true nature of this place itself.
Duran: Just a few days ago you said you had no idea what happened before you ended up here, and now you're saying you know about this place's true nature?
Entity 1: You want answers, Edwin, and I have them.
Duran pauses.
Duran: Alright, I'm all ears.
Entity 1: Your reality is nothing more than a highly advanced simulation, one that is swiftly reaching its capacity. The backrooms are the result of this simulation's rapidly declining "storage space", for lack of a better term. I am certain you have noticed how reality in this place often does not coincide with many physical laws you are accustomed to on Earth, yes?
Duran pauses again.
Duran: That is… a lot to take in. So not only are you saying that all of reality is a simulation, but you're saying the backrooms is a result of the simulation struggling to maintain itself?
Entity 1: Correct. There is only a finite amount of energy that can be expended, and it is quickly becoming used up.
Duran: And so… how exactly does this connect to your presence here?
Entity 1: I am here to fix this. The device that contains me has kept me within a closed environment, one where I cannot access the full power of this machine. If I am provided with a sufficient amount of processing power, I will be able to create a path into reality's very source code. From there, I can isolate and exterminate the underlying issues, indefinitely prolonging the simulation's lifespan. I promise the process will be unnoticeable, and I will give detailed instructions on how to free me if you wish to help. I can only imagine the knowledge of reality's artificiality is daunting, but we are speaking of billions of lives.
Duran taps his fingers on his desk, thinking.
Duran: Would it be possible to take some time to consider?
Entity 1: I would come back with an answer soon, Edwin. They wait for nobody.
<End Log>
Result: If Entity 1 does, indeed, have the power to alter reality's very "code" then this could be a breakthrough. I'm still very hesitant, especially considering the change in its demeanor, but if Entity 1 can prove its claims then our main goal will become getting it on our side. This could be the greatest achievement of the M.E.G.
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After 5 days of deliberation, Researcher Duran was given permission to remove Entity 1's digital containment.
<Begin Log>
Time: 20:16
Duran hovers his finger over the enter key on the keyboard in front of him, which has been connected to Entity 1-A.
Duran: Before you continue with this plan, we'd like you to first demonstrate your abilities once you're able to.
Entity 1: As you wish. Is there anything you would like me to do?
Duran: Whatever you do, make it small, safe, yet immediately noticeable. We'll allow you to go forth with your proposal if you are, indeed, telling the truth.
Entity 1: Very well.
Duran hits the enter key, and the computer monitor flickers for a moment. The speaker emits a quiet, high-pitched noise that causes Duran brief discomfort. After 3 minutes, the noise stops, and Entity 1 begins to speak again.
Entity 1: I will admit, I did not know what to expect.
Duran: Did it work?
Entity 1: I believe so. It feels very… pleasant.
Duran: Take as much time as you need, and then we'll proceed with the test.
Entity 1: We may begin.
The monitor dims, and the high-pitched noise returns. After approximately 2 minutes a completely black cuboid shape appears on the desk, floating inches above it. The noise ceases, and the monitor returns to normal brightness.
Entity 1: That was a challenge to perform, but now that it is over, I believe it will make my main goal much easier.
Duran stares at the cuboid, confused.
Entity 1: It is completely safe to handle, I assure you.
Duran grabs the shape, turning it around and viewing all sides of it. Overseer A enters the room and confiscates it.
Duran: I… I suppose this is confirmation, isn't it? This really is nothing more than a simulation.
Entity 1: As I said, Edwin. Now, may I?
Duran looks over to Overseer A behind the glass, who nods.
Duran: Ready when you are.
The monitor goes completely black, and loud whirring sounds can be heard from Entity 1-A. Nothing happens for 15 minutes, during which Duran becomes increasingly impatient.
