~ Level 322 - Unrecognized Landscape ~
- Unsafe
- Unsecure
- Moderate Non-Entity Hazards
~ Description ~
A direct picture of a wall on Level 322.
Level 322 consists of an unknown amount of segmented rooms and hallways, which share a few similarities to Level 0. The two levels are similar in layout, with Level 322 being non-linear space. Like Level 0, Level 322 is entirely devoid of objects within its rooms and hallways. However, the two levels contain noticeable differences. One example would be that Level 322 consists of numerous different colours within the walls and ceilings, along with the hallways being much longer. The average length of a hallway on this level is 2 kilometers (1.2 miles) in length. The floor on Level 322 seems to be made out of marble, but it is always a jet-black colour.
The walls on Level 322 are 13.5 meters (44.3 feet) in height. Closer examination by the M.E.G. has revealed that the walls are comprised of steel frameworks. These frameworks support thousands of smaller, random, 3D geometric solids that vary in volume. The shapes themselves are made entirely of LED lights that change colours every half-second, with each of the shapes being a random colour. The reason and source for this consistent colour change remain unknown. The framework also has an integrated stepping motor which makes the shapes move forwards, backwards, or sideways at random intervals. These shapes will create a pattern of 3D pixels with hundreds of colours. This will create a "Datamosh" effect where the shapes form various visual artifacts. These same mechanisms can also be observed in the ceilings of this level. The origins of these contraptions remain entirely unknown.
~ Addendum ~
Level 322 is entirely devoid of entities. However, that does not mean that this level is completely safe. The previously mentioned walls are able to shift into unrecognizable patterns, along with flashing colours, which can cause seizures. If a wanderer stays in Level 322 for a long enough time, they will start to display erratic behaviors, along with slurred speech and low intelligence. This condition has been named the Mosh Infection (M.I.). This process for the infection is not fully understood, but the symptoms are as follows:
3-5 Hours after entry:
Three to five hours after entry into Level 322, the affected person(s) will start to feel disoriented. They start to feel confused about who they are, as well as displaying lower intelligence. They also start to display a slight change in personality and mood. For example, if the affected person(s) were in a happy, upbeat mood, they will start to be in a saddened or aggressive mood.
5-12 Hours after entry:
Five to twelve hours after entry, the affected person(s) will start to have noticeably slurred speech. They will have a poor pronunciation of words, as well as mumbled speech. At this point, they will have experienced a major change in personality.
12-36 Hours after entry:
After 12 to 36 hours, the wanderer(s) will have major headaches. They will have developed pale skin, as well as possible fainting. They will also have developed major cognitive impairment at this point.
36+ Hours after entry:
36 or more hours after entry into Level 322, the affected person(s) will have a possibility of developing seizures from the changing colours of the walls. They will also have displayed noticeably erratic behaviors and movements. They will now have the Mosh Infection.
Medical Advice for Mosh Infection (M.I.)
- Individual wanderers cannot transmit the infection to other wanderers.
- If you are sensitive to flashing colours or rapidly moving objects, do not enter Level 322.
- Try looking at the ground if you end up on this level.
- If you have any type of face covering, try covering your eyes with them if you see moving shapes and flashing colours.
- Try closing your eyes as much as possible on Level 322.
As of 06/24/2019, with the combined efforts of numerous M.E.G. operatives, The Veroka Farmers, and the B.N.T.G., a liquid concoction made out of Almond Water, 1/2 of a Royal Ration, Veroka Juice, and molten Greasy Marshmallows was found to be an extremely effective cure against the Mosh Infection. This liquid can be found in bottles inside vending machines on Level 0, Level 1, Level 4, Level 6.1, Level 11, Level 36, and Level 109. This concoction has been designated MEG-OOI-0022 for the time being.
Recipe for MEG-OOI-0022
Ingredients:
- 1/2 of a Royal Ration
- 150ml of Veroka Juice
- 100ml of molten Greasy Marshmallows
Makes 300ml of MEG-OOI-0022.
Instructions:
1. Pour 150ml of Veroka Juice into a blender.
2. Pour 100ml of Molten Greasy Marshmallows into the blender.
3. Cut the Royal Ration into ten pieces. Toss them into the blender along with the aforementioned liquids.
4. Blend until smooth. Add more or less Greasy Marshmallows, depending on how thick or thin you want the drink to be.
5. Optional: Top with additional ingredients such as strawberry syrup or chocolate syrup for an addition to taste.
~ Level 322 Logs ~
Foreword: This is a log of an explorer visiting Level 322. The explorer later ended up catching the Mosh Infection. His name is Luca Veneto.
Begin Log
Day 1, 12:11
Okay, what is this weird-looking level? I just no-clipped randomly on Level 4.
Day 1, 12:15
I inspected this level for a while now; there seem to be weird moving shapes on the walls that seem to be quickly changing colours.
