Level 522
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SURVIVAL DIFFICULTY:

Class 3

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Wires

A photograph of a less cluttered room on Level 522.

Level 522 is the 523rd Level of The Backrooms. It is a major complex skyscraper, filled to the brim with many unique contraptions.

Description

Level 522 is a highly complicated skyscraper, composing of many separate rooms formatted in an unknown pattern. Level 522 is known for being very complicated to navigate, only fully known by certain members of Backrooms Robotics. Level 522 has many separate sections, none of which have been fully navigated as of now. For now, attempts are being focused on developing a secure connection to this Level, in order to utilize the many separate contraptions found around this Level.

Level 522 appears as an infinite skyscraper, which is invisible from the outside. Looking through any of the windows on the outer layers will only show infinite space, with no visible top or bottom to the skyscraper itself. The skyscraper appears to be constructed out of an unknown metal similar in composition to steel. Throughout the Level, the flooring changes from panels to carpet, with the occasional wood flooring. Level 522 will always have three main components found throughout all rooms. These are:

  • A high amount of exposed wires, to the point of infestation.
  • An unusual amount of spare electronics throughout the room, typically motherboards and cartridges.
  • At least one unfinished piece of tech, which has its purpose narrowly outlined.

As Level 522 displays these properties at all times, it is safe to take any supplies from around the room. There have been other features noted throughout rooms, which consist of:

  • An occasional developed prototype of a machinery, which has unique properties.
  • A fully sapient jumble of wires which will attempt to attack you.
  • Very rarely, an intelligent crusher like Entity which attacks you regardless of position.

Level 522 is currently held by Backrooms Robotics, who seem to have a basic understanding of navigation throughout Level 522. Their entire line of work seems heavily reliant on Level 522, largely due to its abundance of easy to access supplies for developing technology. Backrooms Robotics has been noted to have multiple key locations, such as the CEO's office, which is currently the only room throughout Level 522 which is devoid of any excess wiring.

Certain key objects have been found on Level 522, and have been documented. Occasionally, Backrooms Robotics allows certain items to be taken from their development for M.E.G. use, and they have been noted to mass produce some items, such as Lamps. Due to the unpredictability of anyone on Level 522, these items should only be taken should they be given in a public manner, typically with the CEO observing. This Level has very few Entities, yet should still be regarded as dangerous.

Bases, Outposts and Communities:

Backrooms Robotics

The entire Backrooms Robotics group can be found throughout this Level, as they consider this Level to be their main base. They are friendly, and willing to trade, however, their secrets must be regarded with respect, as they have been known to get violent whenever their machines are disrupted. They pose no threat to you provided you are respectful, and can be regarded as helpful to others.

M.E.G. Outpost LVL-522

A standard M.E.G. Outpost made for the purpose of gathering supplies from Level 522. They are helpful to stray wanderers who happen to find themselves on this Level, and show no harm to anyone.

Entrances and Exits

Entrances:

The current best entryway to Level 522 is through The Monorail. You achieve this by jumping off The Monorail mid-transport, which will cause you to no-clip onto Level 522. Alternatively, through Level 178, a specific floor paneling can be found, which lines up with Level 522's paneling. Should you follow this paneling, you will emerge on Level 522. This entryway has only been revealed recently.

Exits:

At random, a door can be found on Level 522 with a sign proclaiming an exit. Should you exit through this medium, you shall emerge on a random Quantum Stable Level, most commonly on Level 3. Alternatively, entering too deep into any wiring on this Level can result in you falling through, re-emerging on Level 2.


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