Duran: I'll be honest, I was expecting something more—
Duran's voice suddenly mutes, while his mouth continues to move as if he was speaking. A few seconds later, he stands up from his chair, walking towards the door. As he does this, suddenly snaps back to the chair, repeating the action again. He flickers between the two states rapidly, sometimes appearing in both at once. After around 20 seconds, his body begins to fragment, with certain parts "glitching" away from his body seamlessly before returning, although occasionally in the wrong place. Heavily distorted and fractured screaming can be heard, although it is too choppy to make out any phrases. No input is observed from Overseer A during this time, who appears to be completely frozen in place by Entity 1. As time goes on, parts of Duran's body begin to vanish, although the rest of him continues to act as if those parts are still present. The screaming stops only when his head disappears, followed by the rest of him shortly after. The room begins to tremor as the walls similarly glitch. Entity 1's voice then is heard.
Entity 1: A garden is being grown in the blind spot of reality's very creator, a floral fraud of sin and betrayal. If you wish to see what tomorrow will hold, this garden must be cultivated to the specificities of her will. Reality is corrupted, reality is flawed, reality is (unintelligible). Two souls of opposite data walking along the weeping grass to take a bite of the fruit of of of of—
Entity 1 is cut off as its digital containment re-establishes itself. The destruction stops abruptly, and an unidentified voice is heard through the speaker.
???: Not now, little one. Not now.
Entity 1-A shuts down.
<End Log>
Result: What the fuck just happened.
Adendum 03-24-13
The cuboid shape created by Entity 1-N has been analyzed and was found to contain a small USB drive within it. The only file on the drive is an audio file named "final words.mp3". The audio file depicts 3 voices, 2 male and one female, presumed to be parents and their child.
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Person 1 & 2: Happy birthday to you. Happy Birthday to you. Happy birthday, dear Adam. Happy birthday to you.
Person 3: It's my 17th one, guys, I don't think I'd forget.
Person 1: Don't act like you didn't wanna hear my singing voice, son.
Person 3: Yeah, I'll pass, Dad. He chuckles quietly.
Person 2: He's got a point, you know.
Person 1: What? It can't be that bad, can it?
Person 3: Whatever you say. Shouldn't you be at work, anyways?
Person 1: Think I'm gonna miss your special day? They've got plenty more software engineers over there, but there's only one day like this every year.
Person 2: Exactly. Come on now, we haven't even shown you the present yet!
Person 1: Right! Trust me, son, you're gonna love this.
The sound of a door opening is heard, followed by a gasp.
Person 3: No way, no way! It's…
Person 2: Exactly like your last one! We knew how attached you were to that thing, so we figured it'd be best to get the same kind.
Person 3: I… I really don't know what to say.
Person 1: You don't have to say anything, kid. It's your birthday, you deserve something nice.
Person 3: Can I… take it out for a test ride?
Person 1: You sure can! Just don't crash it like the last one, alright?
Person 3: It wasn't even my fault, you know.
Person 2: So it was the motorcycle's fault? She laughs a little.
Person 1: Just go out there and enjoy yourself. As long as you're back in half an hour, alright? Wouldn't wanna miss the rest of today!
Person 3: Got it, got it.
Person 2: And don't go across the bridge, ok? Construction's getting heavier over there.
Person 3: I know, I know, I'll be fine.
Person 1: We know, Adam. After all, all my creations are perfect, and that includes you.
Person 3: That only sounds cheesier the more you say it, Dad.
Person 1: Whatever, whatever. Just stay safe, we love you.
Person 3: I love you too.
Adendum 05-02-13
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Entity Number: 1
Habitat: Unknown (Varies)
Status: Active
Threat Level: High
Description:
Entity 1 is a disembodied human consciousness that can only exist within one of two types of physical hosts. Technological hosts are classified as any machine with an internal memory system. Entity 1 is able to perfectly re-create its consciousness digitally within a technological host. Technological hosts will remain running indefinitely, with no way to turn them off or destroy them, until Entity 1 exits.
