Entity 13
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Entity Designation: 13
Habitat: Indoor levels and interiors of buildings


A photo of a Transporter in an as of yet unidentified level.


Entity 13, also known as Transporters and Grabbers, are floating silhouetted humanoids known for snatching and teleporting wanderers and other entities seemingly at random.


These entities float in random spots, staring at random spots of the environment. If a wanderer attracts the attention of a Transporter1 it will turn to stare and begin to hover towards them, quickly gaining in speed until it reaches the wanderer. The Transporter will then lift the wanderer up by their hands and no-clip seamlessly into the nearest wall. One of two things will happen afterwards: either a swift death2. Or, the person will be dragged through a void and land in seemingly random levels with varying safety.

It is not recommended attempt contact with a Transporter due to their possibly fatal no-clips unless in mortal danger.


Transporters are humanoid entities with completely light absorbing skin, making them completely pitch black even in brightly lit environments. The only exception is a singular eye, which are humanoid and have similarly pitch black pupil like the rest of their body. They lack legs or a pelvis and constantly float 1.5 meters above the ground. Their pitch black body makes discerning more details of their biology difficult.

All Transporters wear long black coats and black pork pie hats with large, wide brims. Their coats often drag across the floor, leading to some tears/fraying and grime around the bottom edges.


Entity 13 was discovered by an unaligned wanderer when they watched a person being taken by a Transporter in Level 131. As of writing this document, this encounter and another experience of a M.E.G. Operative are the only fully recorded encounter with Transporters, with other accounts only being hear-say and rumours.

Do's and Don'ts:


  • Slowly and quietly back away from them until out of earshot before running.
  • Stay quiet and avoid talking.


  • Talk or scream in earshot of the entity.
  • Run from the entity.
  • Shine a light on the entity if in a dark area.

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