Level 0 Typetester

W A R N I N G
PLEASE DO NOT TOUCH THIS PAGE WITHOUT STAFF PERMISSION.

This is a template page used internally by the Backrooms Wiki.


rating: +2+x


Info

Original Backrooms concept from this post on 4chan
This entry was adapted by Reddit user u/Deveyerr, and rewritten by etoisle

A massive thank you to Alfarex on the TS Discord for providing us the CC Compliant Level 0 Render! It's licensed under CC BY-SA 3.0!

"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.
God save you if you hear something wandering around nearby, because it sure as hell has heard you…"


SURVIVAL DIFFICULTY:

Class 1

  • {$one}
  • {$two}
  • {$three}

How to use:

[[include :backrooms-wiki:component:level-class
|class=CLASS
]]

Valid parameters include:

  • 0
  • 1
  • 2
  • 3
  • 4
  • 5
  • unknown
  • habitable
  • deadzone
  • pending
  • n/a
  • amended
  • omega

Custom classes:

[[include :backrooms-wiki:component:level-class
|class=ClassName
|color=#000000 (Hex code with hashtag.)
|image=URL (URL to image)
|one=Put any
|two=text here
|three=that you want
]]

Customization with CSS:

These are extra pieces of customization you can do with CSS, either by adding the code into a [[module css]] or by adding the code into the page's theme. Keep the [[module css]] outside of the [[include]] for this component, put it beneath it or at the top or bottom of the page.
Add this to your page/theme to edit all the colours, since the |color= part of the component only controls the background:

[[module css]]
.sd-container {

/* font */
--sd-font:Poppins;

/* borders */
--sd-border:var(--gray-monochrome); /* for most classes */
--sd-border-secondary:0,0,0; /* for n/a */
--sd-border-deadzone:20,0,0; /* for deadzone */

/* symbols */
--sd-symbol:var(--sd-border) !important; /* for most symbols */
--sd-symbol-secondary: 255,255,255; /* white for class 4 and higher */

/* text */
--sd-bullets:var(--sd-border) !important; /* the colour of the bullet point text */
--sd-text:var(--swatch-text-secondary-color); /* the colour of the text in the top box */

/* class colours */
--class-0:247,227,117;
--class-1:247,227,117;
--class-1:255,201,14;
--class-2:245,156,0;
--class-3:249,90,0;
--class-4:254,23,1;
--class-5:175,6,6;
--class-unknown:38,38,38;
--class-habitable:26,128,111;
--class-deadzone:44,13,12;
--class-pending:182,182,182;
--class-n-a:38,38,38;
--class-amended:185,135,212;
--class-omega:25,46,255;
}
[[/module]]

Old colors:

If you want the old red border color back instead of the new themed ones, just add to your page along with the component:

[[module css]]
.sd-container {
--sd-border:90,29,27;
--sd-image:90,29,27;
--sd-symbol:90,29,27;
}
[[/module]]


Level%200.jpg

The first picture ever taken of Level 0.

Level 0 is the 1st level of the Backrooms, and the first level many encounter.

Description:

Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within the level are identical.

The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent humming, and examination of the fixtures to determine the source has been inconclusive. The substance saturating the carpet cannot be consistently identified. It is not water, nor is it safe to consume.1

Linear spaces in Level 0 are altered drastically; it is possible to walk in a straight line and return to the starting point, and retracing your steps will result in a different set of rooms appearing than the ones already passed through. Due to this, and the visual similarity between rooms, consistent navigation is extremely difficult. Devices such as compasses and GPS locators fail to function within the level, and radio communications are distorted and unreliable.

Level 0 is entirely still and completely devoid of life. Despite the fact that it is the primary entrance to the Backrooms, contact with other wanderers within the level has never been reported. Presumably, a great number of people have died before exiting, the most likely causes being dehydration, starvation, and psychological trauma due to sensory deprivation and isolation. However, no corpses have been reported from these hypothetical deaths. Attempting to enter Level 0 in a group will result in the separation of the group until the level is exited.

Rooms with red wallpaper and dim lighting appear very rarely. These should not be approached or entered.

