Level 4
rating: +186+x

SURVIVAL DIFFICULTY:

Class 1

  • {$one}
  • {$two}
  • {$three}
Level-4-new

A photograph of some of the windows within Level 4.

Level 4 is the 5th Level of the Backrooms.

It is the level where Almond Water can be found most frequently.

Description:

Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been blacked out are considered traps, and should be avoided at all costs.

Level 4 is mostly devoid of entities; Hounds and Dullers are the only ones to have been observed. One person claimed they saw a Smiler, but no evidence exists to prove this. Because of this lack of entities, there are lots of wanderers on Level 4. Water coolers, vending machines, and fountains containing Almond Water can be found scattered across this Level. Level 4 is very easy to escape from, and also return to.

Level 4 is the best place to meet other people and find supplies. Before attempting to move on to the next Levels, it is recommended that you stock up on Almond Water; it will be needed, especially in Level 5 and Level 6.

Bases, Outposts, and Communities

M.E.G. (A.k.a The "Major Explorer Group") Base Omega:

  • This is the second main base of The M.E.G..
  • This is where the other half of the group's teams live.
  • They reside close to one of the entrances of Level 5 and Level 6.
  • This base is heavily guarded.

Amor Incrementum:

  • This group is a religious cult that worships agriculture.
  • This group is very small, having only around 10 members.
  • The only plants they grew were various species of mold, harvested from walls in Level 0 and Level 1.
  • They're incredibly hostile and not normally up for trade (unless you have religious objects - such as objects depicting Jesus or other religious entities - in which case they most likely would be willing to trade).

T.B.D. (A.k.a "To Be Determined"):

  • The group likes to hoard various objects and items for themselves.
  • The group is one of the smallest in the Backrooms, with only 6 members.
  • The group will ignore you unless you try to interact with them.
  • They only trade for really strange objects that don't really have a function.

Entrances And Exits:

Entrances:

There are many ways to reach this level. Some of the most known ways are to No-Clip into a wall in The Hub. You can also get here from Level 3 using the elevators, or by finding a door on Level 2 that is unlocked. Falling through The Pit in Level 283 has the chance of teleporting divers through the ceiling of Level 4.

Exits:

Level 4 has occasional exits that lead to Level 5 and Level 6. Most exits take the form of office-style stairways or occasional elevators that may even lead back to Level 3. Rarely, stairs leading to a basement can be found, and these go to Level 71. As with almost all exits in the backrooms, once you lose a direct line of sight with them, they may disappear unexpectedly.


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License