Level 141
rating: +4+x

SURVIVAL DIFFICULTY:

Class 4

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A picture of one of the boilers.

Level 141 is the 142nd Level of the Backrooms. It was discovered on 5/21/96 but only ever documented on 11/6/20 by reddit user u/DemonPrism.

This level is an infinite boiler room similar to Level 5's Boiler Room. But instead of having only one boiler, the whole level is made of boilers.

Description:

The Boiler Rooms
This is the most common variation of Level 141 and will most likely be where you start out in. However this level is extremely dangerous with temperatures going up to 56°C (132°F) in some parts, so you should bring some sort of protection before coming here or else you will die of overheat if you don't have a special Heat Protection Suit hidden in The Employee Break Room or take it off one of the workers (don't try to do that).
Gas leaks are common and if you ever hear one you should immediately get out of the room as they are propane gas that can suffocate you. Stairs and elevators can also be found to take you to other levels, but rarely. You may find items such as shovels, dried up bottles of almond water, axes, holdable pipes, heat protection suits, and other industrial equipment.
All the pipes here have the number "141" suggesting this is the 141st level.

The only reported entities in this part of Level 141 are Dullers and they are fairly common.

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The inside of the "Employee Break Room". (The bodies have been cleared out)

The Employee Break Room is where the employees take a break from working. Some can hold furniture while others can be completely empty. However it seems that most of the employees have died with there bodies still on the ground inside and around the room. If you can find an open pipe you can go through it to escape the level. But don't try to break one of the pipes open as the propane gas will fill the room. You can find these rooms from a door marked with a red heart and yellow stripes.
Codename: 141

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A picture of "The Tunnels".

The Tunnels
The Tunnels are a large web of tunnels that go in between the main sections of The Boiler Rooms. Almost like a road connecting 2 town together.

These tunnels look like highway roads and are not as hot as the boiler rooms as they only ever going up to 50°C (122°F). Pipes do line the walls and the same leaking noise can be heard. If you do hear a leaking noise, turn around and run the opposite direction of where you hear it. It's a propane gas leak that can suffocate you just like it would in the boiler rooms. Every once in a while you may find the tunnel to branch off into 2, 3, or 4 other tunnels. It's totally up to you which way you want to go as they all just go to similar areas.

To find out which doors take you where, you must use it's codename.
The Boiler Rooms: 141
141.1 has never been found ever and nobody seems to know why.
The Tunnels: 141.2
The Cold Boilers: 141.3

These are used to tell which door takes you to each location. Doors with other numbers lead to the level of that number. Doors without a number can take you anywhere but are VERY rare. Doors with confetti are just a way to tell you where the party is! =).

Entities
The only entites in this part of Level 141 are once again Dullers, and they are a little bit rarer. If you do see one try to slowly walk away. If that doesn't work, run for your life.
Random text saying "141- TDH -TBH" can also be found randomly with the "TDH" text scribbled out for an unknown reason.
Codename: 141.2

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The Fueling rooms.

The Fueling Rooms
The Fueling Rooms is a large room made up of fueling tanks connected to the boilers. This room works similar to the Employee Break Room with how you find it. As it's always marked with a fuel tank on it's door. The difference is that you cannot find this door inside any part of Level 141 except The Tunnels. Inside you can find large fuel tanks used for fueling all of the boilers. People suspect that the pipes that line the walls in The Tunnels are fuel pipes as they hold propane inside them. These rooms are small, only being about the size of a house compared to the other sections of Level 141 being bigger than some cities. If someone where to crack these open then a large propane gas leak would occur, killing the person in minutes if they can't escape in time. These rooms are colder then other parts of Level 141 like the Boiler Rooms and The Tunnels. Being a nice 30°C (86°F).
Entities
While Dullers do appear here, they are not common due to how small the rooms tend to be. However, one entity, dubbed "The Fueler" appears in every fueling room and wears black overalls and looks like a human. He works on the tanks making sure each part of the boiler rooms gets enough fuel. He is friendly unless you either attack him or cause a gas leak.
The only way out is the door you came in from, leading you back to The Tunnels.

