1st upvote :heh:
thank you for rewrite
also in the normal levels list, the level name is just black and there is no title for the level. did you forget or is it on purpose?
hi it is me aaron92
Oh that's on purpose! figured it added spoopyness ;)
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Mainly because of one thing— when talking about the houses, you said “Built by creatures.” The line not only feels out of place but I couldn’t find any mention of creatures in the level. Besides, I think having entities on the level ruins the feel you were going for.
just because they were built by creatures doesn't mean there's any left
built by creatures just means they're man-made, it's just a very artificial and separated from reality way of describing it
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'Tis a little brief and empty to me. I would've enjoyed simply more content.
There's not really meant to be more content? what would I even… add /gen (if you have ideas, put them in here)
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feel like the concept really doesn't need to be bloated into something wacky and wild, simplicity is better sometimes.
because it's my first level I ever wrote
Really, the actual reason why I chose it was to just make Level 999 connect up to some random level! I knew I was already going to use 145 early on in my writing, so I figured I may as well use another one of mine! 106 fit perfectly as a "random" level.
Hope this helps!
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honestly youve got plenty of levels that can be considered as “random”. this level, altho it is your first, is (no offense) pretty old and bad, and linking 106 to this popular page will drive attention towards it, thus people may downvote it to deletion.
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At least it wasn’t the one with the frontrooms exit. Also, Now that 999 has the grip released a lot of people will reference cluster 2. I don’t want it to be overused, but I do plan on doing this wand putting the entrance at the end of a very long journey.
my brain gives good chemical when i see imagery like this
criticizing this piece is an enigma for me as i at one point gave direct input into its final product. this in itself should mean i look upon it in favorance, but in my opinion the core concept here was executed improperly.
i find this piece to be insurmountably pessimistic. at its core, the primary messaging this piece conveys is that of eternal stasis; you are all you can be and therefore cannot change any aspect of yourself for better or for worse. i find it incredibly curious that this piece was tagged as bittersweet as based purely on tone there is perhaps very little to no sweetness to be found here at all. on the contrary, the very idea this piece tries to convey is an incredibly depressing concept. this, in itself, isn't a bad thing. some of the most resonant pieces of media are those which are unapologetically glib and nihilistic in premise as those are genuine emotions which can strike an audience. i believe the primary flaw present in this piece is it isn't aware that that's what is presented in the first place.
this piece is written in a somewhat… romantic way? were this intentional it would've made a fascinating quirk, but there doesn't necessarily appear to be a hint of irony or awareness of this fact present throughout. down to the images included to supplement this piece, everything here feels wanderlust and absent of sonder. despite this, the article itself doesn't even remotely match the presentation.
i'm not sure what this piece wants to do. does it want to be a nihilistic article which calls out how people never become anything other then what they are, or is it a piece of acceptance in that revelation. this piece so delicately toes the line of optimism and pessimism that i'm unsure of what to make of it.
all this alone would make me novote purely by the inquiry. it made me think. not many articles do that. however the thing making me change to a downvote is a minor conceptual contradiction i found which appears relevant:
This effect—which dissipates upon leaving the level—is believed to carry a bleaching effect onto items or people that inhabit Level 999 for extended periods of time, due to the fact that the sand, dirt, trees, water, and artificially constructed materials found naturally within the level do not revert to any expected colour if taken out.
permanent change
You are no different to the landscape that surrounds you; you are as unchanging as the ground below you, the trees in front of you, and the stars above you.
and direct contradiction to that.
the bleaching effect feels out of place with what the article is trying to say. downvote.
~~~🐜Ant boi baby🐜~~~
Been a while, felt the need to respond to this lol.
The contradictions you state on this page are intentional! Whether or not you like or dislike it is up to you, of course, but the contradictions in format and tone shouldn't just be the reason for downvote purely because they're there.
Level 999 is meant to utilise it's highest possible number to show itself as the end of the backrooms journey, but not from an in-universe perspective. The level itself is perfectly normal, and written in a grand way, but the main idea is that you've read all levels between 0 and 998, and now you're left with this. An utter anticlimax. It's a boring island, written grandly, with inherently nothing new to say other than that you've reached the end. That's it, no more to read. You finished it, and your reward is unsatisfactory.
Of course, not all normal levels are filled, and levels will continue to come out after 999, but that's the vague idea lol
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I’ve noticed being anti climactic and trying to disrupt the mold purely for the sake of it and genuinely trying to piss the reader off is a theme with your new stuff and it’s starting to worry me tbh.
Okay…? No need to be pissy about it, dude.
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oh hey hi i'm back to.
contradictory tone is good. i will not deny the fact that including contradictions in a work is not something which should be shamed. in reference to the bittersweet tag i still am of the opinion that that specific tag is inaccurate on like. a technical level and probably should be removed but i am assuming u are referring to the contradictions in the piece itself and i will say this.
you say the contradictions are intentional, and yet your piece does not establish reason for contradiction. i myself am an advocate for entropy, but even in its purest form if you want your reader to feel resonate with the idea you have to make a direct statement that hey this is what you are going for. like all other literary devices contradictions are a means to move a story or concept forward, but in this case you make no attempt to do as such. i think i've garnered a reputation here of demanding pieces which have reason and evidence for everything and i want to clarify that i do not mind concepts which are left without evidence, but you do have to lean into it.
this piece is haphazard. that's the best way to put it. it is a piece of writing which is enigmatic in concept but makes no attempt to compromise with the reader or walk them to that pier. if you want to walk to that pier about boring island i'll take you there you're establishing that this level is just. another level. this article is not written as though it is just another level. if you want your reader to understand what you're going for you have to write it as such and quite frankly. this level has a lot of interesting things which make it worthy of being interesting that does introduce unique concepts! bleaching effects are interesting! monochrome is interesting! you've established gravity wind permanent genetic rewriting ancient legends of long passed gods and yet you still claim this level is a boring island.
you cannot claim this level is a boring island if the whole article establishes the factual truth that there is more to this level then an island. if your main argument is that contradiction is present, then make it present.
if your goal is to make your reader angry i can respect that (i've done that my fair share of times), but you still have to, yaknow, lean into that. this piece is plenty satisfactory. i'm not sure what you mean by unsatisfactory. it is a capstone. it was always written to be a capstone. no matter how you write this level as long as you make any reference to an ending to a series this will be a capstone. if you go into this piece thinking that it is a capstone then you are writing a capstone. if you want to make your readers angry, lean into it and make your readers angry. also, if you're going to lean into leaving your reader unsatisfied you should be prepared to accept that people will downvote. to be blunt you say yourself this piece is meant to be unsatisfactory so i'm unsure why you're surprised why i downvoted.
once more since the bleaching effect still feels out of place in regards to your author intent, i will keep my downvote.
~~~🐜Ant boi baby🐜~~~
replied to the wrong message
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I genuinely have no clue what the purpose is here. Ask yourself what you wanted to achieve here. The exit going to a level that’s destined to beeline for deletion is an interesting idea. Also, the article has no clue what its tone is. I can’t discern a theme like I see some elements of SH4DY GR3Y Esq hopelessness, but you have a random exit in plain sight, it has absolutely no sense of finality either because of said exit. An unchanging level is cool, run with that. You don’t do anything with the ideas presented here and there is so much missed potential that’s muddled up in an unclear message and meaning. Changing the exit to the entrance really helps keep them together and accomplish a proper anti-climax instead of just feeling like something in the middle of the story. also thanks for clarifying the bleaching thing. Good level.