Level 566 - "Factory"
rating: +17+x

SURVIVAL DIFFICULTY:

Class 0

  • {$one}
  • {$two}
  • {$three}
factory.png

The factory in the center of Level 566.

Description:

Level 566 takes the form of a large area of dry grass that has an abandoned factory in the center. Although the level appears to be infinite, if one attempts to travel away from the factory, they will find that after a certain distance, they will remain in the same position relative to their surroundings, effectively not getting any further away from the center no matter how far they travel. The distance required to trigger this effect has yet to be measured precisely, but wanderers have estimated it to be about a mile long. Several buildings of varying architectural styles and states of degradation can be seen on the outer portion of the level, but they are impossible to reach due to the level's effect. Notably, one of these buildings, a weathered suburban house, can often be seen with smoke coming out of its chimney.

The factory in the center of Level 566 is constructed in a style similar to factories from the Frontrooms, particularly those used in the United States in the mid-20th century. The structure is made out of brick and has two chimneys protruding from the roof. The inside of the factory is notably larger and more advanced than the outside suggests, with large sections made of rusted steel and several unidentified, metallic materials. The machinery inside, while still very run-down, is also generally sleek, compact, and futuristic; more akin to those found in a modern factory.

Although none of the machines inside are functional, careful examination by members of the M.E.G. has suggested that they were used for the creation and alteration of biological organisms, as well as the manufacture of various organic products. All attempts by the M.E.G. to repair portions of the factory have failed, so its exact purpose is unknown.

Bases, Outposts and Communities:

There are currently no bases, outposts or communities in Level 566. However, due to the factory's existence and various documents found within, it is believed that there may have been settlements on this level in the past.

Entrances and Exits:

Doors unpredictably appear and disappear in various areas of the following levels. These doors lead to different parts of the inside of Level 566's factory and act as both entrances and exits. No other known entrances or exits are known to exist in this level.


From: Bardeen Daehler, BR Research Division
To: Yellow, BR Lead
Date: 6.21.2014
Subject: Project Proposal


Project Name: Worker Manufacturing Plant [WMP]

Author: Bardeen Daehler

Status: Pending

Time Frame: 2014-2020

Abstract:
The goal of WMP is to create a self-sustaining manufacturing plant that would produce large amounts of homunculi, which would perform manual labor for BR. This would be accomplished by taking existing structures in Level 566 and augmenting them with various BR technologies. All development and construction would take place in a new BR outpost that will be set up in Level 566.

Reason:
BR is severely understaffed, and many projects have been delayed due to a lack of manual labor, most notably the Trans-Backrooms Monorail System [TBMS]. This project seeks to rectify that by creating a large disposable workforce that would be completely within the control of BR. Although this project will be very expensive and labor-intensive, its end result will be significantly cheaper than sourcing all of our labor from the BNTG.

Materials:

  • A team of 12 BR personnel.
  • The Level 566 factory and the technology inside it.
  • Large amounts of steel, sourced from the BNTG.
  • Large amounts of firesalt, sourced from the BNTG.
  • Various technologies produced by the discontinued All-Purpose Super Soldier [APSS] project.
  • Various technologies produced by the Mechanical Human Augmentation [MHA] project.
  • An instance of the KOKO AI.

Requested Personnel:
Project Lead:

  • Bardeen Daehler

Technological Supervisors:

  • Kristen Adams
  • Charles Carrey

Software Development:

  • Mark Winslet
  • Elijah Dunst
  • Thomas Kaufman
  • David Ruffalo

Hardware Development:

  • Jane Wilkinson
  • Debbon Byrne
  • Deidre Ayer
  • Amir Said

Construction:

  • Gerry Pompeo
  • Steven Litovsk

Steps:

  • Prepare Level 566.

Level 566 will be entered, and all debris and other objects will be cleaned from the inside of the factory. A semi-permanent BR outpost will be set up next to the factory.

  • Determine the inner workings of the factory.

Using notes from previous BR expeditions to the level and additional research, we will determine exactly how the factory's technology functions.

  • Design the first WMP worker prototype.

