Entity 600 - The Saberzoa
rating: +37+x
CONCORD ENTITY CLASSIFICATION SYSTEM
ENTITY ID: 600
HABITAT(S): The Blue Channel
IETS:
2D+
CLASS:
Zoophoid
PROPERTIES:
HVM
VRL-A
VRL-B
NCR
MCH
CBR
SYN
DMN
SSV
CVL
RAD
NRO
TXC
PYR
RLA
UNQ
AGR
BNV
{$custom-name}

Entity 600, more commonly known as “The Saberzoa,” is a group of benevolent jellyfish-like creatures that reside in The Blue Channel, but they can also be seen traversing other various levels of the Backrooms.

Description

QuartzQuadrant

A photo of The Quartz Quadrant, taken via drone technology.

The Saberzoa reside in a currently unexplored section of the Blue Channel which has been deemed “The Quartz Quadrant.” It is currently unknown if this area is a room, sub-level, or simply one of the miscellaneous sections of The Blue Channel itself. The area resembles a vast, colorful coral reef on an ocean floor, however inside of the level’s infinite blue void rather than a body of water. Due to the delicate nature of the aquatic ecosystem and wildlife, The M.E.G. — specifically Head Field Reseaecher Eden G. — has refrained from mass exploration efforts out of respect for it. This base level information was obtained via limited usage of drone technology which recorded footage of the unique area.

Saberzoa

A bloom of Saberzoa swimming through an empty area of The Blue Channel.

Wild Saberzoa are usually friendly and will carefully and peacefully approach wanderers they encounter. If threatened, Saberzoa will sting any attackers with one of their tentacles, laced with a substance of unknown chemical composition. While Saberzoa stings are not lethal, they have proven to be extremely painful. Despite this, Saberzoa have never been seen harming other humans outside of provocation and are otherwise harmless. Due to this fact, they have received the IETS danger rating of 2, though it is still worth noting that the entities are harmless under regular circumstances.

Saberzoa are often used as messengers throughout the Backrooms in combination with their related object, Spirit Links. Saberzoa seem naturally drawn to the gems used on these objects. To deliver a message via Saberzoa, give it a letter while telling it the name of the person it is destined to. While the exact methods are unknown, Saberzoa can track the recipient and deliver the message regardless of distance. It is also unknown how Saberzoa can move through levels, but it is theorized that they move through The Blue Channel and have the ability to somehow penetrate the barriers between other levels and The Blue Channel itself — something humans have not yet figured out how to do.

SingleSaberzoa

A singular Saberzoa instance swimming through The Blue Channel.

Wild Saberzoa appear to function in a hierarchy similar to that of bees. Each saberzoa spends its time either searching for food, caring for the young, or serving the Broodmother. The Broodmother has a role similar to a queen bee in that the Saberzoa spend much of their time either bringing her food or tending to her offspring, which are produced asexually. She was hypothesized and later confirmed after finding a large cave which the Saberzoa brought food in and out of systematically, though a clear picture has never been taken of her due to both respect for wildlife and environmental dangers and rules imposed by the Head Field Researcher prohibiting ecosystem intrusion. Her name was revealed by a Saberzoa wearing a Spirit Link. It is unknown if regular Saberzoa can reproduce on their own, or if the Broodmother is the only one who can.

While the Saberzoa are most commonly seen in The Blue Channel, most prominently in The Quartz Quadrant, they have also been seen visiting various other safe levels like Level 11. Both tamed and wild Saberzoa can very commonly be seen floating through levels such as that and interacting with various other wanderers. Their most common level that they can be seen on is Level 6.1, presumably due to The Blue Channel slowly seeping into 6.1, as mentioned in its article. Another proposed theory is the high population of wanderers on the sub-level.

Biology

SaberzoaChartWhiteBG

A chart of the Saberzoa’s anatomy and biology.

SaberzoaCloseup

A zoomed-in close-up of the bell of a Saberzoa.

As is obvious, Saberzoa almost identically resemble standard jellyfish from The Frontrooms. They come in all different shapes, sizes and colors, and have no consistency in any features except basic anatomy. An average Saberzoa will have a bell of around 30 centimeters (approx. 11 inches) in width, with tentacles about 60 centimeters (2 feet) in length.

The most common colors include blue, white, purple, and pink, but the diversity in color is very immense. Size can vary from roughly 20cm (approx. 7 inches) to 125cm (approx. 49 inches). It is worth noting one of its most distinguishing features: bioluminescence. This characteristic gives the Saberzoa a glowing appearance that makes them easily identifiable in both The Blue Channel and the other levels they can be found in. This also accents their colorful appearance, making them seem very vibrant and flashy.

According to a book found on Level 3, presumably written by The Lost, Saberzoa possess two types of tentacles. The first one delivers the painful stings that were mentioned earlier on this page. The second type, however, has more unconventional properties. It secretes a substance that stimulates the production of serotonin and dopamine in humans. After stinging a human with this type of tentacle, it will then proceed to feed on the aforementioned chemicals. As outlandish as this information may sound, it does come from a relatively trusted source, and therefore should not be dismissed. People who have experienced stings from the second tentacles have described it as a soothing, tranquil experience that can calm the person down almost instantly.

Behaviors

SaberzoaLevel3

A tamed Saberzoa wearing a Spirit Link passing through Level 3.

Saberzoa are known for their generally passive and friendly behavior. If given a Spirit Link, the Saberzoa will become a companion with the person who gifted it, displaying similar behavior to a domesticated dog. They also have displayed an extraordinary amount of intelligence compared to that of a regular jellyfish. One Saberzoa companion of an M.E.G. operative agreed to perform an IQ test in which they scored an 82. Spirit links provide the Saberzoa with telepathic abilities that include communication, meaning they are fully literate upon assuming the item. They also appear to not be limited by language barriers, as the hats give them the ability to both speak and understand any language as long as the other human understands the language themselves. A polyglot who speaks 9 languages1 was able to communicate with The Saberzoa in all 9 languages fluently and without confusion. A log has been attached below interviewing a tamed Saberzoa.




As previously mentioned, Saberzoa are often used as messengers throughout the Backrooms in combination with Spirit Links. Saberzoa seem naturally drawn to the gems used on these objects. Their methods of travel have proven to be incredibly quick, managing to travel to the recipient and back in a matter of mere hours at most, but most errands can take just a few minutes. This provides a significant benefit to those who are unable to use the scarce technology scattered throughout the backrooms to email other individuals. It also combats the unpredictable nature of the fluctuating Wi-Fi signal of The Backrooms. For the general populace, Saberzoa are currently the fastest form of communication between people. The Saberzoa are not known to be disloyal to their companions, excluding instances of abusive behavior, in which the Saberzoa will leave and return to their homeland of the Quartz Quadrant.

Discovery

While it is unknown exactly how long The Saberzoa have been around, it is generally presumed that The Lost were the earliest to discover these creatures. Further interviews with members of said group are planned to hopefully learn more about the creatures.

Do’s and Don’ts

Do

  • Treat them nicely.
  • Refrain from touching them unprompted.
  • Tame them with a Spirit Link if possible.

Don’t

  • Attack or startle them.
  • Act afraid of them.

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