/*=== ROOT VARS ===*/
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/*=== S-CSS-P ===*/
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/*=== Colors ===*/
/*== Basic Colors ==*/
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/*== Swatches ==*/
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/*=== FOOTER ===*/
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#license-area {
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/*=== Div Boxes ===*/
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box-shadow: var(--quote-shadow);
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/*=== Dots ===*/
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/*=== SD COLOURS ===*/
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⚠ Help us identify missing persons by identifiable objects. ⚠
CONCORD ENTITY CLASSIFICATION SYSTEM
ENTITY ID: 96
HABITAT(S): Level 9
PROPERTIES:
HVM
VRL-A
VRL-B
NCR
MCH
CBR
SYN
DMN
SSV
CVL
RAD
NRO
TXC
PYR
RLA
UNQ
AGR
BNV
{$custom-name}
Description:
A image of a strider taken by DrawzALot (Sydney).
Entity 96, also referred to as The Neighborhood Watch, consists of human eye-like entities predominantly found in Level 9 of the Backrooms. While occasionally spotted wandering near the borders of Level 9, they never intentionally cross into other levels.
These entities possess keen sight and touch but lack hearing and smell. They don't require food to survive and have never been seen consuming any.
Behavior:
The Neighborhood Watch is an exceptionally dangerous entity due to its aggressive behaviors towards any encountered living beings. The cause of this aggression remains unknown. If you happen to be spotted by The Neighborhood Watch, it's advisable to leave the level promptly.
They are also known to intentionally interfere with video and image recordings, causing static disruptions, and have the ability to destroy electronic devices by staying in proximity.
Biology:
The Neighborhood Watch consists of three distinct categories of beings: Watchers, Striders, and Swimmers.
An image of a watcher
recovered from a dusty phone.
Watchers are characterized by their gigantic eyeball-like structures with multiple optic veins protruding from their surfaces. They appear to levitate effortlessly at walking speeds and silently glide over the suburban areas of Level 9, searching for life.
Upon spotting prey, watchers emit a beam of light from their pupils that instantly turns any living matter fully absorbed in the light into fine, gray dust. This light only affects living things and does not harm other instances of Entity 96.
There have been many online reports that victims retain their consciousness throughout this process, leading to physical and mental anguish, but they are unbased, as any who are turned to dust are unable to communicate.
Additionally, the surfaces of watchers are highly resilient, rendering conventional weaponry ineffective against them. There has never been a documented case of a watcher being destroyed by any type of man-made tool, weapon, or object. Wanderers are encouraged not to engage whenever they spot a watcher, or use backrooms objects such as Firesalt to destroy them.
Striders possess six 8-foot appendages composed of choroid, nerves, and veins centralized under their main eyeball. The main body is less resistant than that of a watcher's, allowing ranged weaponry to be effective against them. However, using firearms or Firesalt can attract the attention of nearby entities.
Striders are remarkably flexible despite their size, which makes them expert hunters and allows them to reach into buildings, making hiding in shallow rooms unadvisable.
They have been recorded reaching speeds of up to 90 mph, making them impossible to outrun. They are the most vigilant of the three, often seen looking into buildings and using their arms to grab beings hiding inside. When they locate a wanderer or entity, they use their arms to grab hold of and pummel their target onto nearby surfaces until they expire.
Swimmers, the smallest category of The Neighborhood Watch, are roughly the size of a dog and are adapted to aquatic life. They possess a soft, flexible, yet strong muscle structure that allows them to navigate tight spaces, such as pipes and hoses.
With eight optic nerves arranged similarly to octopi, swimmers can crawl out of water to slowly chase any organism they spot in an attempt to destroy them. Despite their small stature, they can latch onto victims with great strength and will attempt to submerge and drown them. If drowning is not an option, they will resort to tearing off exposed appendages in order to incapacitate their prey. After a kill, they abandon the corpse and continue searching for intruders.
Intelligence:
The Neighborhood Watch entities are considered extremely dangerous. They exhibit medium levels of intelligence and are capable of tracking down wanderers and occasionally creating ambushes by leading them into one another. These entities also use the dark and unpredictable environment of the backrooms to their advantage, making themselves less visible.
Pockets:
Bringing Pockets into Level 9 is not advisable as they will immediately alert The Neighborhood Watch to your location. The cause for this is undetermined but may be related to their desirability among wanderers, and the exposed areas they appear in. After retrieval of a pocket, either a strider or a swimmer will collect the artifact and return it to its original area and resume patrolling the level. No other known object exhibits this property.
Electronic Distortion:
Example of Unknown Level.
Efforts to surveil Level 9 using electronic devices have consistently failed due to the unique nature of Entity 96.
