Level 13
rating: +18+x

SURVIVAL DIFFICULTY:

Class 2

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Level-13-cc.jpg

A photograph of Level 13, taken by an unknown user.

Description:

Level 13 is seemingly an apartment building with an extremely high number of floors.1 Within each floor, there are many small residences, each with a number on the door. These numbers are in a system where it lists the floor, the section of the floor, and the apartment number.2 The current design of the building is similar to that of typical 1980's architecture. The walls in the hallway are a white, and the carpet is of a brown, geometrical design. This design is consistent throughout all floors.

The main source of transport between floors on the level are the stairways that are located on each floor. These are the main means of intra-level transport due to the fact that all Elevators will take you to other levels, not transporting you through Level 13. Another prominent entity on this level are Windows. These will usually show a bright blue void on the exterior of them, and they are less hostile on this level. However, these Windows are still very dangerous, so be sure to avoid them.

Wi-Fi is present on this floor and available for use. Computers can be found within some apartments, along with many other materials, so this level is very useful for supplies. You are also able to claim housing within Level 13, but you should be sure to claim housing away from any Clump infestations. If you want to claim housing, make sure to go down to the lobby first.

The lobby is on Floor 0, and within it there will be a single Faceling attending the front desk. This Faceling is unresponsive unless you ask for an apartment. If you do, you will receive an apartment key from this Entity. This key can be used to open up its respective apartment, and can allow you to have an apartment on Level 13.

Entities:

Entities present on this floor are rare, however these can be rather dangerous. These include Clumps, Windows, Elevators, Smilers, and Deathmoths. Clumps are most commonly found within cabinets in apartments, and other enclosed places. It is recommended to keep apartments illuminated due to Smilers and Deathmoths. Stay away from all Windows as they are most likely an Entity.

Bases, Outposts and Communities

B.N.T.G. Claimed Floor 283:

  • Claimed by the B.N.T.G.
  • Access granted to only B.N.T.G. members and merchants.
  • All Entities suppressed on this floor.
  • Minor trading post.

Entrances And Exits:

Entrances:

  • Entering an apartment building on Level 11.
  • No-Clipping through the floor on Level 12.
  • No-Clipping into a yellow wall on Level -2.

Exits:

  • No-Clipping through a red wall will lead you to Level -1.
  • No-Clipping through the floor will cause you to fall down every floor. Once you reach the ground floor and clip through it, you will be on Level 14.
  • Touching a rusty pipe will lead you to Level 3.
  • Exiting through the front door in the lobby will lead you into Level -5.

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