I really like the inclusion of the clock towers! It gives a really familiar feeling to it even without a full image. I personally am from a place with many clock towers and this page brings up memories of sitting in the backseat of a car while my parents drove through the road at night. I generally have no criticisms! This has to be one of my new favorite levels. +1
Yea:
- Well-written with flawless SPaG, excellent flow, sound logic and well-researched facts & terminology
- Compellingly mysterious lore backed up by (often symbolic) imagery
- Scary nazi man
Nay:
- Spelling out almost every single number for some weird reason
Eh:
- Lack of detail on the soldier memorial, spectral entities, their ‘morbid performances’ and the war itself leave the overall narrative picture slightly too vague. I was hoping to see some newspaper cut outs :/
- Atmosphere of desolation could have been emphasized with bolder and more vivid description
- Due to the above, lack of emotional resonance in response to the theme of war, which is a little bit of a let down
Overall +1
I'm a bit on the fence with this one.
The quality is undeniable, like, holy shit it's amazing. There's an evident knowledge of the theme being written about, a rich vocabulary, and an overall touch to the article that indicates professionalism. As Kai also pointed out here, the symbolism is really great, what with the SS officer looking down on 'the victors' in contempt and the such.
However, I find that there's some major issues with this article. The first is the dryness of the article. Whilst it feels professional in every sense of the word, the article is so clinical that reading through it feels more like reading through an actual report, and it doesn't feel engaging whatsoever. This is not to say it's hard to read through — on the contrary, it's very pleasant. It just lacks the life I see in other articles.
This also isn't helped by another issue, which is how over the place this entry is. There are lots of concepts that are brought up here (Like 4 or 5 different ones), but the only ones sufficiently expanded on are the clock trapping one and the SS soldier. This wouldn't have been an issue if you described all of these phenomena in detail, which would've been nice to see, considering I'm a sucker for long articles that explain things from the M.E.G.'s point of view as best as they can.
There's also a definitive lack of worldbuilding here. You allude to there being snippets of books and the such that suggested there was a global war. There's a monument that suggests some brutal backstory relating to the clocks themselves. There's a disfigured procession of people cheering, which turns people mad apparently? And yet, with concepts like those, you don't really build much on these solid foundations.
Overall, I can't bring myself to downvote this article due to how good it is in terms of quality compared to some of the other entries we see on the site, but I can't bring myself to upvote it due to how much this concept could be improved, and how much could've been altered to make this much better.
=
There are roads,
a samurai must travel…
Thanks for your feedback!
I think the reason behind your two biggest critiques, the dry tone and the lack of world-building, is that I'm still fundamentally treating Backroom Levels like SCPs. I kept the tone clinical, and I mostly left things vague to intentionally leave the reader unsure about what exactly was going on while still hinting at more than what was presented at face value, both of which are standard for SCPs.
Perhaps I'll write a companion tale for this piece that focuses on its lore and has a more flowery tone.
It show's you're an SCP author, hah. I'd look forward to seeing that if you do go onwards with it. Best of luck, and cheers!
There are roads,
a samurai must travel…
BIT SAD INNIT STUCK IN THE BCKROOMS AY ITS TUESDAY INNIT
OHOHOHOHOHHOOHOHOHOHOHOHOHOHOOHOHOH
BiohazardMon