When near Entity 96, electronic devices are prone to corruption. Even brief exposure can lead to screen malfunctions, distorted audio, and erratic behavior. Over time, devices become completely unresponsive and irreparably damaged. Sometimes, they fill with random images and audio, including unfamiliar creatures and places presumed to be in the backrooms, along with static and music. However, the reliability and origin of these files remain unknown.
Relying on electronic equipment is not only futile but also dangerous, increasing the risk of harm due to their unpredictable performance. Malfunctioning equipment may also attract other entities.
Testing Logs:
The following is a multitude of tests conducted by placing streaming devices in different areas of Level 9 to discover how they are affected by Entity 96.
Total Stream Time Before Destruction |
Category |
Device |
Additional Info |
24 Minutes |
Strider |
Laptop |
The device was swiftly crushed by tendrils. The entity was out of frame but presumably spotted the device. |
45 Minutes |
Swimmer |
Cell Phone |
The device was picked up by the swimmer and thrown around the environment multiple times. The video feed cut off when the cell phone was exposed to a bathtub. There was an increase in video quality when exposed to the swimmer. |
34 Minutes |
Watcher |
Tablet |
Video feed shows a watcher approaching and lingering in front of the device. The video feed was slowly filled with black splotches and was eventually fully covered. The retrieved device no longer functions. There was a slight increase in video quality when exposed to the watcher before corruption. |
29 Minutes |
Strider |
Cell Phone |
The video feed shows the strider picking up the device to inspect it and then throwing it against the ground. There was an increase in video quality when exposed to the strider. |
Discovery:
The exact time they were discovered is uncertain, but the Lost possess old deteriorated records that describe their characteristics and title them "The Ones That Gaze Into Souls".
Subject: Entity 96 and its Corruption of Electronic Devices
Date: February 15, 20XX
Location: Level 9
Log Entry:
I've come face to face with the terrifying Entity 96 in the depths of Level 9. As I've been studying its behavior, one thing that stands out is its massive size and that eerie gaze it's got. But that's not all. This entity can mess up electronic devices, which just makes dealing with them even more frustrating.
If you try taking photos, they end up looking all weird with unnatural colors, and videos just get filled with static. My phone isn't working right either – any picture I snap with it turns out burnt and way dark. I was hoping to preserve my supplies and document them by taking pictures. I guess that's off the table now.
-Plaunce S.
Subject: 111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
Date: February 16, 20XX
Location: Level 9
Log Entry:
1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
[UNKNOWN ERROR]
Subject: Entity 96 and its Habitat
Date: February 19, 20XX
Location: Level 9
Log Entry:
After observing more closely, I've concluded: Entity 96 only hangs out in Level 9 and occasionally strays toward the borders. I haven't found any traces of Entity 96 in Level 10 or Level 9.1, and I'm still trying to figure out why.
All three types of these entities seem to like dark corners when they're not patrolling. They prefer places with dead ends and lots of houses. You don't see them as much in open spaces or areas that go to Level 10. Swimmers, for instance, seem comfy in the sewers and all those drain systems around here. They can also move around through puddles on the streets. Striders use their arms to climb over things – it's common to see one on top of a house. Watchers, though, they're mostly in the suburbs. You can spot them floating in the streets or above the houses.
I've stumbled upon a few spots that seem like Pockets. The odd thing is, even though they seem to chase after anyone with a Pocket, they don't really guard them. They just wander around, which is kind of weird. It's like they're more into keeping an eye on the whole level.
-Plaunce S.
Subject: Entity 96 and its Interactions
Date: February 19, 20XX
Location: Level 9
Log Entry:
I've started to notice my equipment acting up, causing false messages to be sent. I'm planning to head back home to gather more tools.
I've been closely watching how this entity interacts with others. Deathmoths, Smilers, Skin-Stealers, and Hounds all seem to fear these creatures. Among them, Watchers strike the most fear into the hearts of other entities, and I've seen numerous of them reduced to dust. Taking a closer look at this odd dust, it resembles gray sand, not quite like ashes or any other substance I've encountered so far. Nearby these piles of dust, I've also found various items like cell phones, glasses, bottles of Almond Water, basically things wanderers usually carry. I'll bring these items back with me to help identify those who might have gone missing in this level.
I've yet to witness Entity 96 interacting with The Mangled. It doesn't appear hesitant to enter the fog clouds present in level 9, but attempting investigations in that direction would be too risky.
-Plaunce S.
Subject: Swimmers
Date: February 20, 20XX
Location: Level 9
Log Entry:
Observing Entity 96 during my journey back home, I've noticed that swimmers tend to stick together, either with other swimmers or alongside the other two classifications of Entity 96. I'm guessing their small size doesn't do much to intimidate the other instances of entities in level 9. Another thing I've observed is that swimmer corpses are scattered around the level, each showing distinct signs of how they met their demise.