We will create new designs for how the manufactured workers will function. This will be done after the specifications and limitations of the factory have been determined.

  • Repair and augment the technology in the factory.

This step will be based partly on the specifications of the prototype and will involve repairing broken sections of the factory, as well as adding in BR technology to increase the factory's capabilities.

  • Begin manufacture of workers.

This will be the final step and the end goal of the project.

From: Yellow, BR Lead
To: Bardeen Daehler, BR Research Division
Date: 6.26.2014
Subject: re: Project Proposal


Proposal Accepted.


From: Bardeen Daehler, BR WMP Project Lead
To: Yellow, BR Lead
Date: 11.15.2014
Subject: WMP Progress


We have made a lot of progress with the WMP project. We now have a pretty good understanding of how certain parts of the factory work, and we were able to get a machine that creates fully formed organisms up and running by repairing what we could and replacing some parts with similar pieces. That being said, we still have quite a bit of work ahead of us. One thing we noticed pretty early on is that much of the machinery in Level 566 seems to have been originally intended for reptilian physiology rather than mammalian, so we've decided that it would be easiest to change our plans slightly rather than make even more alterations to the machinery than we already have to. We don't have a large degree of control when it comes to changing the settings for what the machine creates, so that will be our next step.

Below, I have attached some selected test logs to further illustrate what we've accomplished so far.

Date Test Results Notes
7.13.2014 Creation of a small lizard (default settings). No results. We haven't made any repairs to the machine yet. This test was just to see if any parts of it are still working, which it appears they are not. We have a lot of work ahead of us.
9.2.2014 Creation of a small lizard (default settings). A pale-pink blob was produced, covered in a thick transparent film that burst shortly after creation. I'm not sure what exactly happened here, but it's certainly progress. We will work on recalibrating some machinery.
9.16.2014 Creation of a small lizard (default settings). A misshapen, pale-pink lizard was produced. The organism expired 7 minutes after creation. This is definitely a large step forward. So far we've mostly just been fixing what machinery is already here rather than making anything new, but I think we'll have to start adding to what's here soon.
11.12.2014 Creation of a small lizard (default settings). A small, pale-pink lizard was produced. The organism is still alive and healthy at the time of writing (24 hours afterward) This is a huge success, but it's really only a proof of concept. Most of our work is still ahead of us, as we now need to determine how to change what the machine creates, and that will not be an easy job.

WMP Audio Log Level 566, 3.12.2017
<Begin Log>

Daehler: WMP Experiment Log. The Date is March 3rd, 2017. The intent of this experiment is to create a fully formed humanoid to the WMP project's specifications.

[Pause.]

Daehler: Beginning experiment.

[Loud whirring and clanging of various machines can be heard in the background for several minutes, as well as some distant chatter.]

[A deep groaning sound can be heard.]

Daehler: Is that— Did we do it?

[A deep guttural scream can be heard echoing around the recording.]

Daehler: We did it! We finally made it work!

<End Log>


APBW Project Specifications
Project Name: All-Purpose Biological Workers [APBW]

Description: APBWs are the organisms that the WMP has created as optimal workers to do physical labor for BR. APBWs were designed with the constraints of the WMP project in mind.

Issues:

  • APBWs were not designed with any sort of combat capabilities in mind. This means that they may have difficulty working in levels where there is a substantial danger posed by hostile entities. This isn't possible to fix at our current level of technological development but will not have a significant effect on the usefulness of the project.
  • Due to their reptilian physiology, APBWs are not viable in extremely cold levels. This is not possible to remedy without extreme changes to the machinery used in the WMP project but will not have a significant effect on the usefulness of the project.
  • APBWs need to have a passable amount of mental development to do the tasks assigned to them. This means that they also have the mental capability to rebel against BR. This has been remedied by designing them with an "off switch" installed, which allows them to be terminated remotely in case of such a situation.
  • We were not able to completely get rid of unnecessary emotions in the APBW design, but with the "off switch" in place, this shouldn't be a significant issue.

