Level 0
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The first picture ever taken of Level 0.

Level 0 is the 1st Level of the Backrooms and is most likely the first level you will encounter here.

Description:

Level 0 is a collection of randomly segmented rooms, hallways, and flights of stairs, with a mostly consistent mono-yellow wallpaper. The carpet is damp and moist, and the ceiling is decorated with office lights. Some walls have electrical outlets, have mold growing on them, or have security cameras. You can also rarely find groups of blood red rooms instead of mono yellow, as well as hallways that are pitch black. While generally a safer Level, with rare sightings of entities, it is extremely isolating and will drastically lower your sanity. Keep a bottle of Almond Water on you. It is estimated the lobby is over 600 million square miles, so stay vigilant and keep walking until you find a colony or outpost.

"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in
God save you if you hear something wandering around nearby, because it sure as hell has heard you"

Colonies And Outposts

M.E.G. (A.k.a The "Major Explorer Group") Base Alpha:

  • This is The First Main base of The M.E.G.
  • This is where half of the groups Teams live.
  • Close to one of the Entrances of Level 1.
  • Communicates with The B.N.T.G. here.
  • This Base is heavily guarded.

Tom's Diner:

  • Resides Tom, as the name suggests.
  • Was a chef before No-Clipping into the Backrooms.
  • Has food supplies that get resupplied by The B.N.T.G. every few months.
  • Tom is a cheerful and optimistic person.

Camp Amber:

  • Has around 50 citizens.
  • Close to Level 1's entrance to The Hub.
  • Has a small defense force.
  • Friendly and open to trade and new citizens.

Entrances And Exits:

Entrances

As Level 0 is likely the first Level you will encounter in the Backrooms, accessing it from The Frontrooms is the same as entering the Backrooms for the first time. No-clipping out of the bounds of reality is considered the most effective way of accessing the Backrooms. See the 'Basics of the Backrooms' guide for more information. Many other Levels can take you back to Level 0.

Exits

Be aware, exiting through an unknown entry point could lead to even worse places in The Backrooms. After many days of walking, you can find a staircase, or fire exit, that will lead into Level 1. You can also break through the floor to go to Level 27. Breaking one of the lights results in a small chance a tunnel will appear, transporting you to Level -12. If you wander long enough you can get to the Manila Room.


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