Hello, I have created a level and would love some reviews for it on how to improve it. Also I have had some issues getting images to appear properly with captions so I would enjoy help with that as well. Here if the code for my article:
[[module rate]]
[include :backrooms-wiki:component:level-class
|class=2
]
name=filename.jpg
To refer to an image attached to a page, use pagename/filenamecaption=A photo taken of a court in its “Inactive” state.
Level 146 is the 147th Level of the Backrooms, it appears to be an endless indoor squash facility.
Description:
Level 146 is an endless indoor squash facility. Along the hallways stretching throughout this level are many numbered squash courts. The numbers of the court are written on the door, however these numbers only range from 1-10 until they repeat themselves. The level itself is very quiet, with the exception of the distant sounds of people playing squash.
The level is in pristine condition, with it seeming as if the facilities are modern and well cared for. The scent of burning rubber can be found throughout the entire level. The level is nearly completely devoid of entities, with the only entities being found in very specific locations. There are three main parts to the level, and the areas can be encountered randomly after wandering the hallways for extended periods of time. The parts of the level can be identified through identification on the door.
”Inactive” Courts:
These courts are by far the most commonly found room within the level. These courts are identified by appearing dark when looking through the window on the doors lining the hallway. These rooms are completely safe to enter, and take on the appearance of an empty squash court with the lights turned off. Advertisements can be seen lining the walls that correspond with real world businesses. Occasionally purses and bags can be found which contain useful items. To leave this part you can simply walk out the door you came from. However, rarely these courts have the lights turned on, seemingly at random, and they will become “active”. It is highly advised to leave the court as soon as this occurs.
”Active” Courts:
These courts are more rarely found throughout the level. They are identified by being brightly lit when observed through the window on the door. These rooms are very dangerous and are advised not to be entered. When entered, the wander will stop responding to any attempts to contact them, they will climb into the spectator booth above the court and sit down, as if they were observing a game being played. Some time after they sit down, two entities will enter from the door, appearing seemingly out of nowhere. They will play a regular game of squash, with the observer seemingly being entranced by the game, and once finished the lights will go out in the room, and it will become “inactive”. Whoever was in the spectator booth will then disappear, and any attempts to contact them will fail. This is why it is highly advised to never enter an “active” court.
To refer to an image attached to a page, use pagename/filenamecaption=A photo of a door of an "active" state court
Maintenance Rooms:
These rooms are very rarely found. These can be identified by the door, instead of being numbered, they will have a large “M” emblazoned on them. Looking through the window these rooms appear to be completely pitch black. When entered, the room is completely devoid of light, and the smell of burning rubbers seems to disappear instantly. When entered, the door the wanderer entered through seems to completely vanish. Any light source the wander brought with them seems to have no effect on the darkness of the room. The sides of the room seem to be coated in a thick mucus, but further analysis of this substance is hard to achieve. After walking down the corridor for an unspecified period of time, the wanderer will be transported to Level 6.
Colonies And Outposts
There are no known Colonies or Outposts on this level.
Entrances And Exits:
Entrances
The only known entrance is through Level 11. Rarely when wandering you will find a building labeled “Brianson Fitness and Squash”. When entered you will be transported to Level 146.
Exits
The most simple and advised exit to this level is by finding a door labeled “Exit”. When entered you will be transported to Level 11. The other exit is through the maintenance room, after wandering through the maintenance room for a while, you will end up in Level 6.