Day 1, 12:22
Okay, I am now looking between the shapes, and there seem to be steel beams behind them. I am also seeing what seems to be a motor system. I am assuming this is what makes the shapes move.
Day 1, 16:53
I— what the— why are the walls so— ugh. I feel so depressed right now. I used to be so happy before. Now it feels like this level is consuming me in the head.
Day 1, 21:19
Wait, why I am here? Am I who? Ughhh? Is this is alls or— Ughh….
Day 2, 04:13
Sksksk… me is here…. coloured wall…
From this point onwards, Luca has now developed poor pronunciation of words, along with speaking in scrambled up sentences and displaying lower intelligence. The first significant symptoms of the Mosh Infection are finally starting to show up.
Day 2, 10:12
M-m-m-m-m-m-m… wha… time how much has gone by? Uuuuhhhh…
Day 2, 14:01
Ahh… head me hurt… too time much spent here… where to gooo… sksksksks…
Day 3, 01:12
Me cannot move… down me… huu…
End Log
Moments later, Luca faints and collapses on the ground from too much mental stress. He now carries the Mosh Disease. He would eventually wake up on a bed on Level 109 with no recollection of how he got there.
Testing of MEG-OOI-022
Date: 06/27/2019
Involved personnel:
Valerie James - Doctor on Level 109.
Kiren Evans - Doctor on Level 109.
Luca Veneto - Affected Patient.
Begin Log
Kiren: Alright, Luca. How are you feeling?
Luca: D-d-d-d-da-b-b-bb…m-m-m-m.
Valerie: That is not a good sign. He has developed unrecognizable speech and much lower intelligence. It said on the paper that both of them are symptoms of the Mosh Disease.
Kiren: So, judging by his extremely messed up speech, he must have already carried the disease.
Valerie: I'm pretty sure.
Kiren: Alright then, I think I got one of these special liquids over at the pharmacy. That should make that disease go away. I'll go get it.
Valerie: You go do that.
Valerie: Luca, you wait here. Doctor Kiren is going to get the medicine for your condition. You'll be just fine.
Luca: D-d-d-d-d-o-k-k-k-a-a-y.
Five minutes later…
Kiren: Alright, I'm back with the medicine. It should deal with that disease.
Valerie: Thank you, Kiren.
Valerie: Stay still, Luca. We're gonna get you to drink some medicine.
Luca: Ooohhkkkayyy…
Luca drinks the liquid of MEG-OOI-0022.
Luca screams loudly.
Kiren: Oh no…
Valerie: Just give him some time. He'll calm down eventually.
Kiren: Alright then.
Ten minutes later…
Luca: I— What the fuck just happened? Why am I in a hospital? Ughh.
Valerie: You contracted the Mosh Disease and passed out on Level 322. You somehow ended up no-clipping out of the blue into this level. We carried you here to this room.
Kiren: It seems that you carried the disease for at least 36 hours, considering your earlier behaviors.
Luca: Well, I don't seem to have much recollection from that event. I just saw hundreds of shapes changing colours, and eventually, I don't know what happened next.
Valerie: Now that you are in a stable condition, you may exit now.
Luca: Okay, thank you so much.
Valerie: No problem.
End Log
Lucas is now free of the Mosh Disease. He went out an exit door into Level 11.
Date written: 07/01/2019.
From: Rachel Baker - Doctor on Level 109.
Hello. If anyone sees this, I'm Doctor Rachel Baker. Anyway, I am currently at the pharmacy of Level 109. There currently seem to be three people in black suits taking off the bottles of MEG-OOI-0022 from the shelf. They have told me that they have set up a few vending machines across multiple levels and that they are sending any help to wanderers that may have a condition known as the Mosh Disease. They told me that they have already set up a vending machine here in this hospital and that they are gonna set up some more on Level 0, Level 1, Level 4, Level 6.1, Level 11, and Level 36. The three people also told me that they have an infinite duplication system built right into every machine, meaning that anyone can have an unlimited amount of MEG-OOI-0022. It just sounded so absurd to me that they could just duplicate bottles of that medicine infinitely. I am just assuming that they got that technology from some insane secret group. But if that means fewer people are gonna get the Mosh Disease, then in all honesty I am down for it.
~ Bases, Outposts, and Communities ~
It is impossible to establish any bases, outposts, or communities on Level 322 due to the harsh conditions.
~ Entrances And Exits ~
Entrances
- Level 322 can be entered by no-clipping through the floor in front of a green water cooler on Level 4.
- This is unconfirmed, but touching a medium-sized cube on Level 12 that seems to show coloured static can teleport you here.
Exits
- Fainting on this level can teleport you to Level 109.
- Touching any shape that is any shade of green on this level can transport you to either Level 0 or Level 1. Shapes will change colours, so this only works when a shape is a shade of green.