Hallucinations are common in Level 0, the most common being:

  • Humming from the lighting increasing to a deafening volume, then abruptly silencing.
  • The appearance of doors.
  • The appearance of stairs.
  • Acute déjà vu.
  • Human-like speech resembling no known language.
  • Movement in peripheral vision resembling insects crawling underneath the wallpaper, which disappears once the wall is observed directly.
  • Insect-like chittering.

According to analysis, the CO2 levels within Level 0 are rising at a steady rate. The significance of this is unknown.

Entities:

No entities are known to exist within the level, including other humans. If you see, hear, or encounter what you believe to be another wanderer, it is not a human.

Entrances And Exits:

Entrances

Accidental no-clipping out of the bounds of reality is the most consistent way of accessing Level 0, and, by extension, The Backrooms. See the 'Basics of the Backrooms' guide for more information.

The fortresses of Level 283 rarely contain wooden doors that smell of mold; entering these doors will lead to Level 0.

Exits

Exiting Level 0 is only possible by noclipping, which will always result in entry to Level 1. As newcomers to Level 0 are often unfamiliar with the mechanics of the Backrooms, it is necessary to keep your bearings and adapt quickly to the environment in order to exit.

Entrance to the Manila Room is very rare but possible by walking an almighty distance in any direction. Unlike Level 0, wanderers can meet freely in the Manila Room, but the room is a dead end. Rather, it functions as a rendezvous room for wanderers who survive the trek.

Additionally, documentation from the M.E.G. can be found in the Manila Room, assisting newcomers in survival and escape. Instructions on how to noclip can be found in [DATA MISSING]


This component is from the SCP Wiki, and was uploaded there by CityToastCityToast. It is licensed under CC-BY-SA 3.0. It has been modified for this wiki by scutoid studios.

The license box is an easy way for people to know how to credit you as well as an easy way to properly source images. License boxes are a requirement for all pages on the wiki.

Component Base:

[[include :backrooms-wiki:component:license-box]]
=====
> **Name:**
> **Author:**
> **License:**
> **Source Link:**
> **Derivative of:** (If applicable)
> **Additional Notes:** (Optional)
=====
[[include :backrooms-wiki:component:license-box-end]]

How to Use the License Box

Step 1:

At the bottom of the page, below the wikiwalk footer, put this piece of code:

[[include :backrooms-wiki:component:license-box]]
=====
=====
[[include :backrooms-wiki:component:license-box-end]]

If you have footnotes, add [[footnoteblock]] above the licensebox code like so:

[[footnoteblock]]
[[include :backrooms-wiki:component:license-box]]
=====
=====
[[include :backrooms-wiki:component:license-box-end]]

Step 1.5 (optional):

If you have images or other forms of media, put this block of code between the equal signs:

> **Name:**
> **Author:**
> **License:**
> **Source Link:**
> **Derivative of:** (If applicable)
> **Additional Notes:** (Optional)

If you have more than one piece of media, you'll do this multiple times.

These are required in the license box.

  • "Name" is the title of the media.
  • "Author" is whoever created it. If you made it, put your wikidot username.
  • "License" is the license it's under. Put it exactly as it says. If it says CC BY SA 2.0, then put CC BY SA 2.0.
  • "Source Link" is where you found it. If you created it, put the URL of the page it's on.

These are optional in the license box.

  • "Derivative of" If you Photoshopped a variety of images to create a new image or did something similar, you would list them all here.
  • Additional Notes" If you cropped an image or edited it somehow, you would list those changes here.

You can also use this handy box-ify-er to make the process simpler:


Notes:

  • Once put all together, it should look like the component base.
  • You cannot use some modules, including CSS, HTML, and listpages, inside the license section. You also cannot use collapsibles or tables.
  • If your footnotes are appearing after the license section, remember to add [[footnoteblock]] above the license template.
  • Do not copy or move the ===== elements. Only have one pair, and place that pair below and above the includes.

Step 2

Add the _licensebox tag to the page.

Step 3 (optional):

You can change the name of the author in the pre-generated attribution by specifying the author variable |author=. This is particularly useful for co-authored works, works in which you wish to be credited under another alias, or works which are attributed via metadata. Add the variable like this:

[[include :backrooms-wiki:component:license-box
|author=YourAliasHere]]


This is the actual component, ignore it:


Here's the font — nice?
Here's the font in italics — stylish?
Here's the font in bold — impactful?
Here's the font with some monospaced text in — do they match?


Back to the vote!

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License