it looks like an aight level, i’ll give ya a rat of approval
hands you a rat
:root { --sidebar-width-on-desktop: calc(var(--base-font-size) * (266 / 15)); --body-width-on-desktop: 45.75rem; } @media only screen and (min-width: 56.25rem) { #content-wrap { display: flex; position: initial; flex-direction: row; flex-grow: 2; width: calc(100vw - (100vw - 100%)); max-width: inherit; height: auto; min-height: calc(100vh - var(--final-header-height-on-desktop, 10.125rem)); margin: 0 var(--sidebar-width-on-desktop, 13.6rem) 0 calc(var(--sidebar-width-on-desktop, 13.6rem) * -1 / 2); } #main-content { position: initial; width: var(--body-width-on-desktop, 45.75rem); max-width: var(--body-width-on-desktop, 45.75rem); max-height: 100%; margin: 0 auto; padding: 2rem 1rem; } #page-content { max-width: min(90vw, var(--body-width-on-desktop, 45.75rem)); } #side-bar { position: -webkit-sticky; position: sticky; top: 0; left: 0; grid-area: side-bar; width: var(--sidebar-width-on-desktop, 13.6rem) !important; min-width: var(--sidebar-width-on-desktop, 13.6rem) !important; max-height: 100vh; padding-right: 2.5rem; padding-left: 0.5rem; overflow-y: scroll; transition: translate 300ms cubic-bezier(0.4, 0.0, 0.2, 1), background-color 300ms cubic-bezier(0.4, 0.0, 0.2, 1), padding 300ms linear, margin 300ms linear; border: none; border-color: rgba(var(--swatch-tertiary-color, 170, 170, 170), 0.4); background-color: rgba(var(--sidebar-bg-color, 255, 255, 255), 0); translate: calc(var(--sidebar-width-on-desktop, 13.5rem) * -1 - 1rem); direction: rtl; scrollbar-width: thin; -ms-scroll-chaining: none; overscroll-behavior: contain; scrollbar-color: rgba(var(--swatch-primary-darker), 0.1) /* Thumb */ rgba(var(--swatch-tertiary-color), 0.05); /* Track */ } #side-bar::-webkit-scrollbar-track { background-color: rgba(var(--swatch-secondary-color, 244, 244, 244), 0.8); } #side-bar::-webkit-scrollbar, #side-bar::-webkit-scrollbar-thumb, #side-bar::-webkit-scrollbar-corner { width: 0.5rem; border-right-width: calc(100vw + 100vh); border-right-style: inset; border-color: inherit; background-color: rgba(var(--sidebar-bg-color, 255, 255, 255), 0); } #side-bar:is(:hover, :active, :focus-within) { margin-right: 2.25rem; padding-right: 0.25rem; overflow-x: hidden; overflow-y: auto; border-color: rgba(var(--swatch-primary-darker), 1); background-color: rgba(var(--sidebar-bg-color, 255, 255, 255), 1); translate: calc(var(--sidebar-width-on-desktop, 1rem) - var(--sidebar-width-on-desktop, 0)); scrollbar-color: rgba(170, 170, 170, 1) /* Thumb */ rgba(252, 252, 252, 1); /* Track */ scrollbar-color: rgb(var(--swatch-primary-darker, 170, 170, 170), 1) /* Thumb */ rgb(var(--swatch-menubg-color, 252, 252, 252), 1); /* Track */ } #main-content::after { content: " "; display: flex; position: fixed; top: 0; left: 1rem; align-items: center; justify-content: center; width: 1rem; height: 100%; max-height: 100%; transition: left 300ms cubic-bezier(0.4, 0.0, 0.2, 1), background-position 300ms cubic-bezier(0.4, 0.0, 0.2, 1), opacity 300ms cubic-bezier(0.4, 0.0, 0.2, 1); background: url("https://scp-wiki.wdfiles.com/local--files/component%3Acollapsible-sidebar/sidebar-tab.svg"); background-attachment: fixed; background-repeat: no-repeat; background-position: center left 1rem; background-size: 1rem 12.875rem; pointer-events: none; } #side-bar:is(:hover, :active, :focus-within) + #main-content::after { left: calc(var(--sidebar-width-on-desktop, 14.5rem) * -1); width: 0rem; transition: left 300ms cubic-bezier(0.4, 0.0, 0.2, 1), background-position 300ms cubic-bezier(0.4, 0.0, 0.2, 1), opacity 300ms cubic-bezier(0.4, 0.0, 0.2, 1); opacity: 0; background-position: center left calc(var(--sidebar-width-on-desktop, 14.5rem) * -1); font-size: 0em; } #main-content::before { content: " "; position: absolute; z-index: 9; top: var(--final-header-height-on-desktop, 0); left: 0; width: var(--sidebar-width-on-desktop, 14.5rem); height: calc(100% - var(--final-header-height-on-desktop, 0.688rem) - 2.313rem); margin-bottom: calc(var(--final-header-height-on-desktop, -2.313rem) * -1 - 2.313rem); transition: translate 300ms cubic-bezier(0.4, 0.0, 0.2, 1), opacity 300ms cubic-bezier(0.4, 0.0, 0.2, 1); opacity: 0.5; background-color: rgb(var(--swatch-alternate-color, 0, 0, 0)); pointer-events: none; translate: calc(var(--sidebar-width-on-desktop, 14.5rem) * -1 + 1rem); } #side-bar:is(:hover, :active, :focus-within) + #main-content::before { translate: 0; opacity: 0; } #side-bar .side-block { margin-top: 1em; padding-left: 0.25em; border-right-width: 0rem; border-left-width: 0rem; border-radius: 0; background-color: rgb(0, 0, 0, 0); direction: ltr; } #side-bar .scpnet-interwiki-wrapper { direction: ltr; } /* Print Friendly Formatting by Estrella */ body.print-body { --sidebar-width-on-desktop: 0; } body.print-body #main-content::before, body.print-body #main-content::after { display: none; } }
it looks like an aight level, i’ll give ya a rat of approval
hands you a rat
There is more to like here than dislike. +1 for you!
good and pretty original concept. i like it
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Hello author, i am translating the article to Chinese branch now.
opposable thumbs
I can't find any reasonable explanation. Can you describe it, just a little?
change on a dime
Im not sure if it's "change in a size of a dime" or "change like tossing a dime"—-or is it an idiom?
Empowered Entities
Im unsure what it means…
如有必要,请无视以上所有内容。这人会随时发电。
Empowered entities means entities with unnatural powers! ie superpowers just, not as strong
Opposable thumbs are the kind of thumbs most humans have! its why we can move them so freely! It's put there to show that some of the creatures may be advanced enough to use tools and weapons! Others might have claws, paws, or no arms at all! I'm super sorry for the late response, if you ever need to get to me fast just dm me on discord, chances are I'll respond within the same day!
Change like tossing a dime id suppose, pretty much means its unpredictable
Mollytov Cocktail
Well, this is neat. A nice, easy theme, unique entities, and different unique locations to set it off. +1 from a plant.
~🌱
I think the forgotten mall would have the alarms set off if the wanderer didn't pay and left, which alerts nearby entities
(the reason I say this is to add more consequences than just stuff being disintegrated and nothing else happening)