One of the original images for Level 6.1 (Snackrooms-Bar.jpg) was not CC compliant, and has been replaced with the following image, per staff team and image team consensus.
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Unfortunately, this one just doesn't work for me. I can appreciate the amount of work that went into expanding upon what was, if I recall correctly, a very brief concept, but I really do think this rewrite could have used some extra time on the stove, as it were.
The premise here- a nice-seeming safe location turning out to be much more dangerous than it had originally seemed- is a really rather basic plot idea. This isn't necessarily a bad thing- it's so simple that it's hard to call it overused, and it's a very relatable and common fear- but it also unfortunately means this isn't a plot that can carry an article just on concept alone. This doesn't mean there has to be an extra twist to it, plenty of similar horror stories do just fine without, but it does mean that your execution needs to be top-notch.
Unfortunately, that's where the problems come in for me- the article has quite a lot of writing issues. Most of these come down to use of punctuation sentence construction, and some grammar, which is all stuff that everyone makes mistakes on from time to time, but they just add up here too much for me to be able to overlook them. There's a lot of awkward phrasing that made reading this a bit of a struggle for me, particularly on parts like "Level 6.1 is a rather valuable Level then most, […]", where the sentence seems to change what it's trying to say halfway through. These are all things that can be fixed through a little extra crit if you have trouble catching them, though, which is why I started off my comment with "extra time on the stove"- I don't think this level is by any means irredeemable, just in need of some more workshopping.
I like the direction you took the dialogue on the exploration logs in- they suffer from some of the same punctuation issues as the main text of the article, but you do a solid job of wording them like pretty natural (if a little overly comedic) conversations. I think you could lean into that more in your writing- it flows a lot more naturally than forcing text into the pseudo-academic phrasing often given to the description of Levels on here, and it's more fun to read. It helps get across the sense that there are people behind all this in-universe as well!
Once again- don't take my downvote too hard! I don't think this is a horrible, irredeemable piece of writing- quite the opposite, in fact. This just reads to me as something that isn't polished enough to be ready for posting, and I'm voting to reflect that. I hope some of this comment can be useful to you, and good luck on your future writing!
Tysm for this reply and I hope to do better in the future. I might come back to this once and awhile to reflect if an Entry's text flow and grammar is good enough, as it is one of the parts of writing I still struggle with. Again, tysm and your downvote is valid and respected in my book!
wow lol
Pretty sure the Dark Metro has that spot now.
dometopia moment
yoink_
I really like it when communities form in "safe" levels - it's cool for me to see how people think human interactions would work down there, so of course this level hit a mark. I also really liked the helpful Facelings and the Incident reports didn't feel forced. +1!
I feel like this should be updated to have more connection to Level 6, because level 6 is changing a lot now. I feel like it has been changing because of the guild of many might have to do with few coming out of level 6, since it's pretty clear they got into level 6. It would also support the note that is at the bottom of level 6's page. Not trying to pressure or anything but just sayin.
A level can have as many Sub-Levels as you can imagine, as long as they maintain the loose theme of their parent Level.
Ah yes, confusion.