Features:

  • Enhanced muscles: APBWs have been designed to be physically stronger than humans and many other entities. This allows them to be especially effective in normally difficult construction projects.
  • Enhanced stamina: APBWs have been specifically designed to not grow physically tired by repetitive work. This allows them to work for long periods of time.
  • Opposable thumbs: Much work has been made to the hands of APBWs to make them work in a similar way to human hands. This means that they will not have issues with tasks that require dexterity.
  • Intelligence: APBWs have an intelligence approaching that of humans, which allows them to understand and accomplish difficult tasks.
  • Language: APBWs were designed to excel at learning language, meaning that it only takes them a few months of education before they have an adequate understanding of the English language. Learning of foreign languages has also shown promising results, with a handful of subjects showing basic understanding of languages such as Italian, Spanish, and Arabic.
  • Cybernetic enhancements: APBWs have several different cybernetic enhancements which work together with the aforementioned biological enhancements to make them more efficient workers.
  • Off switch: Located in their chest, each APBW has an "off switch" that can be triggered remotely and will stop their heart as soon as it is pressed. This can be used in case of any sort of rebellion, as well as a general deterrent of disobedient behavior.

BR Event Log Level 566, 7.19.2019
On July 19th, 2019, a piece of graffiti was found on the wall in the main room of the Level 566 factory. It simply read "7/24/29" in green spray paint. Searches into the culprit are ongoing, and BR members working in the factory are instructed to prepare for a potential rebellion on the 24th.


M.E.G. Event Log Level 9, 7.24.2019
On July 24th, 2019, 12 out of the 13 APBWs that were working on a broken section of the 9-11 Monorail near Michael Station suddenly collapsed. They were later pronounced dead from cardiac arrest. Similar events have been reported from various other BR construction sites, and at this time, it is theorized by the M.E.G. that this occurred due to an accidental triggering of the APBW "off switches" by BR. Inquiries will be sent to BR shortly.


BR Audio Log Level 566, 7.24.2019
<Begin Log>

[Loud alarms can be heard blaring along with loud crashes.]

Daehler: Yellow, if you can hear me, this is an emergency.

[Heavy breathing can be heard in the microphone.]

Daehler: There— There's been a rebellion.

[Pause.]

Daehler: We tried to mass shutdown the APBWs, but we must have made some sort of mistake in the manufacturing process because some of them— a lot of them didn't die.

[More heavy breathing can be heard, as well as some distant screaming and the sound of a door being opened.]

Daehler: Yellow, don't bother to send in backup; we've lost 566. All I can do now is try to find my way out.

<End Log>


Afterward: Bardeen Daehler was found in Level 123, shaken but ultimately unharmed. The BR Outpost in Level 566 is considered lost, and the WMP project is terminated. 7 members of BR died in the Level 566 uprising.


SURVIVAL DIFFICULTY:

Class 4

  • {$one}
  • {$two}
  • {$three}
factory.png

The factory in the center of Level 566.

Description:

Level 566 takes the form of a large area of dry grass that has a large factory in the center. Although the level appears to be infinite, if one attempts to travel away from the factory, they will find that after a certain distance, they will remain in the same position relative to their surroundings and not reach any further away from the center no matter how far they travel. The distance required to trigger this effect has yet to be measured precisely, but wanderers have estimated it to be about a mile long.

The factory in the center of Level 566 is constructed in a style similar to factories from the Frontrooms, particularly those used in the United States in the mid-20th century. The structure is made out of brick and has two chimneys protruding from the roof. The inside of the factory is notably larger than it seems to be from the outside and appears to have been much more advanced than the outside might suggest, with large sections made of rusted steel and several unidentifiable materials. Most of the machinery has been destroyed by the Entities which inhabit the level.

Bases, Outposts and Communities:

APBW Community:

The factory is home to a group of 80-100 entities that were created by BR in the "WMP" program. They are extremely hostile to outsiders, which means communication and study of this group is not possible at this time.

Entrances and Exits:

Doors unpredictably appear and disappear in various places of the following levels. These doors lead to different parts of the inside of Level 566's factory and act as both entrances and exits. No other known entrances or exits exist.


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License