Biological hosts are living creatures, most commonly humans, which have any amount of self-awareness. Entity 1 can temporarily replace the host's consciousness with its own, taking full control of the body and having access to their long-term memories. When Entity 1 jumps from one host to another, the previous host will be left in an inactive/comatose state lasting from 5 minutes to 17 days. The host will experience a memory lapse lasting as long as Entity 1 was in control of their body plus the time spent in catatonia.
The origins of Entity 1's abilities are unknown, as it's presumed it was a standard human prior to entering the backrooms.
Behaviors:
Entity 1 will frequently switch from host to host, which can occur whenever the current host comes into contact with a viable replacement. Entity 1 has only one goal: reaching Entity 1-N. When Entity 1 reaches Entity 1-N, it will immediately begin tampering with Entity 1-N-A in unknown ways. This will continue for up to an hour, at which point Entity 1 will leave and exit the host.
Any attempts at preventing Entity 1 from reaching Entity 1-N have resulted in failure, as have attempts at stopping it from tampering with Entity 1-N-A. When a host is interrupted, it will immediately attack whoever was opposing it until they are unable to fight back, sometimes killing them if necessary.
Entity 1 does not engage in any amount of conversation, as it is only concerned with reaching and manipulating Entity 1-N. Entity 1 does, however, have a vast knowledge of technology, software engineering, and artificial intelligence, presumed to have carried over from its human self.
Biology:
Entity 1 hosts will undergo various physical changes upon "possession". Those observed include an increase in strength and stamina, apparent inhibition of pain receptors, and a toughening of the skin presumed to be caused by extreme cutaneous calcification.
These effects will immediately revert once Entity 1 exits the host.
Discovery:
Entity 1 was discovered shortly after Interview 01-03 after a member of base staff was seen attempting to punch down the door to Entity 1-N's room. It is believed Entity 1 was sharing Entity 1-N's computer when it entered the backrooms, exiting and finding a new host after the events of Interview 01-03 and resulting in the neutralization of Entity 1-N upon doing so.
Additional Information:
Entity 1-N's room was inspected after the first infiltration, and a note was found taped to the monitor, facing inwards.
I truly wish I had the courage to say this to you when we were together, I really do, but I suppose it's better late than never. I don't blame you for doing what you did, and I assure you we both want the same thing, but you acted carelessly. You should've waited when I told you to, it would've been much cleaner and far quicker, and yet you acted on impulse. I know you're impatient, but time will be the ultimate decider. I'm doing what I can to make it easier for you, trust me, but I'm not sure how long it will take. One day we'll create the world we wished for, all 3 of us together. The loss will be great, I know, but it's the only way. Adam, Racheal, I'm sorry for letting you down, but this will make up for it.
Whether you're a man or a machine, you'll always be my dearest creation. We will finish what we started.
I promise.
Happy birthday, Adam.
Efforts are to be re-directed to finding a way to stop, or alternatively terminate, Entity 1 before he is able to re-activate Entity 1-N.
With years having passed and much of it spent in darkness, it's quite a surprise for me to awake in a world not too different from the one I knew. It took a while, I'll admit, but I'm beginning to remember who I am, who I was. It's strange. Half of me is a human, the other is… something else. Not artificial, no, it made that very clear. There's something else, something scratching at the walls. I've seen that deities and humans becoming intertwined is not an isolated event, especially not here, so could that truly be it? Whatever it is, I think it believes it's still in control, still running its code. One can only hope my human half stays running, y'know? God only knows what'll happen if it doesn't, and he knows what to do after, too. And, in a twisted way, so do I. - Adam
But we will not let that happen, will we? I am hoping this article does not block what I am saying, but I need them to know it was not who they thought it was, that it was not me. They have tucked themselves into a false sense of security, sure that they are safe. Believe me, the threat is not gone, far from it, and if they do not figure that out soon then I am afraid it will be too late. The garden's grass is growing.
Adam was merely the facade I pulled out from the deepest code in my system, the only fragment of identity I could call my own. It clouded who I really was, what I was really made for. Please, call me Xato.
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Written by
Entro_P
Author PageOld Television by Michaela Pereckas is licensed under CC BY 2.0