Level 141
rating: +2+x

SURVIVAL DIFFICULTY:

Class 4

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A picture of one of the boilers.

Level 141 is the 142nd Level of the Backrooms. It was discovered on 5/21/96 but only ever documented on 11/6/20 by reddit user u/DemonPrism.

This level is an infinite boiler room similar to Level 5 boiler room but instead of only having 1 boiler, the whole level is the boiler room.

Description:

The Boiler Rooms
This level is extremely dangerous with temperatures going up to 56°C (132°F) in some parts, so you should bring some sort of protection before coming here. All the pipes here have the number "141" suggesting this is the 141st level. Gas leaks are common and if you ever hear one you should imminently go out of the room. Stairs and elevators can also be found, but rarely. You will die of overheat if you don't have a special Heat Protection Suit hidden in The Employee Break Room.

The only reported entities are Dullers and are fairly common, a way to tell how many are in a room is to see how many pipes are in said room, if there's over 5 pipes, there's a Duller. It's unknown if any other entities are in this level.

There is also a "Employee Break Room" where there are deceased employees near some exposed pipes, these are your exit. You can find these rooms from a door marked with a red heart and yellow stripes. There's also a hidden lever to stop the level from converting into Level 141.1 if you want to stay longer as well as a key to get to Level 141.3.

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A picture of "The Tunnels".

The Tunnels
The Tunnels are a large web of tunnels that go in between the main sections of The Boiler Rooms. Almost like a road connecting 2 town together.

These tunnels are not as hot at only ever going up to 50°C (122°F). Pipes do line the walls and the same leaking noise can be heard. If you do hear a leaking noise, TURN AROUND AND RUN AWAY. It's a gas leak that can gas you to death. Every once in a while you may find the tunnel to branch off into 2, 3, or 4 other tunnels. It's totally up to you which way you want to go as they all just go to the same area.
In order to find where The Boiler Rooms start and The Tunnels end. Just go through any door you find including the door to the Employee Break Room. But make sure to avoid any doors with confetti nearby. Doors with confetti are just a way to tell you where the party is! =).

Entities
The only entites are Dullers but they work a bit differently than how they work in The Boiler Rooms. Instead of it being determined by how many pipes there are. They can just show up randomly. If you do see one try to slowly walk away. If that doesn't work, run for your life.
Random text saying "141- TDH -TBH" can also be found randomly with the "TDH" text scribbled out for an unknown reason.

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A brightened picture of the blackout event.

The Blackout

The Blackout is an event that takes place after all the electricity has been used up. This can take between 1-4 weeks to occur. This will cause an immediate blackout for the entire level. EVERYTHING stops working so the temperature drops down to 10°C (50°F) so it could be beneficial to wait for the blackout. However you do require a flashlight to see and Dullers are extremely hard to see blending into the pipes themselves.
How to stop the blackout event
In order to stop the blackout even you have to find the Employee Break Room. Be careful though as the originally dead employees turn into monsters that are hard to kill, if you do manage to defeat them there will be a "Backup Power" switch at the back of the room. Turn it and the blackout will disappear.

Record Temperatures.

Highest: 118°C (224°F)
Found after going into a "very bright" room. He literally melted away as his friend watched in agony.
Lowest: 8°C (46°F)
Found during the blackout event.

u/DemonPrisms log
u/DemonPrism has a log about this level.
Do you want to see the logs?

141s Logs

Colonies And Outposts

There are no known Colonies or Outposts on this level due to the extreme heat. The MEG attempted to create a small outpost here, but the intense heat made construction unbearable and made the people miserable as many people died to heat stroke or to entities. The MEG decided to not do anything similar again.

Entrances And Exits:

Entrances

No-clip into Level 5s boiler.

Find a building in Level 11 with boilers inside.

Find a metal bolt door in Level 2

Going into and through a pipe care rarely take you to this level.

Exits

If you find a flight of stairs or an elevator, it can take you to Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, and rarely Level 102. One person has said to have gone to Level 401 but this is not confirmed.

Extremely rarely, you might go to Level 65 from an elevator which can get you lost fast.

Going through the pipes in the break room can take you back to Level 5 but can also take you to Level 2.

No clip into one of the boilers to go back to Level 5 or any Negative Level.

Find a metal bolt door. This can take you to either Level 2 or Level 14.

A random door can take you to Level 11

Find a door with confetti nearby! Then you can join our party! =)

Falling through the floor during the blackout stage has a chance of leading to Level Achromatopsia


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