Level 321
rating: +8+x

SURVIVAL DIFFICULTY:

Class 4

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Creation

A Creator Studio filled with art and art supplies.

Level 321 is the 322nd level of the Backrooms. Level 321 was recently found and was first discovered by an explorer who woke up in a bed he didn't recall falling asleep in.

Description:

Level 321 is a vast level with winding hallways and many medium size rooms, often appearing to host tools in relation to animation. The place looks like an animation studio from the 1930s, with old animation equipment, storyboard desks, and posters of Fleischer era style characters.
Strangely, it also happens to be littered with Cromwell Era swords, guns, shields, and other tools of war.
It has an unknown number of floors and these floors are of probable infinite size. The walls are often scribbled on with drawings varying from anthropomorphic objects to crude pictures of animals. Walls are often tiled in colors of red, blue, yellow, and white.
If you want to stay here on a regular basis, there are a few important types of rooms that you must be aware of in order to stay safe and entities to keep an eye out for, namely the Artikeli, a relatively common inhabitant of this level with a cartoon like appearance that will remind many of Animations.

Room Types:

Creator Studios

These are rooms with a drawing desk, pencils, colored pencils, brushes, paint, stone carving tools, a mirror, wood whittling tools, sewing tools, and knitting tools. They are very rare and the Artikeli tend to avoid entering this room for any reason other than to put food and water inside as offerings. If you are seen in this type of room, make sure it is while you are drawing, painting or creating some sort of art, as they tend to believe disturbing humans making art is a sin and seeing you in here not creating art will tick them off to the point of trying to remove you.

Importantly, if a human attempts to draw or paint an Artikeli, the moment they finish the drawing, they will spawn a new instance of the entity that will generally treat them like a parent. These tend to be children most of the time unless you write that to not be the case.

Dwellings

These are the most common to find and are more or less full on hotel rooms. They have two 15x8 foot bathrooms and a 25x30 foot bedroom.
If you want to enter, knock first to make sure nobody is in there. If you enter unprompted, and an Artikeli is inside, they will try to fight you for the space and will go so far as to pursue you when you retreat if you came in when they had a child with them.
If you knock and they let you in, they will turn you away politely or invite you in to learn about you. If nobody is in there and you decide to reside in it, only do so for one night and post a note on the door apologizing to any potential owner.

Holy Rooms

These are rooms that resemble what would be the main section of a church where people sit for a service. The doors to it are painted to have a golden J on them. These are always attended to by members of the Sons of The Brush, who normally are busy keeping it clean, organized or planning their next sermon. It is advised to ignore these rooms as they tend to be locked.

The Artikeli:

They are native to this level, but have mostly fled to Level 10. They have a physiology like that of the Animations of Level 94, being household or special use objects. They have black lanky cartoon limbs and drawn on looking face with black dot eyes, and a mouth that has the appearance of a line when closed. Something strange to note is that when they open their mouths to speak or eat, they possess a cartoon-like teeth and a tongue.

They tend to be extremely superstitious and tell various interesting urban legends and strangely venerate humans, some opting to protect them as best they can, unless said human attacks them first. They have a functioning society of their own, and go out of their way to defend their communities from hostile entities, such as Smilers, Skin-Stealers, ect.


Interview Log 01/29/2020

The following is an interview with an older Artikeli, in order to further understand them.

Begin Log: 09:09
Interviewer: M.E.G. Researcher Shaun DeLadias
Interviewee: 1 of the Artikeli - Nickname "Carl"


Shaun opens his notebook to a fresh sheet of paper before looking at the specimen. The specimen, named Carl, is a drawing compass with the natural characteristics of an Artikeli. Once the specimen finishes a glass of water, they look at the researcher.
Researcher Shaun: "All right, so you told me you call each other the Artikeli. Is that correct?"
Carl: "Yes. I feel that's obvious."
Researcher Shaun: "Could you explain the founding story of the Commonwealth?"
Carl: "If you wish and you're interested that long tale. You know about the creatures you refer to as "animations", but you don't know much else about them. A long long time ago, The King used to use us instead of the animations to kill intruders into what you call Flat...er, Level 94."
Researcher Shaun: "I notice you almost called Level 94 'Flat 94'. Why was that?"
"Carl": "Our, uh, dialect is a broken version of yours. It's really a shame."
Researcher Shaun: "That's very interesting. So why did you stop serving Entity 33?"
"Carl": "O-over generations our forebearers' spirits grew out of his skill to lead and then he unleashed the entities of these worlds on us. We were forced to flee the the Animated Kingdom in order to avoid being repossessed by that pitiful menace on our people."
Researcher Shaun: "I noticed you said you used to be a soldier in our last interview. Were you forced to be a soldier?"
"Carl": "Not so, sir. Its been our duty to do so for many generations, but we do it willingly understanding it is our duty to serve for the preservation of our people and homes. Our warriors are our walls against the dangers of these worlds. We raise ourselves for that duty. But we are just as grateful towards men becoming blacksmiths or taking up some other craft as opposed to soldiers should they be so adverse to combat or unable to fight."
Researcher Shaun: "Interesting. Last question, do you have any relation to the Artist?"
"Carl": "Not sure. I've never been told about an Artist except by you guys."
Researcher Shaun: "Forget it then. This interview is concluded."


Summary: The specimen has said some very interesting things and has given us insight into their old society's origin and it seems they are familiar with Entity 33, and if what they say is true, then they may have knowledge we could make use of for future investigations.
End Log: 09:12

Bases, Outposts and Communities:

The Commune of Art

The Commune of Art is a settlement of around 50 humans. They are generally open to trade food for art you made or have found.

The Second Commonwealth

The Second Commonwealth is the name of a collection of loosely associated outposts.

The Sons of The Brush

The Sons of the Brush are a religious association of Created Ones who once legislated matters of faith and morality in a similar fashion to a government associated religious organization, thus they had large amounts of influence in the Old Commonwealth's policies and the culture of the present Commonwealth in general. Not much else is known about them as they are generally more mistrusting and cold than most Artikeli towards humans. If you encounter them, only ask them where the nearest settlement of the Second Commonwealth is and if they can take you there. They will usually oblige.

Entrances And Exits:

Entrances

To enter, you can fall asleep with a sketchpad in your hand on the floor of an apartment in Level 13 and wake up in Level 321. No-clipping through a painting of a desk with art supplies in Level 57 will also lead here.

Exits

If you find a door with a picture of a bundle of grain taped to it, walking into it will lead you into Level 10. Spending the night in the same bedroom for a straight month will take you back to Level 13 on the first day of the fifth week. The last way is to find a small door with a "Custodian Only" sign on it. Going through it will take you to Level 95.


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