SURVIVAL DIFFICULTY:
Class 1
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LEVEL_512 is the NUMBER_513 LEVEL of the BACKROOMS. This LEVEL is comprised of STANDARD_STRUCTURE WALLS and FLOOR along with a CEILING. It was discovered on DD/MM/YYYY.
DESCRIPTION:
LEVEL_NUMBER appears to be a standard STRUCTURE_TYPE=HOUSE. It has NUMBER of floors with three ROOM_TYPE=BED, and two ROOM_TYPE=BATH. This HOUSE is fully furnished with various FURNITURE found in their respective ROOM_TYPES. The FURNITURE_TYPE=REFRIGERATOR has an unlimited supply of FOOD and BEVERAGE, restocked daily. Outside the HOUSE is a STRUCTURE_TYPE=ROAD that stretches on for an unknown length. The HOUSE is surrounded by a FOLIAGE_TYPE=FIELD and has a small garden with varying types of FOLIAGE_TYPE=FLOWERS.
Few ENTITIES have been reported. But ones noted are instances of ENTITY_TYPE=9. These ENTITIES have been seen walking along the ROAD and have attempted to interact with ENTITY_TYPE=WANDERERS that are within the HOUSE.
Bases, Communities, and Outposts:
OUTPOST_INSTANCE_1:
[POPULATION COUNT]: 15
[CURRENT STATUS]: ACTIVE
[LOCATION]: CLOSE PROXIMITY TO STRUCTURE_TYPE=HOUSE
[OVERALL STABILITY]: STABLE
This OUTPOST is quite NON-HOSTILE to ENTITY_TYPE=WANDERERS. They will engage in ENTITY_BEHAVIOR_INTERACTION but will not accept any ENTITY_BEHAVIOR_TRADE offers. This OUTPOST will direct any WANDERERS to take any ITEMS they so desire from within the HOUSE. No reports of any WANDERERS joining OUTPOST_INSTANCE_1 have ever been noted.
Entrances And Exits:
Entrances
ENTRY_TYPE=10 via BLUE_DOOR_SPAWN ACCESS_POINT= TERMINATED.
Exits
ENTER ROOM_TYPE=BASEMENT ACCESS_POINT= UNKNOWN.