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Pipes covered in snow inside The Cold Boilers.

The Cold Boilers
The Cold Boilers are basically a reverse version of the Boiler Rooms, instead of the boilers being super hot, these boilers are very cold easily going into the negatives. With the average temperature being a very low -70F° (-57C°) and bringing at least a jacket is necessary to even survive here. Gas leaks don't occur here due to the freezing temperatures. The elevators don't work and the stairs are made of ice that can crack and break when to much weight is put on them.
The Employee Break Room does exist but is frozen over in a pile of snow and ice, there also seems to be nothing in there at all. For some reason it seems to artificially snow everywhere in the Cold Boilers with ice, icicles, snow up to 1.5 meters deep (some people say even deeper), walls torn down, and broken boilers are all common here. pipes that would normally lead to levels like Level 2 are clogged with ice making it impossible to go through. Almond water can be found here but its frozen and the bottle is sometimes cracked, making it impossible to drink. Some doors are locked and need a key that's hard to find, but any key you find from this level will work. You can find these keys scattered everywhere but are more commonly found in the Employee Break Room. The lights are dim and sometimes non-existent, making some of this level very dark. So bringing a flashlight is recommended.
Snow shovels and holdable frozen pipes have been found here.
Entities
Dullers freeze to death when coming in here so your chance of dying to them is very low.
Codename 141.3

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A brightened picture of the blackout event.

Note: The blackout event has been up in the air for removal as it doesn't fit the backrooms canonically. It will not be changed until we find a solution to the issue.

The Blackout

The Blackout is an event that takes place after all the electricity has been used up. This can take between 1-5 weeks to occur in any area of Level 141. This will cause an immediate blackout for the entire level. EVERYTHING stops working with the temperature dropping down to 10°C (50°F) so it could be beneficial to wait for the blackout. However you do require a flashlight to see. Dullers are extremely hard to see blending into the pipes themselves. Making them a huge danger.
How to stop the blackout event
In order to stop the blackout even you have to find the Employee Break Room. There will be a "Backup Power" switch at the back of the room. Turn it and the level will re-gain power. This may take a while though.
Note: while there are multiple employee break rooms, when you use that rooms backup power, you cannot use it again if the blackout happens again. You must find a new employee break room to use the backup power again.

Record Temperatures.

Note: These are estimates
Highest: 118°C (224°F)
Found after going into a "very bright" room. He literally melted away as his friend watched in agony.
Lowest: -214°C (-353°F)
Found inside the Cold Boilers

141s Logs

History

This is the documented history of this level, there may be more history that's unknown to us.

Bases, Outposts or Communities:

There are no known bases, outposts or communities on this level due to the extreme heat. The M.E.G. attempted to create a small outpost here, but the intense heat made construction unbearable and made the people miserable as many people died to heat stroke or to entities. The M.E.G. decided to not do anything similar again.

Entrances And Exits:

Entrances

  • No-clip into Level 5's boiler.
  • Find a building in Level 11 with boilers inside.
  • Find a metal bolt door in Level 2
  • Going into and through a pipe can rarely take you to this level.

Exits

  • If you find a flight of stairs or an elevator, it can take you to Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, and rarely Level 102 or Level 65. One person has said to have gone to Level 401 but this is not confirmed.
  • In The Tunnels, if you find a door with a number next to it, then that door will lead to the level of that number. If you find a numbered door that goes to an un-documented level, it will be locked until the level gets discovered. After that the lock will unlock itself without any keys necessary. These doors are VERY rare.
  • Going up the ice stairs in The Cold Boilers will always take you to Level -5.
  • Going through the pipes in the break room can take you back to Level 5 but can also take you to Level 2.
  • No clip into one of the boilers to go back to Level 5 or any Negative Level.
  • Find a metal bolt door. This can take you to either Level 2 or Level 14.
  • A random door can take you to Level 11.
  • Find a door with confetti nearby! Then you can join our party! =).
  • Falling through the floor during the blackout stage has a chance of leading to Level Achromatopsia.

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