Drafts!
Here I'm going to place in unfinished drafts which, to be honest, I cannot finish. I love… most of these? But man, I don't know where to take some of these, so I'm putting them here instead because :ecstatic:
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[[module Rate]]
[[/>]]
[[include :backrooms-wiki:component:level-class
|class=3
]]
[[include component:image-block
name=fogcoaster.jpg|
caption=Level 590 as pictured on one of its first expedition runs.
]]
[[include component:image-block
name=coasterspiral.jpg|
caption=A small portion of a larger upwards spiral.
]]
+ **Description**
Level 590's architecture takes on the form of simple rollercoaster tracks, these pseudo-walkways coat the entire level, and are the only existing materials within it that one can walk on. These rollercoaster tracks often take a variety of appearances, representing different types of roller coasters constructed out of metal. However, at least according to the M.E.O.D. officials that were adept in rollercoaster mechanics before arriving in The Backrooms, the types of rollercoaster diversity mainly on show within Level 590 are the following:
++ **Accelerator Coasters**
Accelerator Coasters are rather common within Level 590, and resemble the ones that exist in The Frontrooms heavily. Although lacking an actual building to start in, Accelerator Coaster portions of this levels start, and end, with a simple, straight strip of track for around 75-90 meters before forming up into a 'top hat' formation. Crawling up at a 90° angle upwards of 17 meters before then trailing down in the exact same way as it had formed up.
Accelerator coasters have been catalogued a total of 58 times by the M.E.O.D., and populate a large portion of Level 590.
++ **Inverted Rollercoasters**
Inverted Rollercoasters are a far rarer type of coaster recorded and documented on Level 590,
+ **Bases, Outposts and Communities**
+++ Base/Outpost/Community A
You can put:
* Details
* Details
* Details
*
+++ Base/Outpost/Community B
//or://
Short description of the Base/Outpost/Community
[[include component:image-block
name=centicoaster.jpg|
caption=An Millicar carrying a hefty amount of foodstuffs.
]]
+ **Entities**
Within Level 590, there have been no catalogued entities that one can expect to see elsewhere in The Backrooms. Instead, Level 590 permits a habitat formed entirely of exclusive entities. All having adapted and evolved within this plane long enough to be specially suited to its environment. The creatures of Level 590, while having somewhat different biology and instincts/drives, all share the common factor that these creatures are able to ride on the tracks for a variety of purposes, but are clearly documented to depart from these at any time to traverse via other means. All of which are documented below.
+++ **Millicars**
Millicars are one of the most common appearances of entities on Level 590, comprising of an estimated 40% of the level's created ecosystem. Millicars oftentimes keep themselves track bound, and traverse Level 590 at surprisingly slow speeds. Even when descending down declines in the layouts of the various tracks.
Appearance-wise, Millicars resemble standard rollercoaster trains of a modern design, comprised usually of 7 different singular cars. From a distance, as with all 590 entities, Millicars look as though they're constructed of a mix of various metals, plastics, and coated in a paint. Closer inspection reveals that these entities are covered in a kind of exoskeleton merely resembling amusement park ride cars. These materials feel a little soft from coatings of a decorative substance,
+++ **Fliertracks**
+++ **Trainites**
+++ **Floorwebbers**
+ **Entrances And Exits**
++++ Entrances
Level 590, at the current time of writing, has XXX catalogued entrances.
* Level 590 is easily enterable from [[[Level 63]]], as any and all passengers of the level who opt to jump off of the various bridges will eventually land on this Level. If a wanderer is lucky enough to hit a rollercoaster track of Level 590 via this method of entry, one will not feel the force of landing.
* [[[Level 300]]] also possesses a hefty number of exits to Level 590, all in the form of random tracks that can embed themselves within the random walkways. Usually, interacting with these rails permits no change or level transfer, with the only time they function is at the levels twilight, and when any potential rainbow waterfalls are active.
*
++++ Exits
If there are no exits please write: "There is no known way to leave this level for now.", though usually people can leave whence they came.
**DO NOT FORGET TO ADD TAGS TO THE PAGE**
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[[collapsible show="Author(s)" hide="Hide author"]]
I don't even like rollercoasters
Written by [[[greggita mahayfio|BoringTalking]]], with heavy help on expanding this idea from Mudkip With Shoes.