I've stumbled upon multiple of these corpses, torn apart with claws, crushed, stabbed, stretched, and bludgeoned. There was one rare instance where I found a swimmer that seemed extremely dehydrated and flaky to the touch. When I moved it, parts of it started falling apart.
It seems swimmers are hunted by various members of this level's ecosystem. This also brings up the possibility of using swimmers as a food source, maybe by cooking them.
-Plaunce S.
Subject: Watchers
Date: February 21, 20XX
Location: Level 9
Log Entry:
Watching these creatures move around the streets sets me on edge. They don't make any sound or leave any visual cues behind. That's what makes them the most dangerous out of the three types, no question about it. You have to keep your guard up all the time, scanning the shadows and checking behind houses and trees. They can sneak up without you even realizing it and turn you to dust.
Speaking of dust, there are piles of it scattered along the roads on this level. Nobody takes the risk to clear it, and since there's no wind here, most of it just stays put. Apart from marking where someone might have met their end, there doesn't seem to be any other purpose to it so far. If I had to describe the texture, it would be kind of like salt or sugar.
Without getting up close to a live one or finding a dead one, it's hard to say for sure how big Watchers are. But they're definitely larger than a person, maybe as big as a car? Anyone who got close enough to measure is long gone now.
-Plaunce S.
Subject: Striders
Date: February 22, 20XX
Location: Level 9
Log Entry:
These big creatures seem to be the main muscle of Entity 96. For every watcher I spot, three striders are skulking around. You can find these striders in groups of three, sometimes two, and rarely on their own. I've also seen them carrying swimmers, moving them around and placing them near entrances, where they wait for the swimmers to scout out houses. When a swimmer discovers a living thing inside one of these houses, it comes out to let the strider know.
Their limbs, which work as both legs and arms, can do a bit of everything – manipulating stuff and moving real fast. They grab entities out of the houses with these arms and bash them against things, or they can show them off to a watcher by dangling them in front. The watcher takes over from there.
Every now and then, you might spot a dead strider. I've only seen one so far, all burned up and full of holes, lying in the middle of a street.
Come to think of it, swimmers and striders die from time to time. But how do these creatures make more of themselves? Even with all the deaths, Entity 96 is still a big deal in level 9. I'll dig into this later.
-Plaunce S.
Subject: Strange Files
Date: February 23, 20XX
Location: Level 9
Log Entry:
Lately, I've been noticing weird files showing up in my albums and folders. They're mostly glitchy images, but sometimes there are clear ones too. These pictures don't seem related at all – they show random objects, places, and even living things sometimes.
There's also audio in some of these files, though most of them just have static. But today, I found a file with actual music in it. I can't recognize the tune, and I don't know if it's like any old music I know.
Even when I haven't run into The Neighborhood Watch, spending time in level 9 messes up my electronics. My phone screen is starting to burn out - white stripes keep appearing on it.
Here are those audio files I mentioned earlier. I'll share more when I can.
-Plaunce S.
Subject: Unknown Levels?
Date: February 24, 20XX
Location: Level 9
Log Entry:
As you already know, I've been receiving several mysterious files. Today, I found my phone filled with images of places I don't recognize. Not much else happened today. It was rather boring, so nothing new to report.
You can also click on the images to enlarge them.
-Plaunce S.
Subject: TGVhdmUh
Date: May 11, 20XX
Location: SG9tZQ==
Log Entry:
SlVTVCBMRUFWRQ==
SlVTVCBMRUFWRQ==
SlVTVCBMRUFWRQ==
SlVTVCBMRUFWRQ==
SlVTVCBMRUFWRQ==
T1VSIEhPTUU=
TWU=
Do's and Don'ts:
Do:
- Stay hidden while traveling through Level 9.
- Carry a weapon. You can fend off striders and swimmers if necessary.
- Stay away from bodies of water.
- Keep a level head at all times. The Neighborhood Watch will attempt to trick you.
- Document all information about them in writing.
Don't:
- Power on electronics in Level 9.
- Attempt to fight against a watcher.
- Bring a Pocket into Level 9.
- Run blindly through the level.
- Panic.
- Be afraid to make noise near them.
- Take a picture of me
Subject: Cornered
Date: February 25, 20XX
Location: Level 9
Log Entry:
This might be my last message. I'm hiding inside a wardrobe. I've been spotted by a watcher, and then a strider which leads me here. I don't have much time, so in case I don't make it back… Tell the others it's been an honor to work with them. The rustling is getting louder. The loud bangs are nearing closer. I hope
[CONNECTION ERROR • TRY AGAIN LATER]