A wrecked room of 107. Note the power box on the wall.
Level 107 is the 108th Level of the Backrooms.
Description:
Level 107 is an expanse of heavily dirtied and destroyed rooms that do not, at first glance, seem to have been inhabited by any living beings in a while. The tiled tan walls of 107 are signature of its appearance, and the roofs above rooms seem to have their tiles forcibly torn out, leaving a writhing mass of wires and unidentified rotten wood supporting the tops of rooms. Many doors between rooms are heavily damaged, and most have fallen off their hinges. One extremely notable thing about 107 is that every single room seems to have a power box attached to one of the room's walls. Steel bars can be seen supporting certain rooms that stretch from the floor to ceiling.
The floors of most rooms are covered in a layer of chipped wood and debris, making strong footwear highly recommended as to avoid injury. Thick opaque windows in rooms appear to emit strong, bright light, but they are the only source of natural light on Level 107, so a light-emitting device is strongly recommended. Level 107 constantly emits an ambient noise described to resemble a screeching audio recorder emitting static. This ambiance can easily cause people to go insane if heard for long enough, usually taking its toll after 72 hours of repeated listening.
Entities:
107 is plagued with a variety of entities. Wretches can be found in many rooms, often with supplies like Almond Water and rations nearby. Additionally, Mockers, Wormlings infected with The Disease, and Tiletraps can often be found lurking within 107, as well as other common entities.
Reports of other unidentified entities have also been confirmed, and many people that have gone to 107 have reported loud screeching noises coming from the ceiling, but this is not backed up with any evidence.
Bases, Outposts and Communities:
There are no known bases or outposts on this level, due to the pre-existing audio conditions of Level 107.
Entrances And Exits:
Entrances
Recent reports have shown that specific doors on Level 106 will take you to Level 107. Additionally, it has been proven that finding a peculiar well on Level 135 has a very small chance of sending individuals to 107.
Exits
107 features certain holes in the wired roof every 35 rooms, according to a new study by researchers. Climbing up these holes in the roof will transport you to another level, usually leading to Level 68. No-clipping through the floor brings you to Level 108.
A wrecked room of 107. Note the power box on the wall.
Level 107 is the 108th Level of the Backrooms.
Description:
Level 107 is an expanse of heavily dirtied and destroyed rooms that do not, at first glance, seem to have been inhabited by any living beings for quite a while. The tiled tan walls of 107 are signature of its appearance, and the roofs above rooms seem to have their tiles forcibly torn out, leaving a writhing mass of wires and unidentified rotten wood an unknown substance supporting the tops of rooms. Many doors between rooms are heavily damaged, and most have fallen off their hinges. One extremely notable thing about 107 is that every single room seems to have a power box attached to one of the room's walls. These power boxes are notable for having dangerous anomalous effects when used. Steel bars can be seen supporting certain rooms that stretch from the floor to ceiling.
The floors of most rooms are covered in a layer of chipped wood and debris, making strong footwear highly recommended as to avoid injury. Thick opaque windows in rooms appear to emit strong, bright light, but they are the only source of natural light on Level 107, so a light-emitting device is strongly recommended. Level 107 constantly emits an ambient noise described to resemble a screeching audio recorder emitting static. This ambiance can easily cause people to go insane if heard for long enough, usually taking its toll after 72 hours of repeated listening. It is heavily noted that this ambient noise seems to have unique effects on victim's sanity.
Entities:
107 is plagued with a variety of entities. Wretches can be found in many rooms, often with supplies like Almond Water and rations nearby. Additionally, Mockers, Wormlings infected with The Disease, and Tiletraps can often be found lurking within 107, as well as other common entities.
Reports of other unidentified entities have also been confirmed, and many people that have gone to 107 have reported loud screeching noises coming from the ceiling, but this is not backed up with any evidence.
At the time of writing, all above listings of entities are considered defunct due to false spread of information. Further research is required to determine the real inhabitants of Level 107.
Bases, Outposts and Communities:
There are no known bases or outposts on this level, due to the pre-existing audio conditions of Level 107.
Entrances And Exits:
Entrances
Recent reports have shown that specific doors on Level 106 will take you to Level 107. Additionally, it has been proven that finding a peculiar well on Level 135 has a very small chance of sending individuals to 107.
Exits
107 features certain holes in the wired roof every 35 rooms, according to a new study by researchers. Climbing up these holes in the roof will transport you to another level, usually leading to Level 68. No-clipping through the floor brings you to Level 108.
The following interview was conducted to learn more about the behaviors of 107, between a M.E.G. Researcher and a Wanderer (Referred to as, "Mr. White,") who had traveled to 107.
(Begin Log)
Researcher: The interview has begun, Mr. White.
Mr. White: Oh? Alright then…let's get this over with.
Researcher: So, when you arrived in 107, did you feel anything…off?
Mr. White: …
Mr. White: I usually refrain from saying this, but when I arrived in 107…
Mr. White: …There was a sudden feeling of shock and remembrance. It was almost like seeing my life flash before my eyes. It was so horrible, so beautiful, so -
Researcher: Mr. White, I have another question for you.
Mr. White: Mhm?
Researcher: What entities reside on Level 107?
Mr. White: (Loud Popping Noises Are Heard) AARGH!
(End Log)
Post-Interview Log: The log abruptly ended when Mr. White suddenly suffered immediate rupture of multiple organs, resulting in instant death. However, Mr. White's body shook for a full 5 minutes, despite the fact that Mr. White had already died, before ceasing movement. Researchers who have investigated can confirm that Mr. White's death was entirely anomalous, as Mr. White had no pre-existing conditions before the interview began.
Further research following Log 107-1 is being conducted.
Level 107 is the 108th Level of the Backrooms.
Description:
Level 107 is a dangerous anomalous level that affects those who travel to the stated level.
The true appearance of Level 107 is unknown, due to it's anomalous effects; when a living being travels to Level 107, they are subject to an intense mental decrease. The being is then transported to an area that is supposed by many to be Level 107. A description of this area can be found in the Original Documentation. What makes this anomaly so dangerous is that anyone who is asked exact questions on the appearance, inhabitants, or description of Level 107 (F.E. What is the purpose of Level 107?) will be subject to an immediate, violent death. Researchers theorize that this is Level 107's way of purposefully enclosing information.
Entities:
The only entity inhabiting the real Level 107 is, in all regards, Level 107 itself. It is theorized to be a massive entity that uses psychic-based warp manipulation (P.B.W.M.) to send individuals traveling to 107 to the false pocket dimension, this process taking about 2.3 seconds per individual sent. Further research is being conducted on how to explore the true Level 107.
Bases, Outposts and Communities:
There are no known bases or outposts on this level, due to the pre-existing conditions of Level 107.
Entrances And Exits:
Entrances
Recent reports have shown that specific doors on Level 106 will take you to Level 107. Additionally, it has been proven that finding a peculiar well on Level 135 has a very small chance of sending individuals to 107. (Note that these are entrances to the real 107, but travelers will then be sent to the false 107.)
Exits
107 features certain holes in the wired roof every 35 rooms, according to a new study by researchers. Climbing up these holes in the roof will transport you to another level, usually leading to Level 68. No-clipping through the floor brings you to Level 108. (Note that these are exits from the false 107.)