[https://www.flickr.com/photos/40057528@N00/3468710694 "Cold and foggy at Old Orchard Beach, ME" by Clevergrrl] is licensed under CC BY-SA 2.0
[https://www.flickr.com/photos/40057528@N00/3467898373 "Cold and foggy at Old Orchard Beach, ME" by Clevergrrl] is licensed under CC BY-SA 2.0
[https://www.flickr.com/photos/44124370018@N01/4488753294 "Close up of Intimidator 305 train" by daveynin] is licensed under CC BY 2.0
[[/collapsible]]
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<< [[[Level 589]]] | Level 590 | [[[Level 591]]] >>
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This page was an idea that Mudpik helped me develop awhile ago, and the basic gist is that it's a level filled with looping roller coaster tracks and stuff, all sat in a void(or water, which I never wrote but did come up with later on!). and the level would be populated by a very close-knit ecosystem of sentient, insect-like roller coaster cars! There were spiders, millipedes, butterflies I think too? I don't remember.
I will admit, it does feel kind of sad to give this one up, and if no one claims this one I'm definitely keeping it for myself to finish. It's just here because it's so low on my list of things to do that I'll probably never finish it. So, it's here!
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[[module rate]]
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[[image component:level-class-5b/5b.png width="_px"]]
[[include component:image-block
name=Level-n.jpg|
caption= A drawing of the hallway in The Model Exhibit, found attached to the main letter .
]]
The Model Exhibit is a secret level of the Backrooms, containing a large, model diorama of every single backrooms level in the first cluster and negative cluster. It's date of discovery and true existence is not known, and it's only proof of existence is an audio recording found on a phone in [http://backrooms-wiki.wikidot.com/the-hub The Hub].
+ **Description:**
When You arrive in The Model Exhibit, you will always end up in the hallway behind a door. The hallway is long and seemingly ever expansive, there are lights, but they're extremely dim and dull. The walls are yellow brick colour, with a grey-blue skirting and white roof. The floor itself being a light grey. There are doors either side that are a white-yellow colour, and each are labelled with a number from 0 all the way 999.
Inside every door reveals the same, usual architecture as the hallway. Just with a much taller roof and the area inside being more akin to an extremely large auditorium, the lights in these room differ depending on what's inside.
The things that make each room different is what models are found inside, inside each room is an extremely small(yet far stretching) model of a Backrooms level, corresponding to the number seen on the door. (Door 0 goes to [http://backrooms-wiki.wikidot.com/level-0 Level 0], door 1 goes to [http://backrooms-wiki.wikidot.com/level-1 Level 1], etc)
When you enter a room, you will be immediately greeted by the model layout ahead of you, as well as a remote control on a stand. The controller in question usually being used to operate model trains, though that's not what it does here. When walking up to the model layout, you'll realise that you can simply walk right through it. You can't break or destroy the diorama, or any diorama in this Level in fact. The one known explorer to end up here even chucked a water bottle at a layout for [http://backrooms-wiki.wikidot.com/level-4 Level 4], only for the bottle to go through the layout get lost underneath it on the floor.
While walking through the massive miniature recreation, you may occasionally find a small figure of a human. They look to be made of one singular plastic mould, and simply glide along the model floor. going around the rooms while locked in one random pose. Though most of the poses will be walking ones, there are exceptions seen. Examples being stationary poses, one where someone looked to be climbing something and a seated pose. However, as well as human figures that roam around, one can also find figures of Entities. there seem to be ones for every single recorded entity, they look to made similarly to the human figures. Inarticulate and made as one plastic mould. Stuck in a variety of different poses. They seem to mimic the movement patterns of their real life counterparts, hound models for example tend to move around extremely fast.
Should you have taken the remote control with you, sometimes a random button or the screen will light up, prompting you to press it. Doing so will cause a variety of different outcomes, for example, when the only explorer pressed it while he was following around a little figure, a model of a hound seemingly spawned out of nowhere and lunged at the figure of the human. The human figure ceasing to exist right after. It is heavily rumoured that the diorama's here aren't just any models of the Backrooms levels, but are instead interactive renditions of what they actually look like from a distance. So, for example, when the button on the remote was pressed the first time, it caused a real life hound to spawn inside level 0 and promptly kill a real person. This person presumably having no idea where they were or what was going on at all.
