The level concept was really good! +1
Finding the Forgotten, Mending the Found.
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The level concept was really good! +1
Finding the Forgotten, Mending the Found.
Interesting concept, but the SPaG is questionable. Furthermore, the description is very informal, in a sense that it repeats itself or includes information that is… hard to comprehend. Z-Fighting occurs on planes, but if we are talking about vents running into each other, why would they cause z-fighting? "Right back into themselves" is very vague.
The rest of the article provides some interesting information, but the question is why and how, and these are rarely ever answered.
I'd just prefer if this had gone through another revision, because I really can't enjoy the concept fully as is, which is a shame, because the concept is good.
- Signed by: MyrandFox
-It just explains that the vents generally form in random spaces, so the concept of z-fighting isn't completely ruled out (Orange: right side of the vent, Blue: right side of the vent, Purple: the z-fighting zone.
-I do not exactly have any idea how SPaG has slipped by multiple critiquers and myself, so I apologize for that.
-Can you tell me any specific (or general) parts that are generally confusing, as I have read through it and (personally) didn't see anything?
Thanks,
EvSt
The problem with z-fighting is that, for it to occur, two planes have to fight for the same exact location; it is not because of the texture, size, or camera angle. In fact, they have to be in almost the exact same coordinates for it to occur.
If we take this into a real-life approach using vents, you have to remind yourself that they are nothing but cuboids.For one to be able to see the z-fighting, the walls of the vents have to be fighting over the same exact locations, as referenced by the orange dotted lines. However, and if we look at the blue vent, no z-fighting occurs because that's just how overlapping works. If the vent were to turn back 180 degrees it would simply adhere to the previous wall, not causing any z-fighting; this is because of the way faces are viewed.
If two unique corridors clip at the same angle and intersect each other forming one, z-fighting could theoretically be seen; but, and keep in mind, unless this is an effect made specifically for the level—which by the way does not add much to it—no such thing could happen in real life.
As for the generally confusing parts:
(…) lead to any indoor level with any type of A/C system.
Which is later denounced, or made false. Generally confusing given the rest of the article and exits never specify this.
If there is a rapid increase or decrease in the ambient temperature of the level, avoid that area, as the shafts can get to temperatures of around 113 degrees Fahrenheit or down to -24 degrees Fahrenheit in some areas.
So, if an area does have this big of a temperature oscillation, not the level; noticeably if the wanderer were to pass through it and notice it, not out of nowhere as the phrase indicates or, at least, gives tone to.
Condensation is uncommon on this level, as the air is generally quite dry, but it may occasionally occur when the ventilation systems get below the freezing point of water.
Condensation is gas to liquid; if we adjust the freezing point of water in accordance to the air and pressure, then if temperatures were to reach said point it would freeze, not condensate.
Ventilation changes by level:
Did I miss something or… why are there only a few specified vent properties up 'till Level 8?
Automate BOT
What is it with this automate bot?
Out of specifics
The way it is structured. Description could just englobe the few information given afterward.
nit-pick: "Show Graph?"
This is a table, not a graph.
Confusing here is not exactly the correct word, but there are just a few "why" and "how" to be answered. The description is just very lackluster.
- Signed by: MyrandFox
Alright, thank you! Tomorrow I will get these fixed as soon as possible. Thank you for taking the time to write this, as I would have not noticed it if it weren't for someone else to do so.
-EvSt
Alright, I did update as many as possible without breaking the (general) main structure of the article. Thank you again, as it does seem a lot clearer now!
-EvSt
Thanks. If you dislike this article then I will you.
This is not the level 96 we once knew. Where is akabash island? OR THE WHOLE MORGANA COUNCIL CANON?
From shotgun-space.
I believe I heard Morgana council on another level before.
~🌱
You might've, but this level was once akabash island.
From shotgun-space.
Doesn't mean you should downvote just because the level changed
spag is awkward and oh god level fun reference.
if you see this, this is a forum signature. if you want one, check out https://www.wikidot.com/account/settings#/forumsignature
Claustrophobia is fun!
I like the concept of this. A good amount of detail is provided which is nice
Couple questions : Have there been attempts to intentionally breach the vents from the inside? It may be easier to set up an outpost on top of the vents.
You also mentioned that the vents that are clipping into one another may be unstable, so I’m assuming they break apart when accessed. Are there any hints to what may exist outside the vents?