Entity 66 - "Shocker Ghul"
rating: +10+x

Entity Number: 66

Habitat(s): - Shocker Ghuls are conceived at level Level 89 and will hang around on levels nearby, but there is nothing stopping them from getting on further levels. Because of that you can run into one of them on any level that humans, animals, other entities with nervous system or even some machines can access (but it is extremely rare).

ghul.jpg

Distorted picture of Shocker Ghul on Stage 3 taken by unknown author.

Creation:

Shocker Ghuls are crated by fusing host1 with Shocker on Level 89. That combination will result in Shocker Ghul that will resemble host that It was fused with. If host is too weak or unsuitable for Shocker, for example bugs, light bulbs, low voltage batteries ect… host will simply explode freeing Shocker once again.

Description:

Shocker Ghuls look almost exactly like host that It possessed, but every hole, cut and sore will glow brightly yellow. Most of veins and arteries will also emit light but to lesser extent. If host happens to be electric object it will not show any differences from host object.

Behaviors:

Shocker Ghuls act almost exactly like their host, but generally speaking they are little more aggressive than host counterpart.

Stages of Development:

Shocker Ghuls goes though many stages. Looks of entity changes very slightly, things that changes the most are abilities. Described stages of development are referring to human Shocker Ghuls, but its very likely that similar process also apply to other biological hosts.

  • "Stage 0" - That stage acquires right after host has been fused with Shocker. At this point hosts entire consciousness will be erased, but hosts body will remain working properly. At this moment Shocker will unwillingly replace hosts consciousness and will take control of a body, but because of over-stimulation it will unconscious on ground.
  • * "Stage 1" - After 5 to 10 minutes Entity will slowly wake up and will flop around randomly while screaming distorted screams. It's theorized that that is the case because Shockers don't naturally know how to control biological and biological-like entities. At this stage veins and arteries will start to glow as well as some of scars. This stage lasts about one day. Anonymous user also send a recording of previously mentioned scream:

  • * "Stage 2" - After some time Stage 2 will begin. At this stage Shocker Ghul will slowly try to move, but it's walk resembles more "Zombie-Walk" than normal humanoid walk. In this stage Shocker Ghul will gain access to some of host memories. It will also change internal structure of body, mainly metabolism oriented organs. This stage last about two weeks.
  • * "Stage 3" - At this stage Shocker Ghuls will gain total control over body and all of host memories. It will develop custom metabolism system that allows them to consume electricity as food as well as normal food. Because of garnished memories Shocker Ghuls are very likely to develop mental problems such as identity crisis. Its leads to constant irritation and short temper. It will also gain ability to control electricity in 1-2 meter radius. It will also passively distort any video or picture is taken of it.
  • * "Stage Ω" - This is the last stage of development. At this stage Shocker Ghuls can get stronger by remotely consuming energy from their surroundings. As it gain more power they begin to shine ever brighter. Full potential of entity is unknown.

Biology:

Depends entirely on biology host.

Discovery:

It is unknown how the Shocker Ghul was originally discovered, as it is extremely rare. The earliest modern report of the Shocker Ghul was when an anonymous explorer take picture of one.

Additional Info:

Shocker Ghuls should be considered danger. They are normally more dangerous than resembling host. They have short temper and SHOULD NOT be annoyed or irritated.

Do's and Don'ts:

Do:

  • If you see Shocker Ghul turn around and walk (Not run) in opposite direction.
  • If you are asked for help by Shocker Ghul you must help It.
  • if Shocker Ghul seams friendly you should accompany It. They are great help and it is advised to get one on your side if you don't have any other options.

Don't:

  • Don't try to attack Shocker Ghul.
  • Don't try to "back stab" or betray Shocker Ghul. It will Not rest until you are dead.

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