+ **Colonies And Outposts**
There are no known Colonies or Outposts on this level
+ Additional Content
Feel free to rename this section and/or add any content in relation with that level.
You can also add more sections just make sure to add them between the Colony/Outpost section and the Entrances/Exits section
If you have nothing to add simply remove this section
+ **Entrances And Exits:**
Add any entrances and exits to other levels.
++++ Entrances
The way to get inside the Level is unknown, though apparently has something to do with "wishing you could change something about (the Backrooms)"
++++ Exits
The way to get out is currently unknown, as the audio recording found did not specify how even if the person escaped. If there is a way out however, it most likely leads to [http://backrooms-wiki.wikidot.com/the-hub The Hub]
**DO NOT FORGET TO ADD TAGS TO THE PAGE**
This is a draft from around late 2020, no I'm not kidding you. I stole this shit straight from the first Backrooms Sandbox. This was my second ever draft for a level, right after I wrote Level 106! It's an enigmatic level(known back in the day as 'secret' levels), where there were a bunch of rooms in a corridor that had model exhibits of every level in The Backrooms. You couldn't touch or interact with the things, but you could push action buttons to make events happen on the dioramas. events which would play out on the real level, since that these were. simulations of real levels shown in model form, complete with little figures for entities and humans.
I don't care if no one picks this up, haven't touched this shit in 2 years and never plan to lmfao.
Ideas!
Okay, so with the full drafts out of the way, I'm gonna detail the ideas I've had in the past which I never ever wrote. Obviously, these I care the least about, but I would so so so love to see them be done. It'll probably be a challenge, but if you're up for it, my ideas are as follows:
Level 312 - "A Head For Every Soul"
This is a level idea I said somewhat recently, it was nothing more than just a vague idea which I've never even jotted down on my idea dump tab in my filler sandbox. Farthest I got was looking for images and leaving it at that hah.
However! The basic idea is that Level 312 is a plain of grass or a plain of snow, virtually flat and infinite and never ending. Placed in rows or scattered about randomly is a bunch of random heads , or at least they seem random. (THIS IS INSPIRED VERY HEAVILY BY THE ABANDONED AMERICAN PRESIDENT HEADS IN AMERICA, SO FOR IMAGES LOOK AT THAT ON OPENVERSE)
Most heads will be intact, but they can seemingly get older throughout the years. Through some kind of accident or trial and error, people learn that these heads are actually the heads of real people. Literally. Each and every single person in both The Backrooms and The Frontrooms. Any cuts to their face will be shown with cracks in the marble, and when someone dies the whole statue desintegrates into dust. Travelling far enough will reveal just an infinite graveyard of destroyed statue heads. Since multiple billions of people have died in The Backrooms and Frontrooms, most of the level is just rubble, but people would spawn in where heads are still around.
Was going to be called Level -∞
I'm well aware the name sucks shush
Level -∞ was basically going to be the earliest ever level of The Backrooms, back when negatives had their own catagory, and when Level ∞ was a thing too. Level -∞ was a monochrome, grey forest with rivers and fairly flat terrain. Pretty basic and probably didn't have too many entities. The catch? The level only existed when someone was looking at it. If no one was in the level, it wouldn't exist, and if someone used an entrance to go to it, it would come into existence! But the only bit would exist is the bit that people can see. the area to the left, right, and back of the wanderer wouldn't exist until they looked at it. And anything they looked away from would cease to exist again until it was looked at
This could be circumvented by pictures or videos! Taking a picture of a location or having it on live-stream or video would preserve it, however it'd be frozen in that spot if no one else was looking at in person. If you put, say, a paint can in a place, and a picture has that place without the can. looking away and looking back would remove the can. (and anyone stood there, too)
There are other bits to this, but I'm going to let y'all come up with shit, or just ask me at boringtalkings#3712
A Lost data level
Keeping my last submission short lol
This one is basically just a place where lost data gets sent! Yes, even data can noclip into The Backrooms. Lost an image you want? Has that one contact seemingly vanished from your phone number list? No worries! It's probably in here! Deleted pictures, corrupted images, vanished folders, all of it eventually ends up in this level.
What would it look like? I dunno, servers or some shit. Y'all can make it up however you would like! Have fun kiddos